WoW Forever Lockpicking Guide: 1–300 Route for Rogues
Lockpicking is the Rogue's own skill in WoW Forever. It opens lockboxes that drop from enemies, footlockers in the open world and locked doors in dungeons, and no other class can train it. The skill itself works as it did in Classic: you learn Pick Lock at level 16, your cap is five points per character level, and you raise it by opening locks that are hard enough for you.
What changed is the world around it. There are spiders at the Alliance practice spot now, the new zones add places to find lockboxes, and layers make the classic footlocker spots more crowded or emptier than you remember. Below you will find how the skill works, the route from 1 to 300 with a map for each stage, a table of every lockbox and the skill it needs, and how to earn gold with it.
How Lockpicking Works in WoW Forever
These are the rules of the skill in one table.
| Detail | Lockpicking |
|---|---|
| Who can learn it | Rogues only |
| Where | Pick Lock from any Rogue trainer at level 16, free of charge |
| Tool | Thieves' Tools: about 15 silver from a vendor or free from the level 16 class quest. They are not used up, but they must be in your bags |
| Skill cap | Character level times 5: 80 at level 16, 100 at 20, 150 at 30, 200 at 40, 250 at 50, 300 at 60 |
| Cast | 5 seconds, 5 yards range. Damage interrupts it |
| Skill points | Only from the lock, not from looting. Easy locks stop giving points |
The colour of the word Locked in a tooltip tells you what to expect. Red means your skill is too low. Orange gives a point every time, yellow most of the time, green rarely, and grey never. Use it to decide when to move on: once a spot is green, the next one is faster.
There are two ways to pick. Right-click a footlocker or a door in the world, or cast Pick Lock and click a lockbox in your bags. For another player's lockbox, they put it into the bottom slot of the trade window, the one that will not be traded, and you cast Pick Lock on it there. You get the skill point, and they keep the box.
The Level 16 Quest and Thieves' Tools
Your trainer sends you on a class quest at level 16 that gives the tools and leads to the first practice spot. You do not have to finish the quest to train there, and both spots work for both factions.
| Faction | Quests | Practice spot | Tools |
|---|---|---|---|
| Alliance | Redridge Rendezvous from Renzik "The Shiv" in Stormwind, then Alther's Mill from Lucius in Lakeshire | Alther's Mill, Redridge Mountains, 46.6, 45.0 | Given with the quest Alther's Mill |
| Horde | Wrenix of Ratchet, then Plundering the Plunderers from Wrenix the Wretched in Ratchet | The pirate ship south of Ratchet, The Barrens, 65.0, 45.5 | From Wrenix's Gizmotronic Apparatus next to Wrenix, together with the E.C.A.C. |
Two details save a walk back. The apparatus in Ratchet gives the tools only if you have already trained Pick Lock, and it gives nothing if you bought the tools from a vendor before. The tools look like a crafting material, so if they seem to be missing, check your bank.
Lockpicking 1–300 Route
The skill numbers below are the lock values of Classic. The Wowhead database for WoW Forever shows a placeholder of 1 for every chest, and players in the live game report the same ranges as before, so we use the Classic values and mark what players have confirmed since launch.
| Skill | Where | What you open | Notes |
|---|---|---|---|
| 1–80 | Alther's Mill, Redridge Mountains (46.6, 45.0) or the pirate ship, The Barrens (65.0, 45.5) | Practice Lockbox, Buccaneer's Strongbox | Confirmed on live. Points come slowly after 65, and the boxes work up to about 100 |
| 70–110 | Durnholde Keep, Hillsbrad Foothills (78.8, 43.4), the murloc camps in the Wetlands (18.7, 35.6), Windshear Crag, Stonetalon Mountains (67.5, 51.5), Zoram Strand, Ashenvale (11.3, 21.7), Lake Everstill, Redridge Mountains (40.5, 60.0) | Battered Footlocker, Waterlogged Footlocker | Start with the outer and lower boxes. The Lake Everstill and Zoram Strand ones lie under water |
| 110–150 | The same four zones: the inner murloc camps, the upper ring of Durnholde Keep, Windshear Mine, the Zoram Strand water | Battered Footlocker, Waterlogged Footlocker | Each zone mixes boxes for 70 and for 110. If a box is red, try the next one |
| 150–175 | Angor Fortress, Badlands (41.5, 28.5), upper floor; Sar'theris Strand, Desolace (36.7, 22.5), under water | Battered Footlocker, Waterlogged Footlocker | Angor Fortress is often camped by other Rogues |
| 175–225 | Angor Fortress, lower floor; the north coast of Desolace (34.5, 12.8); Pool of Tears, Swamp of Sorrows (65.3, 53.8) | Dented Footlocker, Mossy Footlocker | The Forever database shows many Mossy Footlockers on the Desolace coast and only two in the Swamp of Sorrows |
| 200–225 | The Slag Pit, Searing Gorge (42, 38), lower levels | Dented Footlocker | The biggest footlocker spot in the game: 65 spawn points |
| 225–250 | The Slag Pit, upper levels; Lost Rigger Cove, Tanaris; Bay of Storms, Azshara | Dented Footlocker, Mossy Footlocker | The pirates of Lost Rigger Cove also carry junkboxes |
| 250–300 | Tyr's Hand, Eastern Plaguelands; Heavy Junkboxes from level 51 to 60 enemies | Scarlet Footlocker, Heavy Junkbox | Tyr's Hand is full of level 55 to 60 elites and the boxes respawn slowly |
| 280–300 | Blackrock Depths: the gates near the entrance | Locked doors | Each door gives a point. Leave and reset the dungeon to repeat |
1–80: Practice Lockboxes
Both starter spots take you to the cap of your level in a few minutes. On the pirate ship, the Buccaneer's Strongbox boxes stand on the middle deck at the stern. Players on live report yellow locks up to 65 and a slow climb after that: about 15 tries from 65 to 75 and almost 40 from 75 to 85. The chest on the lowest deck is the quest chest. Opening it calls Polly, a level 50 parrot, so use the E.C.A.C. on her first: it shrinks her to a level 18 enemy. The quest pays 10 Thistle Tea.
Horde: the ship with the Buccaneer's Strongboxes (1) lies on the coast south of Ratchet (2)
At Alther's Mill, four Practice Lockbox boxes stand around the mill. WoW Forever added level 19 to 20 Greater Tarantula spiders here. They respawn fast, their eggs interrupt your cast, and a level 16 Rogue cannot hold them alone. Come with a friend, come at level 20, or do what many Alliance Rogues do and take the boat from Booty Bay to Ratchet for the ship. Foreman Oslow in Lakeshire has a new quest, Alther's Mill, for killing the spiders, so take it along.
Alliance: the Practice Lockboxes at Alther's Mill (1) and the footlockers on the bottom of Lake Everstill (2)
Stay until your skill is 80. At level 20 the poison quest, Klaven's Tower for the Alliance and Mission: Possible But Not Probable for the Horde, has a chest that the game data lists at 70, and players on live opened it at 66 and failed at 55. With 80 you are safe.
70–150: Battered and Waterlogged Footlockers
From here you open footlockers in the world. Four zones share this range, and each has two kinds of box that look the same: one needs 70 and one needs 110. Durnholde Keep in the Hillsbrad Foothills is the usual pick for both factions, with easy boxes in the lower yard and the harder ones on the upper ring. Alliance Rogues can also use the murloc camps in the Wetlands, and Horde Rogues Windshear Crag in the Stonetalon Mountains or Zoram Strand in Ashenvale.
Durnholde Keep (1): 33 footlocker spawns inside the walls
The murloc camps (1) north of Menethil Harbor (2)
Zoram Strand (1): boxes on the beach and in the water
You need level 30 for a cap of 150, so this stage usually runs alongside your leveling in the same zones.
150–225: Badlands, Desolace and the Slag Pit
Angor Fortress in the Badlands covers 150 to 225 in one building: Battered Footlocker boxes on the upper floor, Dented Footlocker boxes below. It is the most popular spot, which means competition. The quiet alternative is Desolace. The Waterlogged Footlocker boxes lie under water off Sar'theris Strand, so bring a water breathing potion, and the Mossy Footlocker boxes are along the north coast.
Angor Fortress (1): upper floor for 150, lower floor for 175
Sar'theris Strand (1) for 150 and the north coast (2) for 175
From 200, move to the Slag Pit in the Searing Gorge. The boxes on the lower levels need 200 and the ones on the upper levels 225, and the Dark Iron dwarves around them can be pickpocketed for junkboxes on the way.
The Slag Pit (1): lower levels for 200, upper levels for 225
250–300: Junkboxes, Tyr's Hand and Blackrock Depths
The last 50 points are the slowest. The Scarlet Footlocker boxes in Tyr's Hand need 250 and stay useful to 300, but the town is full of elites. Most Rogues mix two safer sources: Heavy Junkbox boxes from Pick Pocket on enemies of level 51 to 60, and the doors of Blackrock Depths.
For the doors, enter Blackrock Depths, open the gate on the left, then the next two doors, and leave. Each door gives a point from 280. Reset the dungeon and repeat, up to five times an hour. If you own the Shadowforge Key, cast Pick Lock on the doors: a right-click uses the key and gives no skill. Fahrad in Ravenholdt also takes five Heavy Junkboxes for the quest Junkboxes Needed and pays a Dusksteel Throwing Knife.
Lockboxes and Junkboxes by Skill
Lockboxes drop from enemies for every class, and junkboxes come only from a Rogue's Pick Pocket. Both give skill points while they are not grey for you.
| Box | Lockpicking needed | Enemy level | Key that also opens it |
|---|---|---|---|
| Ornate Bronze Lockbox | 1 | 20–25 | Silver Skeleton Key |
| Heavy Bronze Lockbox | 25 | 24–31 | Silver Skeleton Key |
| Iron Lockbox | 70 | 29–35 | Golden Skeleton Key |
| Strong Iron Lockbox | 125 | 33–40 | Golden Skeleton Key |
| Steel Lockbox | 175 | 39–45 | Truesilver Skeleton Key |
| Reinforced Steel Lockbox | 225 | 46–50 | Arcanite Skeleton Key |
| Mithril Lockbox | 225 | 48–55 | Arcanite Skeleton Key |
| Thorium Lockbox | 225 | 51–60 | Arcanite Skeleton Key |
| Eternium Lockbox | 225 | 56–63 | Arcanite Skeleton Key |
| Battered Junkbox | 1 | 20–30, Pick Pocket | Silver Skeleton Key |
| Worn Junkbox | 70 | 30–40, Pick Pocket | Golden Skeleton Key |
| Sturdy Junkbox | 175 | 40–50, Pick Pocket | Truesilver Skeleton Key |
| Heavy Junkbox | 250 | 51–60, Pick Pocket | Arcanite Skeleton Key |
WoW Forever adds new sources. Enemies in the Riverglades, the new zone for levels 36 to 44, drop Strong Iron and Steel Lockboxes and carry Worn and Sturdy Junkboxes, and the new dungeons drop lockboxes of their level. One change to remember: players report that the Scarlet Monastery graveyard now gives Battered Junkboxes where it used to give Worn ones.
Locked Doors and Chests in Dungeons
A Rogue with enough skill replaces a key. The door values below come from Classic and from current guides. The WoW Forever database does not list them, so treat them as a guide and not as a promise.
| Dungeon | What you open | Skill |
|---|---|---|
| Gnomeregan | The workshop door | 150 |
| Scarlet Monastery | The Armory and Cathedral doors | 175 |
| Blackrock Depths | Prison cell doors; the Shadowforge gates | 250; 280 |
| Scholomance | The front door | 280 |
| Dire Maul | The West and North wing doors | 300 |
Dungeons also hold locked chests: Large Iron Bound Chests in the low dungeons from skill 25, and Large Mithril Bound Chests from 175 in Uldaman and 250 to 275 in Blackrock Spire, Dire Maul and Stratholme. Which keys the other classes need is in our attunements and dungeon keys guide.
Opening Locks Without a Rogue
Two professions can open locks too, at the price of one item per lock.
| Item | Made with | Opens locks up to |
|---|---|---|
| Silver Skeleton Key | Blacksmithing 75 | 25 |
| Golden Skeleton Key | Blacksmithing 125 | 125 |
| Truesilver Skeleton Key | Blacksmithing 175 | 200 |
| Arcanite Skeleton Key | Blacksmithing 250 | 300 |
| Small Seaforium Charge | Engineering 100 | 150 |
| Large Seaforium Charge | Engineering 200 | 250 |
| Powerful Seaforium Charge | Engineering 275 | 300 |
Skeleton keys work on boxes and doors, seaforium charges on doors and chests. Both are in our Blacksmithing and Engineering guides.
Making Gold With Lockpicking
Lockpicking earns in two ways: from what is inside the boxes you find, and from tips for opening other players' boxes.
- Pickpocket as you level. Every humanoid you Pick Pocket can carry a junkbox with coins, potions and sometimes a green item. Enemies refill their pockets after a few minutes.
- Open boxes in a city. Lockboxes are not bound, so other classes bring them to a Rogue. Stand near the bank or the Auction House and offer it in the trade channel. Players usually tip more for boxes from higher levels.
- Use the bottom trade slot. The other player puts the box into the slot that will not be traded. You pick it, and they loot it themselves, so nobody has to trust anybody.
- Wear lockpicking gear early. Dark Leather Gloves, made by leatherworkers, raise the skill a little, which lets you open a box a few points before you could otherwise.
- Sell the boxes you cannot open yet. A lockbox above your skill still sells on the Auction House to players who want the gamble.
This macro picks the pocket and opens the fight with one button, so you never forget it:
#showtooltip Cheap Shot /cast Pick Pocket /cast Cheap Shot
For the rest of the class, see our WoW Forever Rogue leveling guide. And if you would rather skip the levels, our WoW Forever power leveling takes the character to 60 for you.
Lockpicking Tips
- Check your cap before you travel. A footlocker for 150 is no use at level 28. Divide the skill you need by five to get the level.
- Grey can be a display bug. In the beta, some footlockers showed grey and still gave points. If a box that should be yellow looks grey, try it once.
- Find a box you can cast on without moving. At the practice spots, stand where you can reach two boxes, and you lose no time between casts.
- Expect other Rogues. All players of a ruleset share one world, so the starter spots are busy. A group of Rogues can keep the spiders at Alther's Mill under control together.
- Bring water breathing. Lake Everstill, Zoram Strand, Sar'theris Strand, the Pool of Tears and the Bay of Storms all have boxes under water.
- Turn down ground clutter. Footlockers are small, and grass and seaweed hide them.
- Spots can be emptier than in Classic. The boxes are in the game data of WoW Forever, but the number of spawn points changed in some zones, so move on if a spot is bare.
- Keep the tools in your bags. Without Thieves' Tools the spell does nothing.
WoW Forever Lockpicking FAQ
These are the questions Rogues ask most often about Lockpicking.
At what level do you learn Lockpicking in WoW Forever?
At level 16. Any Rogue trainer teaches Pick Lock, and the class quest of that level leads you to the first practice lockboxes.
Where do you get Thieves' Tools?
From the level 16 class quest, or for about 15 silver from Rogue supply vendors such as the ones in Stormwind, Orgrimmar and the Riverglades. You can own only one set, and it is not used up.
What is the maximum Lockpicking skill?
300 at level 60. The cap is your character level times five, so 100 at level 20 and 200 at level 40.
Where do you level Lockpicking from 1 to 100?
At the Practice Lockbox boxes at Alther's Mill in the Redridge Mountains or the Buccaneer's Strongbox boxes on the pirate ship south of Ratchet. Both factions can use both spots.
How much Lockpicking do you need for the Rogue poison quest?
The chest is listed at 70 in the game data. Get to 80, the cap at level 16, before you go, and you will not have a problem.
Can other classes open lockboxes?
Not with a skill. Blacksmiths make skeleton keys and engineers make seaforium charges that open locks, one item per lock. Otherwise, ask a Rogue to open the box in the trade window.
Do you get skill points for opening other players' lockboxes?
Yes. A box picked in the trade window counts like your own, as long as the lock is not grey for you.
Did WoW Forever change Lockpicking?
The skill is the same as in Classic. The changes are around it: spiders at Alther's Mill, new lockbox sources in the Riverglades and the new dungeons, and different spawn counts at some footlocker spots.
Update history 1
- Release