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WoW Forever Weapon Trainers Guide

Every class in WoW Forever starts with only a few weapon skills, and the rest have to be bought from a weapon master in a capital city. There are eight of them, four for each faction, and no single trainer teaches everything: two-handed swords are only in Stormwind and Undercity, guns only in Ironforge and Thunder Bluff. Most skills cost 10 silver, and polearms cost 1 gold at level 20.

Below you will find every weapon master with map coordinates, where to learn each weapon skill for both factions, which weapons each class can use in Forever, and how weapon skill works after Forever's changes.

Weapon Trainer Locations in WoW Forever

Weapon masters stand in the Alliance and Horde capitals only. There is none in neutral towns or in the Skyborne starting area, so every race travels to one of these six cities:

Weapon master City Where in the city Coordinates Teaches
Woo Ping Stormwind City Weller's Arsenal, Trade District 57.0, 57.6 Polearms, One-Handed Swords, Two-Handed Swords, Staves, Daggers, Crossbows
Buliwyf Stonehand Ironforge Timberline Arms, Military Ward 61.5, 89.4 One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Guns, Fist Weapons
Bixi Wobblebonk Ironforge Timberline Arms, Military Ward 61.4, 89.0 Crossbows, Daggers, Thrown
Ilyenia Moonfire Darnassus Warrior's Terrace 57.4, 46.4 Bows, Daggers, Fist Weapons, Staves, Thrown
Hanashi Orgrimmar Arms of Legend, Valley of Honor 81.4, 19.4 One-Handed Axes, Two-Handed Axes, Staves, Bows, Thrown
Sayoc Orgrimmar Arms of Legend, Valley of Honor 81.4, 19.4 One-Handed Axes, Two-Handed Axes, Bows, Daggers, Thrown, Fist Weapons
Ansekhwa Thunder Bluff Central hub, next to the trade goods building 40.8, 62.3 One-Handed Maces, Two-Handed Maces, Staves, Guns
Archibald Undercity Inner cloister of the War Quarter 57.0, 32.6 Polearms, One-Handed Swords, Two-Handed Swords, Daggers, Crossbows

Each weapon master can also tell you in dialogue which city teaches a skill they do not have. If you level a Skyborne character, visit the trainers of your faction's capitals like any other race.


Where to Learn Each Weapon Skill

This table answers the usual question of where to go for one specific weapon. Prices are from the trainers in the first week, and reputation discounts can lower them:

Weapon skill Alliance trainer Horde trainer Cost
One-Handed Axes Buliwyf Stonehand, Ironforge Hanashi or Sayoc, Orgrimmar 10 silver
Two-Handed Axes Buliwyf Stonehand, Ironforge Hanashi or Sayoc, Orgrimmar 10 silver
One-Handed Maces Buliwyf Stonehand, Ironforge Ansekhwa, Thunder Bluff 10 silver
Two-Handed Maces Buliwyf Stonehand, Ironforge Ansekhwa, Thunder Bluff 10 silver
One-Handed Swords Woo Ping, Stormwind Archibald, Undercity 10 silver
Two-Handed Swords Woo Ping, Stormwind Archibald, Undercity 10 silver
Polearms Woo Ping, Stormwind Archibald, Undercity 1 gold, level 20
Staves Woo Ping, Stormwind or Ilyenia Moonfire, Darnassus Hanashi, Orgrimmar or Ansekhwa, Thunder Bluff 10 silver
Daggers Woo Ping, Bixi Wobblebonk or Ilyenia Moonfire Sayoc, Orgrimmar or Archibald, Undercity 10 silver
Fist Weapons Buliwyf Stonehand, Ironforge or Ilyenia Moonfire, Darnassus Sayoc, Orgrimmar 10 silver
Bows Ilyenia Moonfire, Darnassus Hanashi or Sayoc, Orgrimmar 10 silver
Guns Buliwyf Stonehand, Ironforge Ansekhwa, Thunder Bluff 10 silver
Crossbows Woo Ping, Stormwind or Bixi Wobblebonk, Ironforge Archibald, Undercity 10 silver
Thrown Ilyenia Moonfire, Darnassus or Bixi Wobblebonk, Ironforge Hanashi or Sayoc, Orgrimmar 10 silver

Wands cannot be trained: Mages, Priests and Warlocks start with the skill. Unarmed is also learned from the start, and Fist Weapons use it, so training fist weapons is enough to start fighting with them.


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Which Weapons Each Class Can Use in WoW Forever

A weapon master only offers the skills your class can learn. Forever changed a few combinations compared with Classic: Rogues can now learn one-handed axes, Druids can learn polearms, and Paladins still cannot use daggers. This table lists what each class can buy:

Which skills a Warrior, Hunter or Druid starts with depends on the race, for example an Orc Hunter starts with bows and a Tauren Hunter with guns. Shamans get two-handed axes and maces in Forever as well, and Enhancement Shamans have their own ability for them, so ask your weapon master whether the skill is already on your list. Our WoW Forever class changes guide lists every other change by class.


How Weapon Skill Works in WoW Forever

Weapon skill decides how often you miss and how often your white hits are glancing blows. Forever kept the system but made it matter less. These are the rules:

  • Cap: your weapon skill caps at 5 per level, 300 at level 60.
  • Raising it: every attack on an enemy that is not evading can raise the skill. The fastest way is to fight neutral mobs a few levels below you and let them hit you for a while before you finish them.
  • Glancing blows: against enemies whose Defense is equal to or higher than your weapon skill, some white melee hits glance. They deal less damage and cannot crit.
  • PvP: your weapon skill counts as maxed for your level against players, so a low skill on a new weapon does not hurt you in duels or battlegrounds.
  • No weapon racials: Forever removed the racial weapon specializations. Humans, Orcs, Dwarves and Trolls get other racial bonuses instead, which our WoW Forever racials guide covers.
  • Weapon skill on gear: items with weapon skill give much less than in Classic, and the developers said weapon skill was too easy to stack and too strong.

For how weapon skill fits with Hit, Crit and the other stats, see our WoW Forever stats and itemization guide.


Weapon Trainer Tips

A few habits save time and gold:

  • Train when you pass a capital. At 10 silver a skill, buying the weapons your class might use is cheap insurance for the day a better weapon of another type drops.
  • Plan the city. Horde players find almost everything in Orgrimmar except maces, guns, swords and polearms, which are in Thunder Bluff and Undercity. Alliance players get most skills in Ironforge and Stormwind, and bows only in Darnassus.
  • Level the skill before you need it. If a dungeon weapon of a new type is coming, swap to it while questing for an hour so its skill catches up.
  • Polearms need level 20. Hunters, Druids, Warriors and Paladins who plan to use one should check the level before they travel.

WoW Forever Leveling Help
We take care of the boring stuff while you enjoy the best WoW Forever has to offer!
4.9

More WoW Forever Class Guides

These guides cover the class changes, racials and stats that decide which weapon is best for you.

WoW Forever Weapon Trainers FAQ

These are the questions players ask most about weapon trainers in WoW Forever.

Where is the weapon trainer in Orgrimmar?

Hanashi and Sayoc stand in Arms of Legend in the Valley of Honor, at about 81.4, 19.4.

Where is the weapon master in Stormwind?

Woo Ping is in Weller's Arsenal in the Trade District, at about 57.0, 57.6.

Where do I learn two-handed axes in WoW Forever?

Alliance players learn them from Buliwyf Stonehand in Ironforge, and Horde players from Hanashi or Sayoc in Orgrimmar.

Where do I learn polearms in WoW Forever?

From Woo Ping in Stormwind or Archibald in Undercity. Polearms cost 1 gold and need level 20.

Where do I learn thrown weapons?

Ilyenia Moonfire in Darnassus or Bixi Wobblebonk in Ironforge for the Alliance, and Hanashi or Sayoc in Orgrimmar for the Horde.

How much do weapon skills cost in WoW Forever?

Most cost 10 silver each. Polearms cost 1 gold and need level 20.

Can Rogues use axes in WoW Forever?

Yes. Rogues can learn one-handed axes in Forever, which they could not in Classic.

Do racials still give weapon skill in WoW Forever?

No. Forever removed the racial weapon specializations and gives other racial bonuses instead.

Update history 1
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