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WoW Forever Area Bonuses Guide

WoW Forever gives many items a bonus that depends on where you are. A trinket that adds a little spell power anywhere doubles it in a swamp, a set bonus restores twice the mana in haunted lands, and a horn gives more health inside cities and strongholds. The tooltip only names the type of area, and Blizzard has not published which zones belong to which type. The game files do: every type is a fixed list of zones, dungeons and raids, and one place can belong to several types at once.

Below you will find how area bonuses work, the full list of zones and dungeons for each of the nine area types, every item with an area bonus that is in the game, sorted by type, the items that change with day and night, and where each bonus pays off most.

How Area Bonuses Work in WoW Forever

An area bonus is an extra on top of the item's normal effect. Outside the right area you get the base value, inside it the effect is doubled, tripled or switched on, depending on the item. The tooltip updates with you: in a swamp it shows the doubled number, so you can check a bonus by opening the tooltip on the spot. The bonuses also work inside dungeons that belong to the area type: players have seen the swamp bonus of Defias Enforcer's Garb doubled in The Temple of Atal'Hakkar.

These are the rules worth knowing before you plan gear around them:

  • A place can have several types. Tirisfal Glades counts as forest, wasteland and haunted at once, and Swamp of Sorrows as forest, swamp and haunted, so every matching item gets its bonus there.
  • Dungeons and raids count too. Most dungeons are strongholds or cities, and many are also haunted, cavernous or swampy. Scholomance, for example, is both haunted and a stronghold.
  • Cities count as more than cities. Undercity is a city, a wasteland, haunted and underground, while Stormwind City also counts as forest and grassland.
  • Volcanic is the exception. Molten Heart of the Mountain names volcanic areas, but the game files have no list for them yet. Burning Steppes, Searing Gorge and Molten Core are the obvious candidates, so check the tooltip there.

Which Zones Count as Each Area Type

This table comes from the area lists in the WoW Forever game files, build 1.60.1. The first column of places is the open world, the second lists dungeons, raids, battlegrounds, cities and towns of the same type.

Area type Zones Dungeons, raids, cities and towns
Swamp Darkshore, Dustwallow Marsh, Feralas, Riverglades, Swamp of Sorrows, Un'Goro Crater, Wetlands Excavation Site: Wetlands, Maraudon, The Drowned City, The Shaper's Terrace, The Temple of Atal'Hakkar, Wailing Caverns
Forest and Grassland Arathi Highlands, Ashenvale, Azshara, Darkshore, Darkspear Islands, Dun Morogh, Duskwood, Dustwallow Marsh, Eastern Plaguelands, Elwynn Forest, Felwood, Feralas, Hillsbrad Foothills, Loch Modan, Moonglade, Mount Hyjal, Mulgore, Redridge Mountains, Riverglades, Shen'dralas, Silverpine Forest, Stonetalon Mountains, Stranglethorn Vale, Swamp of Sorrows, Teldrassil, Thalanaar, The Hinterlands, Tirisfal Glades, Un'Goro Crater, Western Plaguelands, Westfall, Wetlands, Winterspring, Zephras Isle Alterac Valley, Arathi Basin, Blackmaw Hold, Booty Bay, Darnassus, Dire Maul, Excavation Site: Wetlands, Gilneas, Krol'dok Stronghold, Ruins of Gilneas, Shadowfang Keep, Stormwind City, The Shaper's Terrace, Valanaar, Warsong Gulch, Zul'Gurub
Wasteland Badlands, Blasted Lands, Burning Steppes, Deadwind Pass, Desolace, Durotar, Eastern Plaguelands, Felwood, Searing Gorge, Shen'dralas, Silithus, Silverpine Forest, Tanaris, The Barrens, Tirisfal Glades, Western Plaguelands, Westfall Orgrimmar, Razorfen Downs, Razorfen Kraul, Ruins of Lordaeron, Stratholme, Undercity, Zul'Farrak
Haunted Deadwind Pass, Duskwood, Eastern Plaguelands, Felwood, Shen'dralas, Silverpine Forest, Swamp of Sorrows, Tirisfal Glades, Western Plaguelands Dire Maul, Gilneas, Maraudon, Naxxramas, Razorfen Downs, Ruins of Gilneas, Ruins of Lordaeron, Scarlet Monastery, Scholomance, Shadowfang Keep, Stratholme, The Drowned City, The Hall of Thanes, The Temple of Atal'Hakkar, Undercity, Zul'Farrak, Zul'Gurub
Mountainous Alterac Mountains, Arathi Highlands, Azshara, Badlands, Burning Steppes, Deadwind Pass, Dun Morogh, Hillsbrad Foothills, Loch Modan, Mount Hyjal, Mulgore, Redridge Mountains, Searing Gorge, Stonetalon Mountains, Stranglethorn Vale, The Barrens, The Hinterlands, Thousand Needles, Winterspring, Zephras Isle Alterac Valley, Arathi Basin, Blackmaw Hold, Blackrock Mountain, Krol'dok Stronghold, Thunder Bluff
Snowy Alterac Mountains, Dun Morogh, Winterspring Alterac Valley
Desert Badlands, Blasted Lands, Desolace, Durotar, Silithus, Tanaris, The Barrens, Thousand Needles Ahn'Qiraj, Gates of Ahn'Qiraj, Orgrimmar, Ruins of Ahn'Qiraj, Temple of Ahn'Qiraj, Uldaman, Zul'Farrak
Strongholds and Cities None Ahn'Qiraj, Alcaz Prison, Blackfathom Deeps, Blackmaw Hold, Blackrock Depths, Blackrock Mountain, Blackrock Spire, Blackwing Lair, Booty Bay, City of Dalaran, Darnassus, Dire Maul, Everlook, Gadgetzan, Gates of Ahn'Qiraj, Gilneas, Gnomeregan, Ironforge, Krol'dok Stronghold, Naxxramas, Orgrimmar, Razorfen Downs, Razorfen Kraul, Ruins of Ahn'Qiraj, Ruins of Gilneas, Ruins of Lordaeron, Scarlet Monastery, Scholomance, Shadowfang Keep, Stormwind City, Stratholme, Temple of Ahn'Qiraj, The Deadmines, The Drowned City, The Hall of Thanes, The Stockade, The Temple of Atal'Hakkar, Thunder Bluff, Uldaman, Undercity, Valanaar, Warsong Gulch, Zul'Farrak, Zul'Gurub
Cavernous or Underground None Alcaz Prison, Blackmaw Hold, Blackrock Depths, Blackrock Spire, Blackwing Lair, Gnomeregan, Ironforge, Maraudon, Molten Core, Onyxia's Lair, Ragefire Chasm, The Deadmines, The Hall of Thanes, The Stockade, Uldaman, Undercity, Wailing Caverns
Volcanic No list in the game data yet No list in the game data yet

One item uses its own short list: Swamp Roamer's Band only counts Dustwallow Marsh and Swamp of Sorrows, not every swamp.


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Items With Area Bonuses in WoW Forever

Most area bonuses sit on trinkets, but there are also rings, a necklace, a shield and five dungeon sets. Many are new in Forever or are classic items that got an area bonus added. The tables below sort them by area type, with the bonus as the tooltip states it and where the item comes from.

Swamp Items

Swamp bonuses pay off in Dustwallow Marsh, Swamp of Sorrows, Un'Goro Crater and the swamp dungeons, from Wailing Caverns to Maraudon and The Temple of Atal'Hakkar.

Item Slot Item level Area bonus How to get it
Briarwood Reed Trinket 60 Up to 15 spell damage and healing, doubled in Marsh and Swamp areas Jed Runewatcher, a rare in Blackrock Spire
Unearthed Barrier Shield 32 Deals Nature damage every time you block, doubled in swamps Crocolisks in Excavation Site: Wetlands, rare drop
Swamp Roamer's Band Ring 39 3% movement speed in Dustwallow Marsh and Swamp of Sorrows No source recorded yet
Defias Enforcer's Garb 5-piece leather set 53 to 55 5 pieces: +2% critical strike chance on a melee proc, doubled in swamps Alcaz Prison

Briarwood Reed is the strongest of them: a caster who farms The Temple of Atal'Hakkar or Maraudon gets 30 spell power from one trinket.

Wasteland and Haunted Items

Wasteland and haunted areas overlap in the Plaguelands, Tirisfal Glades and Silverpine Forest, and both types cover Stratholme. Several items reward both at once.

Item Slot Item level Area bonus How to get it
Uther's Strength Trinket 52 2% chance when struck in melee to gain a 216 damage shield, chance doubled in Wasteland and Haunted areas Mith'rethis the Enchanter, a rare elite in The Hinterlands
Sanctified Orb Paladin trinket 52 Use: restores 319 to 361 Mana, doubled in Wasteland and Haunted areas Quest Forging the Mightstone
Royal Seal of Eldre'Thalas Paladin trinket 62 9 Mana per 5 sec in Haunted areas Quest The Light and How To Swing It in Dire Maul
Wastewanderer Rations Trinket 40 Well Fed buffs wear off 50% slower, and another 50% slower in Wasteland areas No source recorded yet
Rotmender's Raiment 5-piece cloth set 22 to 24 4 pieces: 200 Mana when you drop below 15% Mana, doubled in Haunted and Wasteland areas Ruins of Lordaeron

For a Paladin healer, Sanctified Orb restores about 700 Mana per use in Stratholme and Scholomance, which is why it stays in the bags long after level 60.

Forest and Grassland Items

Forest and grassland is the largest type, from Elwynn Forest to Ashenvale and Feralas, and it includes Alterac Valley, Arathi Basin and Warsong Gulch. That makes the battleground trinkets below stronger in the battlegrounds themselves.

Item Slot Item level Area bonus How to get it
Rune of the Guard Captain Trinket 51 +14 Attack Power, tripled in Forest and Grassland areas Quest Job Opening: Guard Captain of Revantusk Village, Horde
Jewel of the Guard Captain Trinket 51 Spell damage and healing, tripled in Forest and Grassland areas Quest Job Opening: Guard Captain of Revantusk Village, Horde
Cleansed Vilebranch Medallion Trinket 51 +14 Attack Power, tripled in Forest and Grassland areas Quest Saving Sharpbeak
Cleansed Vilebranch Icon Trinket 51 Up to 8 spell damage and healing, tripled in Forest and Grassland areas Quest Saving Sharpbeak
Golden Banana Trinket 50 Use: +16 to all attributes for 15 sec, effect and duration doubled in Forest and Grassland areas Quest Message in a Bottle
Mysticbloom Seed Trinket 40 Use: stuns you and heals 1,480 over 8 sec, plus 10 Stamina for 10 min in Forest and Grassland areas No source recorded yet
Wisdom of Ursol Trinket 57 4 Mana per 5 sec in Forest and Grassland areas Quest The Twin Bears
Royal Seal of Eldre'Thalas Druid trinket 62 +16 Spirit in Forest and Grassland areas Quest The Emerald Dream... in Dire Maul
Predaceous Band Ring 60 +18 Attack Power against Beasts, 2% movement speed in Forest and Grassland areas No source recorded yet

The battleground reputation trinkets add their bonus in forest and grassland too. The Warsong Gulch runes come from Illiyana Moonblaze in Ashenvale for the Alliance and Kelm Hargunth in The Barrens for the Horde, and need Friendly with your Warsong Gulch faction. The Darkspear Islands seals come from Bryanna Embreeze for the Alliance and Creeg Bothunk for the Horde, at Friendly with your side of the Darkspear Islands battleground.

Item Slot Item level Area bonus How to get it
Rune of Duty and Rune of Duty Trinket 25 and 45 +4 or +7 to all resistances in Forest and Grassland areas Warsong Gulch vendors
Rune of Perfection and Rune of Perfection Trinket 25 and 45 +4 or +7 Spell Piercing in Forest and Grassland areas Warsong Gulch vendors
Volunteer's Lucky Seal and Volunteer's Lucky Seal Trinket 38 and 53 +5 or +8 to all resistances in Forest and Grassland areas Bryanna Embreeze, Alliance
Enriched Seal and Enriched Seal Trinket 38 and 53 +6 or +10 Mana per 5 sec in Forest and Grassland areas Bryanna Embreeze, Alliance
Relentless Raider's Seal and Relentless Raider's Seal Trinket 38 and 53 +5 or +8 to all resistances in Forest and Grassland areas Creeg Bothunk, Horde
Darkspear Voodoo Seal and Darkspear Voodoo Seal Trinket 38 and 53 +6 or +10 Mana per 5 sec in Forest and Grassland areas Creeg Bothunk, Horde

Mountainous, Snowy and Volcanic Items

Mountainous areas run from Dun Morogh and Redridge Mountains to Stonetalon Mountains and Mount Hyjal, while only four places are snowy: Dun Morogh, Alterac Mountains, Winterspring and Alterac Valley.

Item Slot Item level Area bonus How to get it
Second Wind Trinket 59 Use: 63 Mana every second for 10 sec, doubled in Mountainous areas Golem Lord Argelmach in Blackrock Depths, about 35%
Frozen Heart of the Mountain Trinket 55 +0.9% chance to hit, doubled in Snowy areas No source recorded yet
Everlook Delivery Bot Trinket 55 Use: after 6 to 8 spells or attacks on the marked target, deals 467 Fire damage, half as many hits needed in Snowy areas Zippie Fizzbolt in Winterspring, Everlook Honored
Molten Heart of the Mountain Trinket 55 +2 weapon damage, doubled in Volcanic areas No source recorded yet

Second Wind drops in Blackrock Depths, but its bonus works in the mountains outside, so it shines while questing in Mount Hyjal or farming in Winterspring, which is mountainous and snowy at once.

Desert Items

Desert areas are Tanaris, Silithus, Thousand Needles, The Barrens, Durotar, Desolace and a few more, together with Uldaman, Zul'Farrak and Ahn'Qiraj.

Item Slot Item level Area bonus How to get it
The Desert Rose Trinket 47 7% mount speed in Desert areas Sergeant Bly in Zul'Farrak, about 36%
Mirage Mirror Trinket 40 Use: 25% movement speed for 10 sec, and out of combat in Desert areas another 25% and invisibility Quest Mirage Mirror
Winds of Tanaris Trinket 53 Use: slows nearby enemies by 50% for 10 sec, 80% in Desert areas No source recorded yet

Strongholds, Cities and Underground Items

Strongholds and cities is the type you meet most often, because nearly every dungeon belongs to it, from The Deadmines to Scholomance, along with the capitals and towns like Booty Bay, Gadgetzan and Everlook. Its items are therefore dungeon gear in practice.

Item Slot Item level Area bonus How to get it
Mark of Tyranny Trinket 63 Use: +620 maximum health for 15 sec, doubled in Strongholds and Cities Quest For The Horde! or General Drakkisath's Demise
Toy Soldier Trinket 58 Use: higher chance to dodge for a short time, doubled in Strongholds and Cities Quest Soldier's Solace
Defender's Grip Stabilizer Trinket 65 Defense +13. Use: higher chance to block for a short time, doubled in Strongholds and Cities Pix Xizzix in Stranglethorn Vale
Black Horn Necklace Neck 43 Up to 11 healing and 4 damage, doubled in Strongholds and Cities Kroog, a rare elite, about 73%
Krol'dok Battlegear 5-piece plate set 45 to 46 4 pieces: heal for 14 to 23 on block, doubled in Strongholds and Cities Krol'dok Stronghold
Violet Sorcerer's Vestments 5-piece cloth set 32 to 35 4 pieces: 15% of Mana regeneration while casting, doubled in Strongholds and Cities City of Dalaran
Royal Seal of Eldre'Thalas Priest trinket 62 +16 Spirit in Cavernous or Underground areas Quest Holy Bologna: What the Light Won't Tell You in Dire Maul

For a tank, Mark of Tyranny gives 1,240 extra health for 15 seconds in any dungeon of this type, which covers most of the level 60 dungeons and the raids from Blackwing Lair to Naxxramas. Our WoW Forever dungeon sets guide covers the two sets in this table piece by piece.


Day, Night and Other Conditional Bonuses

A few bonuses depend on something other than the zone. According to the game files, the classic Spirit of Eskhandar set now doubles its critical strike bonus at night, so it is worth more in the evening hours of the server's clock. And the classic The Gladiator set from Blackrock Depths activates its attack speed bonus twice as often when no allies are within 20 yards, which favors soloing and world PvP over group play.

The game files also contain new items with day, night, snowy, mountainous and haunted bonuses that are not on Wowhead and have not been found in the game yet. We will add them here once players find them.


Where Area Bonuses Pay Off Most

Area bonuses are small on paper, but they double or triple exactly where you spend the most time. These pairings get the most out of them:

Our WoW Forever stats and itemization guide explains how these bonuses compare with the normal stats on your gear.


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More WoW Forever Gear Guides

The dungeon sets guide covers the five sets with area bonuses, and the guides below help you plan the rest of your gear.

WoW Forever Area Bonuses FAQ

These are the questions players ask most about area bonuses in WoW Forever.

What counts as a swamp in WoW Forever?

Dustwallow Marsh, Swamp of Sorrows, the Wetlands, Darkshore, Feralas, Un'Goro Crater and the Riverglades in the open world, plus Wailing Caverns, Maraudon, The Temple of Atal'Hakkar, The Drowned City, Excavation Site: Wetlands and The Shaper's Terrace.

Do area bonuses work inside dungeons?

Yes. Dungeons and raids belong to area types too, and players have seen the swamp bonus of Defias Enforcer's Garb doubled inside The Temple of Atal'Hakkar.

Can a zone count as several area types?

Yes. Tirisfal Glades is forest, wasteland and haunted, and Undercity is a city, a wasteland, haunted and underground. Every matching item gets its bonus there.

Which dungeons count as Strongholds and Cities?

Almost all of them, from The Deadmines and The Stockade to Stratholme, Scholomance and Blackrock Spire, plus the raids from Blackwing Lair to Naxxramas. The full list is in the table above.

How do I check if an area bonus is active?

Open the item tooltip where you stand. Inside the right area it shows the doubled or tripled value.

What are Volcanic areas in WoW Forever?

Only Molten Heart of the Mountain uses them, and the game files do not list them yet. Burning Steppes, Searing Gorge and Molten Core are the likely ones.

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