WoW Forever Fury Warrior Guide
Fury is the Warrior spec of two weapons and constant pressure, and it is the spec most raid groups in WoW Forever will want in their melee. Every swing of your main hand and off hand brings in Rage, Bloodthirst and Whirlwind go on cooldown all fight, and Death Wish adds 20% Physical damage for 30 sec every three minutes. Forever also changed a lot under the surface: Rage now depends on weapon speed instead of damage, the old Heroic Strike queue trick is gone, and new talents such as Furious Precision, Improved Whirlwind and Reckless Swings fill the gaps it left.
This guide is written for level 60 and the live game as of the November 11 hotfixes. ConquestCapped checked every talent and ability on this page against the Forever game data on November 13. Below you will find where Fury stands next to Arms, the best race, a raid build and a dungeon variant in a talent calculator you can edit, the Legacy talents worth taking, the stat priority with the dual wield hit numbers, how Rage works with two weapons, the rotation for one target, for packs and for the Execute phase, cooldowns and macros, enchants and consumables, the weapons to look for and the best professions.
Is Fury Warrior Good in WoW Forever?
Yes. Fury is the steadier of the two Warrior damage specs on a single target. Two weapons mean twice as many swings, and every swing brings in Rage, so Fury rarely sits idle the way Arms does between two slow hits. Its core buttons, Bloodthirst and Whirlwind, have short cooldowns and hit hard, and Flurry speeds up your attacks after every critical hit, which brings in even more Rage.
The price is gear and Rage. Fury needs two good one-handed weapons, and the off hand misses far more often than the main hand. Forever also lowered how much Rage melee classes get compared with Classic, and world buffs are gone, so the first weeks at 60 feel slower than many veterans expect. Fury gets much stronger with every weapon upgrade, and it is the spec that gains the most from a Windfury Totem in the group.
The table sums up what Fury does well and where it struggles at 60.
| Strengths | Weaknesses |
|---|---|
| Steady single target damage from Bloodthirst, Whirlwind and two weapons | Needs two good one-handed weapons, and the off hand misses often |
| Death Wish every 3 min, a short cooldown compared with Recklessness | Takes more damage in Berserker Stance and during Death Wish |
| Whirlwind hits up to 4 enemies with both weapons | Less burst on packs of two or three than Arms with Sweeping Strikes |
| Strong in the Execute phase, where Execute takes all spare Rage | Depends heavily on Windfury Totem and on group buffs now that world buffs are gone |
Fury vs Arms in WoW Forever
Fury usually does more steady damage on a single target. One community simulation of both specs in level 60 gear put Fury about 14% ahead on a one-minute single target fight, with the usual caution that the numbers predate the launch hotfixes. Fury also has a 3 min damage cooldown in Death Wish, while Arms only has Recklessness on a 30 min cooldown.
Arms wins where enemies come in groups of two or three and where burst matters: Sweeping Strikes and Mortal Strike give it the stronger cleave, and it needs only one weapon. A common plan is Arms in dungeons and Fury for raid bosses once you own a second good one-hander, and dual spec from level 40 makes the switch easy. How Arms plays at 60 is covered in our WoW Forever Arms Warrior guide, and every spec is ranked against the others in our WoW Forever tier list for classes and specs.
Best Race for Fury Warrior
Race matters less than gear and play. Community simulations put every race within about 2% of the best one, outside of very short fights, so pick the faction and look you want. If you do want the last percent, these are the races that bring the most to Fury.
| Race | Faction | What It Gives a Fury Warrior |
|---|---|---|
| Night Elf | Alliance | Elune's Light adds 10% critical strike chance for 15 sec on a 3 min cooldown, and Quickness adds dodge and movement speed |
| High Order Skyborne | Alliance | Wind Blessed adds 2% Haste, and Elemental Insight adds 5% damage against Elementals |
| Dwarf | Alliance | Artisan's Precision adds 1% Hit Chance, so you need 7% from gear instead of 8% |
| Human | Alliance | Ruthless adds 1% critical strike chance, and Will to Survive breaks stuns |
| Windshaper Skyborne | Horde | Wind Blessed and Elemental Insight, the same as the Alliance branch |
| Troll | Horde | Berserking adds 10% attack speed, and Beast Slaying adds 5% damage against Beasts |
| Undead | Horde | Touch of the Grave drains health from the target on hit, and Will of the Forsaken breaks fear, charm and sleep |
| Orc | Horde | Blood Fury adds 10% Attack Power for 15 sec on a 2 min cooldown |
Night Elf is the top Alliance pick: Elune's Light is a crit cooldown you line up with Death Wish, and crit feeds Rage and Flurry at the same time. Dwarf comes next thanks to its free Hit Chance. On the Horde, Windshaper Skyborne leads, because Haste is rare on gear and means more swings and more Rage for a dual wielder. Troll is close behind with Berserking, and Undead simulates well on single targets. Orc lost its old axe skill bonus in Forever and falls behind, and Tauren has no damage racial at all. Every racial and the best pick for each Warrior role are compared in our best Warrior race in WoW Forever guide.
Fury Warrior Talents at 60
Both builds below spend 34 points in Fury and 17 in Arms. Thirty-four is enough to reach Bloodthirst at the bottom of the Fury tree and pick up every talent that matters on the way, and the 17 Arms points buy the crit damage, Rage and stance tools that Fury cannot get from its own tree. The two builds differ by only three points, on the Fury side.
Best Fury Raid Build: 17/34/0
This is the build for raids and for most players. It takes every key Fury talent and spends the Arms points on Impale for bigger crits, Deep Wounds for bleeds and Improved Tactical Mastery to keep Rage when you switch stances.
A few talents shape how the spec plays.
- Furious Precision 3/3. New in Forever: 10% more chance to hit with off-hand attacks. It is the only hit talent a Warrior has, and it closes part of the large gap between your two hands.
- Dual Wield Specialization 5/5. Your off-hand weapon deals 25% more damage and generates 50% more Rage. Together with Furious Precision, this is what makes dual wielding work.
- Flurry 3/3. Reworked into three ranks. After a melee crit, your next 3 swings are faster, so crit chance turns directly into more swings and more Rage.
- Improved Whirlwind 2/2. A new talent that takes 2 sec off the cooldown of Whirlwind, down to 8 sec, and adds 30% damage to the enemy closest to you. Whirlwind becomes a single target button as well as an AoE one.
- Death Wish 1/1. 20% more Physical damage for 30 sec on a 3 min cooldown, at the cost of 5% more damage taken. It is your main cooldown.
- Reckless Swings 1/1. A new active talent: your next 4 melee attacks generate 5 extra Rage each. It costs 25% of your base health and has a 15 sec cooldown.
- Improved Berserker Rage 2/2. Berserker Rage instantly gives 10 Rage, which makes it a Rage button you press on cooldown.
- Cruelty 5/5 and Unbridled Wrath 5/5. 5% critical strike chance, and a 60% chance for 1 extra Rage on every weapon hit, which with two weapons adds up fast.
Enrage gets 4 of its 5 points here, enough for frequent Physical damage procs whenever you take a hit. On the Arms side, Improved Heroic Strike makes every Heroic Strike 3 Rage cheaper, and Improved Overpower lets Overpower crit more often when you dance into Battle Stance for it.
Dungeon Variant: 17/34/0
In dungeons you fight many smaller enemies and take more hits between pulls. This variant drops Improved Berserker Rage and puts the points into Enrage 5/5 and one point in Lingering Rage, which delays the moment your Rage starts to decay after a fight. You walk into the next pack with Rage left over, and Enrage procs more often when the whole pack hits you.
Use it for dungeon runs with fast chain pulls. On a raid boss that never targets you, the raid build is stronger.
Fury Talents to Skip
A few talents look tempting but do not belong in a PvE build at 60.
- Gore Drinker and Blood Craze. Self-healing from Bloodthirst, Enrage and your cooldowns. Useful while leveling and in PvP, but the 5 points do more as damage in a group.
- Booming Voice. A bigger Battle Shout reach and cheaper shouts. Since launch Battle Shout reaches the whole raid anyway.
- Piercing Howl and Improved Intercept. Control and mobility for PvP and solo play. They add nothing to damage in a group.
Every Fury talent and what changed compared with Classic is in our WoW Forever Warrior talents guide.
Legacy Talents for Fury Warrior
Legacy talents are account-wide perks you earn by playing, and few of them affect damage at 60. For a Fury Warrior they save gold and Rage, which leaves more of both for damage. Gourmand makes food buffs last up to twice as long, Permanence doubles the duration of Battle Shout and other long party buffs, and The Quick and the Dead lets you rebuff for free after a wipe.
The rest of the 16 points go into Reinforce, which cuts the durability you lose on a wipe, and Diplomat for the raid and faction reputations. How every Legacy tree works is covered in our best WoW Forever Legacy talent builds guide.
Fury Warrior Stat Priority
Fury gets its damage from a lot of weapon hits, so first make sure those hits land, then make them crit. Hit Chance stops misses, and Expertise stops dodges. After those, critical strike chance is the strongest stat for Fury: a critical auto attack gives double Rage, every crit can trigger Flurry and Deep Wounds, and Impale makes ability crits deal 220% damage.
The priority for raids at 60 looks like this.
- Hit Chance up to 8%. Raid bosses count as three levels above you, so you need 8% for Bloodthirst, Whirlwind, Execute and Heroic Strike to never miss. Warriors get no main-hand hit from talents, so all of it comes from gear. Dwarves need 7%. Against level 60 enemies 5% is enough.
- Critical Strike Chance. More Rage, more Flurry, more Deep Wounds, bigger Bloodthirsts.
- Expertise up to about 6.5%. This is the community target for stopping bosses from dodging your attacks from behind. It is a new stat in Forever, very few items carry it yet, and the exact raid number will be confirmed once the first raids open.
- Strength. Each point gives 2 Attack Power, which raises Bloodthirst directly.
- Agility. It gives Warriors no Attack Power, only crit and dodge: 20 Agility is about 1% crit.
- Haste. Strong for Fury, because more swings mean more Rage, but it is almost never on gear. It comes from racials such as Wind Blessed and Berserking and from on-use effects.
Forever items carry a full stat budget for their class, so do not skip a piece that looks worse on paper but has more total stats. Weapon skill is rare on gear now, but each point above 300 still lowers the damage you lose to glancing blows and the chance a boss dodges you.
Hit Cap for Dual Wield Fury
Dual wielding comes with a large extra miss chance on auto attacks. Against a raid boss your white swings miss roughly 27% of the time with no hit on gear, so the full dual wield cap sits somewhere around 27% to 29%, far out of reach. You do not chase it. Your special attacks use the normal table, so 8% is the target for Fury too, and every point past it still removes a few white misses.
Furious Precision adds 10% hit to the off hand only, which brings your two hands closer together. The old Classic trick of queuing Heroic Strike to make off-hand swings hit as often as the main hand no longer works in Forever, and this talent is its replacement. How Hit Chance works for every attack type is explained in our WoW Forever hit cap guide, and Expertise and the other new stats in our WoW Forever stats and itemization changes guide.
Fury Warrior Rotation and Cooldowns
Fury has no fixed rotation. You follow a priority: keep Bloodthirst and Whirlwind on cooldown, use Execute when the target is low, and put spare Rage into Heroic Strike or Cleave. The skill is in Rage management, because Bloodthirst and Whirlwind cost 30 and 25 Rage, and you want both ready to press the moment their cooldowns end.
How Rage Works for Fury in WoW Forever
Forever changed how Warriors gain Rage. Auto attacks now give Rage based on weapon speed rather than damage dealt, so gear no longer raises your Rage income the way it did in Classic. A critical auto attack gives double Rage, a miss or dodge gives nothing, and taking damage still adds Rage on top.
The off hand generates half the Rage of the main hand by default. Dual Wield Specialization 5/5 raises that by 50%, so each off-hand swing gives about three quarters of a main-hand swing. Add Unbridled Wrath, Anger Management from the Arms tree and Flurry for faster swings after crits, and Fury has the steadiest Rage income of any Warrior spec. Heroic Strike and Cleave do not generate Rage themselves: they replace your next main-hand swing, which is why you only use them with Rage to spare.
Single Target Priority
On a single boss, go down this list from the top and use the first ability that is ready.
- Keep Battle Shout up. Since launch it reaches the whole raid.
- Execute when the target is below 20% health.
- Bloodthirst on cooldown.
- Whirlwind on cooldown. With Improved Whirlwind it hits the closest enemy for 30% more, so it stays in the rotation on one target.
- Sunder Armor to five stacks, if no other Warrior or tank applies it.
- Overpower after the boss dodges, if you are low on Rage and Bloodthirst and Whirlwind are both on cooldown.
- Heroic Strike as a Rage dump above 60 to 65 Rage.
- Hamstring above 85 Rage, as an extra cheap hit that can crit and trigger Flurry and Deep Wounds.
The rule behind the list is to pool Rage for Bloodthirst and Whirlwind first. If you spend everything on Heroic Strike right after a swing, Bloodthirst comes off cooldown and you cannot press it.
Execute Phase
Below 20% health, Execute becomes your strongest button. It costs 10 Rage with Improved Execute 2/2 and turns every extra point of Rage into more damage, but it does not pay to sit on 100 Rage for one big Execute. Use it at 15 to 25 Rage and keep Bloodthirst and Whirlwind going between Executes. Stop using Heroic Strike in this phase, because Execute does more with the same Rage. If the fight allows it, the Execute phase is also the best moment for Death Wish.
AoE and Cleave Priority
Fury handles packs with Whirlwind, which hits up to four enemies with both weapons, and Cleave for any Rage left over.
- Whirlwind on cooldown.
- Execute on a priority target below 20% health.
- Bloodthirst on the main target.
- Overpower if you are low on Rage and it is available.
- Cleave above 60 Rage.
- Demoralizing Shout and Thunder Clap if no tank or other Warrior covers them.
On only two enemies, keep Bloodthirst ahead of Cleave. Cleave spends Rage you need for your core abilities, and simulations found that cleaving less on two targets did more damage overall.
Stance Dancing and Cooldowns
Fury lives in Berserker Stance for its 3% extra critical strike chance, which is worth the 10% more damage you take there. Overpower is the only reason to switch: it needs Battle Stance, and Improved Tactical Mastery lets you keep up to 25 Rage when you change stances, so a quick swap costs little. A swap is worth it only when Overpower is ready, Bloodthirst and Whirlwind are both on cooldown, the target is above 20% health, and you are low on Rage. If you prefer a simpler game, staying in Berserker Stance the whole fight costs very little.
Your burst comes from Death Wish every 3 min, Recklessness on a 30 min cooldown and your racial. Death Wish fits the Execute phase on a single boss or a big pack in a dungeon. Recklessness adds 100% critical strike chance for 15 sec, but raises the damage you take by 20%, so save it for the hardest burn phase and line it up with Death Wish and a Mighty Rage Potion. Use Berserker Rage on cooldown for its 10 Rage, unless the fight has a fear you need it for. Reckless Swings is for moments when you are short on Rage and healers can cover the health it costs. Pop Bloodrage before a pull if you start with no Rage.
Useful Macros for Fury
Auto attack in Forever does not start on its own when you press an ability without enough Rage. This macro makes sure your swing starts with the first button you press:
#showtooltip /cast Heroic Strike /startattack
Put any other ability in place of Heroic Strike. A mouseover macro for Sunder Armor lets you stack Sunder on a second target without changing your target:
#showtooltip Sunder Armor /cast [@mouseover] Sunder Armor
Turn on the built-in swing timer in the Cooldown Manager and add a threat meter. Fury does steady high damage from the first second, and a Death Wish on the pull can take aggro from a tank who has not built threat yet.
Fury Warrior Mistakes to Avoid
These are the mistakes that cost Fury Warriors the most damage at 60.
- Spending Rage on Heroic Strike before Bloodthirst and Whirlwind. Pool for your core abilities first and dump only the excess.
- Saving Rage for one huge Execute. Press it at 15 to 25 Rage and keep the rest of the rotation going.
- Sundering a target that is about to die. Five Sunders on a dying enemy is Rage you wanted for Bloodthirst.
- Skipping Whirlwind on a single target. With Improved Whirlwind it is one of your strongest hits on one enemy.
- Using Slam. It does not fit dual wield Fury at all.
Enchants and Consumables for Fury Warrior
Enchants and consumables are a large part of a Warrior's damage, because Strength, crit and weapon damage add to every hit. Fury has two weapons to enchant, so the weapon enchant counts twice. Not every endgame enchant and recipe in Forever is known yet, so the table lists the best options players use now.
| Slot | Best Enchant |
|---|---|
| Main hand and off hand | Enchant Weapon - Crusader |
| Head and Legs | Lesser Arcanum of Voracity |
| Neck | Enchant Necklace - Strength |
| Cloak | Enchant Cloak - Agility |
| Chest | Enchant Chest - Greater Stats |
| Wrist | Enchant Bracer - Superior Strength |
| Gloves | Enchant Gloves - Superior Strength |
| Feet | Enchant Boots - Minor Speed |
For raids, bring the consumables below. Sharpening stones and weightstones now stack with Windfury Totem, so you can put one on each weapon even when a Shaman is in your group.
| Type | Consumable |
|---|---|
| Weapons | Elemental Sharpening Stone or Dense Sharpening Stone on bladed weapons, Dense Weightstone on blunt weapons |
| Flask | Flask of Natural Precision in Mount Hyjal, Hyjal Summit and the Barrow Deeps |
| Elixirs | Elixir of Greater Strength and Elixir of Greater Agility |
| Potions | Mighty Rage Potion, Superior Frenzy Potion and Major Healing Potion |
| Food | Smoked Desert Dumplings for Strength, or Mightfish Steak for Attack Power |
| Explosives | Dense Dynamite and Goblin Sapper Charge for Engineers |
Mighty Rage Potion is the best combat potion for Fury: it gives 45 to 75 Rage and 60 Strength for 20 sec, enough to keep Bloodthirst, Whirlwind and Heroic Strike going through a full Death Wish. Every enchant for every slot and class is in our best enchants in WoW Forever guide.
Fury Warrior Gear Overview
Your two weapons are the most important items a Fury Warrior owns. In the main hand, look for the slowest one-hander with the highest top-end damage you can get: Whirlwind, Heroic Strike, Cleave and Overpower all use main-hand weapon damage, and a slow weapon gives more Rage per swing under the new Rage rules.
The off hand is where players disagree. The Classic advice was a fast off hand for more swings, more Unbridled Wrath procs and more Flurry crits. In Forever, Whirlwind hits with both weapons, so a slow off hand with high damage now adds a lot to every Whirlwind. Both work. Take the off hand with more damage per second and better stats first, and test the speed once you have two options.
At 60, the first strong pair for most Fury Warriors is Dal'Rend's Sacred Charge in the main hand and Dal'Rend's Tribal Guardian in the off hand from Warchief Rend Blackhand in Blackrock Spire. Together they give 50 Attack Power as a set bonus. Every slot, its alternatives and the stat priority behind them are in our WoW Forever Fury and Arms Warrior BiS list.
The first raids open on December 9 with the Warrior tier set, whose five-piece bonus takes 30 sec off the cooldown of Recklessness. Every piece and how to get it is in our WoW Forever Warrior tier set guide. If you would rather start raiding with your gear sorted, our WoW Forever pre-raid gear service gets your Warrior ready for the first raids.
Best Professions for Fury Warrior
Engineering is the best profession for a Fury Warrior at 60. It is the only one that adds damage in a fight: Dense Dynamite and Goblin Sapper Charge hit every enemy around the target, and the gadgets help in PvP too.
While leveling, Mining and Blacksmithing work better. Both give a campfire buff, and Blacksmithing makes the sharpening stones you use on both weapons every fight. Most Warriors swap one of them for Engineering at 60. Pick up First Aid as well: Fury has almost no self-healing outside Victory Rush, and bandages between pulls save a lot of time.
More WoW Forever Warrior Guides
These guides cover the rest of the Fury Warrior's road to raids: the BiS list for both damage specs, the overview of all three Warrior specs, every talent change, the best race for each role and the tier set you will chase from December 9.
WoW Forever Fury Warrior FAQ
These are the questions players ask most often about Fury in WoW Forever.
Is Fury or Arms better in WoW Forever?
Fury does more steady damage on a single raid boss and has a 3 min cooldown in Death Wish. Arms does more on packs of two or three and needs only one weapon. Many Warriors play Arms in dungeons and Fury in raids once they have two good one-handers.
What is the best Fury Warrior build at 60?
34 points in Fury for Bloodthirst, Death Wish, Flurry, Furious Precision, Dual Wield Specialization and Improved Whirlwind, and 17 in Arms for Impale, Deep Wounds, Improved Tactical Mastery and Improved Overpower. Both builds are in the calculators above.
What is the hit cap for Fury Warrior in WoW Forever?
8% Hit Chance against raid bosses for your special attacks, and 5% against level 60 enemies. Dual wield auto attacks miss far more often, around 27% with no hit, and that cap is out of reach, so 8% is the target. A Dwarf needs 7% thanks to Artisan's Precision.
Does the Heroic Strike queue trick still work in WoW Forever?
No. In Classic, queuing Heroic Strike made your off hand hit as often as the main hand. Forever removed that, and Furious Precision now adds 10% hit to the off hand instead.
Do critical strikes give Warriors more Rage in WoW Forever?
Yes. Since the November 2 build, a critical auto attack gives a Warrior twice the normal Rage. With two weapons and Flurry, that is one reason crit is the best Fury stat after the 8% hit target.
Should I use a fast or slow off-hand weapon?
Both work in Forever. A fast off hand swings more often for more Unbridled Wrath procs, while a slow one hits harder with Whirlwind, which now uses both weapons. Pick the off hand with higher damage per second and better stats first.
Is stance dancing worth it for Fury Warrior?
Only a little. Switch to Battle Stance for Overpower when you are low on Rage and Bloodthirst and Whirlwind are on cooldown. Improved Tactical Mastery keeps up to 25 Rage on the swap. Staying in Berserker Stance all fight costs very little.
When should I use Death Wish and Recklessness?
Death Wish has a 3 min cooldown, so use it on every boss, ideally in the Execute phase. Recklessness has a 30 min cooldown, so save it for the hardest burn phase and use it together with Death Wish and a Mighty Rage Potion.
What are the best professions for Fury Warrior?
Engineering for its explosives at 60, with Mining or Blacksmithing as the second profession. Take First Aid too, because Fury has very little self-healing.
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