Warsong Gulch is the first battleground you can queue for in WoW Forever: it opens at level 10, a full 20 levels before Darkspear Islands. The rules are the ones Classic players remember, ten players a side and three flag captures to win, but what you earn has changed. Blizzard raised Honor from the smaller battlegrounds so Alterac Valley is no longer the only efficient grind, every match feeds your PvP rank, and Exalted with Silverwing Sentinels or Warsong Outriders now pays a Legacy Point. Below, we cover where to queue, how the map and flag rules work, the tactics that win games, and every reward the quartermasters sell.
If you just want to know what you are queuing into, here is the battleground in one table. Brackets are 10 levels wide, so a level 14 character never meets a level 19 twink from a higher bracket, and level 60 has a bracket of its own.
| Detail | Warsong Gulch |
|---|---|
| Format | 10v10 capture the flag |
| Levels | 10–60 |
| Brackets | 10–19, 20–29, 30–39, 40–49, 50–59, 60 |
| Win condition | First team to 3 flag captures |
| Match timer | None announced for WoW Forever |
| Alliance side | Silverwing Sentinels, base at Silverwing Hold |
| Horde side | Warsong Outriders, base at Warsong Lumber Mill |
| Queue | Any capital battlemaster, or the entrance in Ashenvale (Alliance) or The Barrens (Horde) |
| Rewards | Honor, Rank Points, Warsong Gulch Mark of Honor, reputation |
To see how Honor, Rank Points and gear fit together across every battleground, start with our WoW Forever PvP system overview.
The map itself is untouched: same bases, same tunnels, same three captures to win. What changed is everything around it, from how the match pays out to who you get matched against. Blizzard has not published a change list for Warsong Gulch alone, so the points below come from its PvP posts, the beta development notes and the beta game data.
One thing that did not come back from later expansions is the match timer. Developers were asked about one and did not commit to it, so long games are still possible.
Our WoW Forever Normal vs PvP ruleset guide explains what the ruleset choice changes outside battlegrounds.
You join Warsong Gulch through a battlemaster or at the battleground entrance. Every capital city has a Warsong Gulch battlemaster, so most players simply queue from town and keep questing or crafting until the match pops.
| Faction | City | Battlemaster |
|---|---|---|
| Alliance | Stormwind City | Elfarran |
| Alliance | Ironforge | Lylandris |
| Alliance | Darnassus | Aethalas |
| Horde | Orgrimmar | Brakgul Deathbringer |
| Horde | Thunder Bluff | Kergul Bloodaxe |
| Horde | Undercity | Kurden Bloodclaw |
The entrances are worth knowing too, because the reputation quartermasters and the quest NPCs stand right next to them. Alliance players enter at Silverwing Grove in southern Ashenvale, where Illiyana Moonblaze sells the Silverwing Sentinels rewards (61.4, 83.8). Horde players enter by Mor'shan in the north of The Barrens, where Kelm Hargunth sells the Warsong Outriders rewards (46.6, 8.4).
Warsong Gulch is a long valley with a fortified base at each end: Silverwing Hold for the Alliance in the north and the Warsong Lumber Mill for the Horde in the south. The two bases are mirror images, so once you learn one, you know both. Each flag room sits deep inside its base and has three ways in: the tunnel in the middle, the ramp to the side, and the roof.
Between the bases lies the open middle field, where most pug fights happen. Each half of the field has two small huts that hold power-ups, and each base has a graveyard just outside it, next to its Restoration hut.
Three kinds of power-ups spawn on the map. They respawn after a while, so a team that tracks them gets a real edge in the next fight.
| Buff | Effect | Where it spawns |
|---|---|---|
| Speed | +100% movement speed for 10 sec | Inside each base, by the tunnel |
| Berserking | +30% damage dealt and +10% damage taken for 1 min | The northeast and southwest huts |
| Restoration | Restores health and mana over a few seconds | The northwest and southeast huts, next to the graveyards |
The Speed buff is the one that decides captures. A flag carrier who grabs it on the way out of the enemy base can be halfway across the field before the defenders react, so many teams leave one player to guard it.
Battleground chat moves fast, and most players use the same short names for places and roles. Knowing them makes /bg calls readable at a glance.
The goal is simple: take the enemy flag from their flag room and bring it back to yours. The catch is that a capture only counts while your own flag is at home. If both teams hold a flag at once, neither can score until one carrier dies, so a game can lock up for a long time.
These are the rules that decide most matches:
Some abilities drop the flag the moment you use them. Mounting up, Divine Shield, Blessing of Protection, Ice Block and Feign Death all make you lose it, so a carrier should never press them out of habit.
Unlike later versions of the battleground, there is no stacking debuff on a carrier who holds the flag for a long time, and no time limit has been announced. If both carriers survive, the match keeps going until one team breaks the stalemate.
Most random Warsong Gulch games are lost the same way: all ten players brawl in the middle while nobody carries a flag. The team that splits into clear jobs and keeps chat clean usually wins, even against better-geared players.
A common pug setup is six or seven players on offense and three or four on defense. Offense escorts its carrier and hunts the enemy one; defense stays near the flag room, calls incoming attackers and stops the enemy from leaving with the flag.
The carrier's job is to survive, not to deal damage. Run with a healer, stay near friends, and use corners and the ramp to break line of sight.
Every class has a place in Warsong Gulch, but some jobs suit some classes much better. This is the usual split.
| Class | Best role | Why |
|---|---|---|
| Druid | Flag carrier | Travel Form for speed, Bear Form to survive, shifting breaks roots and slows |
| Warrior | Offense, carrier killer | High burst with a healer behind them, Hamstring keeps the carrier slow |
| Paladin | Support, defense | Blessing of Freedom on the carrier, strong heals |
| Shaman | Carrier, support | Ghost Wolf is a solid backup carry form, totems help the escort |
| Rogue | Defense, carrier killer | Sap and Blind lock down attackers in the flag room |
| Mage | Peel, defense | Frost Nova and Cone of Cold stop chasers |
| Hunter | Mid control, carrier killer | Slows and range to hit the carrier in the open field |
| Priest | Healer | Heals the carrier and dispels roots and slows |
| Warlock | Mid control, offense | Fears and damage over time win the middle fights |
A Druid carrier with a healer behind them is the classic winning setup, so if your team has one, give them the flag.
In Classic, solo players often ran into organised premades and lost in minutes. WoW Forever matches premades against other premades, so a solo queue should mostly face other solo players and small groups. Developers also mentioned War Games, which let one group challenge another directly, but they may not be in the game at launch.
Every match pays three things at once. Honor is the currency you spend at the PvP vendor, capped at 25,000 since the October 1 beta build. Rank Points never get spent: they fill your rank bar toward the 14 PvP ranks, up to a weekly cap. The third reward is the battleground's own token, the Warsong Gulch Mark of Honor.
| Reward | How you earn it | What it's for |
|---|---|---|
| Honor | Each match, honorable kills, battleground quests | PvP gear and upgrade tokens at the PvP vendor |
| Rank Points | Each match and PvP quests, extra during holiday weeks | Your PvP rank, which unlocks what you're allowed to buy |
| Warsong Gulch Mark of Honor | 3 for a win, 1 for a loss | Reputation quests and PvP gear |
Marks stack to 30, so spend them before you hit the limit or the extras are wasted. Their main use besides reputation is PvP gear: each Warsong Gulch-linked piece costs marks plus Honor. In the September beta, the wrist and gloves cost 10 marks each and the legs 15 marks; the October 1 build then raised the Honor half of most prices by about 50%.
When Warsong Gulch is the highlighted battleground of the week, every match pays extra Honor and Rank Points. That week is the best time to farm it. The Legacy perk For Great Honor also raises the Honor you earn from PvP.
Every slot, mark and Honor price is listed in our WoW Forever PvP gear and Honor costs guide, and our WoW Forever Honor farming guide compares Warsong Gulch with the other battlegrounds. To learn how the weekly cap shapes the climb to the top, explore our WoW Forever PvP ranks guide.
Each faction has its own Warsong Gulch reputation: Silverwing Sentinels for the Alliance and Warsong Outriders for the Horde. You start at Neutral, and it takes 42,000 reputation to reach Exalted. Higher standings open more of the quartermaster's stock, and Exalted completes the Master of Warsong Gulch achievement, which grants 1 Legacy Point. It is one of four Legacy Points from battleground reputations, one per battleground.
Matches themselves give little reputation; most of it comes from turning in marks. These are the quests that pay it, all handed in at the entrance camps or to your faction's officer outside the battleground.
| Quest | Alliance / Horde | What you hand in | Reputation |
|---|---|---|---|
| Vanquish the Invaders / Quell the Silverwing Usurpers | One quest per bracket, from level 10 | 1 Warsong Gulch Mark of Honor | 200 per quest, plus a large amount of XP |
| Fight for Warsong Gulch / Battle of Warsong Gulch | Repeatable | 3 Warsong Gulch Marks of Honor | 100 per turn-in |
| Concerted Efforts / For Great Honor | Repeatable, level 51+ | 3 marks each from Warsong Gulch, Arathi Basin and Alterac Valley | 150 with your Warsong Gulch faction, plus other battleground factions |
| Ribbons of Sacrifice | Repeatable | Warsong Gulch Ribbon of Sacrifice | 50 per turn-in |
The once-per-bracket quests are the best deal for a leveling character: one mark buys 200 reputation and a big chunk of experience, so do them in every bracket you pass through. The game data also lists two Ashenvale dailies worth 1,000 reputation each, Repelling Invaders for the Alliance and Clear the Forest! for the Horde, handed in at the Moonwell and Bonfire bases. Blizzard hasn't explained how they are unlocked yet, so treat them as beta data. The Legacy talent Diplomat raises reputation gains if you plan to push for Exalted.
The quartermasters sell versions of the same item for several level brackets, so you can buy a fresh ring or weapon every 10 levels. The standings below are the ones from Classic. The WoW Forever data lists these items without standing requirements yet, so expect small changes at launch.
| Standing | Alliance (Illiyana Moonblaze) | Horde (Kelm Hargunth) |
|---|---|---|
| Friendly | Rune of Duty, Rune of Perfection | Same trinkets |
| Honored | Caretaker's Cape, Lorekeeper's Ring, Protector's Band, Sentinel's Medallion | Battle Healer's Cloak, Advisor's Ring, Legionnaire's Band, Scout's Medallion |
| Revered | Lorekeeper's Staff, Outrunner's Bow, Protector's Sword, Sentinel's Blade | Advisor's Gnarled Staff, Outrider's Bow, Legionnaire's Sword, Scout's Blade |
| Exalted | Berserker Bracers, Dryad's Wrist Bindings, Forest Stalker's Bracers, Windtalker's Wristguards, level 60 epic legs such as Sentinel's Plate Legguards, Silverwing Battle Tabard | Same bracers, level 60 epic legs such as Outrider's Plate Legguards, Warsong Battle Tabard |
The linked items are the level 58 and 60 versions; the quartermaster also sells lower-level copies of each.
Two groups of items are new to the quartermasters, and both are cheap enough to buy on a leveling character.
Raising reputation with mark turn-ins takes many evenings. If you'd rather skip straight to the tabard and the Legacy Point, see our WoW Forever Warsong Gulch reputation boost. For what Legacy Points unlock, read our guide to Legacy Points from PvP in WoW Forever.
Warsong Gulch is where most players start their PvP climb. These guides cover the rest of it.
These are the questions players ask most often about Warsong Gulch in WoW Forever.
Level 10. It is the first battleground you can join, and brackets run in steps of 10 levels up to a separate level 60 bracket.
Yes. Warsong Gulch, Arathi Basin, Alterac Valley and Darkspear Islands are all part of WoW Forever, and Warsong Gulch is the first one you can queue for.
No timer has been announced. A match ends when one team captures the flag three times, so long games are still possible.
Three Warsong Gulch Mark of Honor for a win and one for a loss. You can hold up to 30.
The Alliance quartermaster, Illiyana Moonblaze, stands at Silverwing Grove in southern Ashenvale. The Horde quartermaster, Kelm Hargunth, stands near Mor'shan in northern The Barrens. Both are next to the battleground entrance.
The best quartermaster items, the battle tabard and the Master of Warsong Gulch achievement, which grants 1 Legacy Point.
Developers said premades will be matched against other premades, so a solo player should mostly face other solo players and small groups.
Warsong Supplies is a level 27 Horde quest from Locke Okarr at Splintertree Post in Ashenvale, not a battleground reward. Warsong Boots are one of its three reward choices. The name comes from the Warsong clan, not from the battleground.