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WoW Forever Gold Farming at Level 60: Best Spots

Gold farming at level 60 in WoW Forever works differently from Classic. Quests at max level do not turn their experience into gold, so the few hundred gold that a fresh 60 used to collect from saved quests is gone, and the epic mount still costs 1,000 gold. What is left is farming, professions, dungeons and one weekly quest. This guide ranks the open-world farming spots for level 60 characters by what one kill is worth on the Auction House, and then covers dungeons and the other steady sources of gold.

Every value below is the drop chance multiplied by the Auction House price on a PvP realm on November 13, 2026. We only counted items with at least 20 auctions on that day and left out recipes and gear, because those sell slowly and at random prices. Prices move every day, so use the ranking and the item names, and check the current price before you commit to a spot.

Best Gold Farming Spots at Level 60

The table shows what an average kill is worth in materials, and what Skinning adds on top. Vendor trash and coins are not included, so the real income per kill is a little higher everywhere.

Spot Mobs Drops per kill Skinning per kill What sells
Devilsaurs, Un'Goro Crater Devilsaur, Ironhide Devilsaur, Tyrant Devilsaur, level 54–56 elite Almost nothing 1 gold 53 silver to 1 gold 63 silver Devilsaur Leather, 1 to 3 from every skin
Firetail scorpids, Burning Steppes Firetail Scorpid, level 56–57 12 silver 31 silver Heavy Scorpid Scale, Rugged Leather, Glowing Scorpid Blood, Huge Venom Sac
Frostsabers, Winterspring Frostsaber, Frostsaber Huntress, Frostsaber Pride Watcher, level 56–60 Up to 6 silver 25 silver Frostsaber Leather, Rugged Leather
Water elementals, Eastern Plaguelands Plague Monstrosity, Blighted Horror, level 56–58; Plague Ravager, Blighted Surge, level 54–56 25 to 26 silver No skin Essence of Water, Globe of Water
Lower scorpids, Burning Steppes Deathlash Scorpid, level 54–55; Venomtip Scorpid, level 52–53 1 to 7 silver 22 silver Heavy Scorpid Scale, Rugged Leather
Earth elementals, Silithus Desert Rager, level 58–59; Desert Rumbler, level 56–58 20 silver; 12 silver No skin Essence of Earth
Fire elementals, Un'Goro Crater Scorching Elemental, level 53–54 18 silver No skin Essence of Fire, Heart of Fire, Elemental Fire
Demons, Blasted Lands Felguard Sentry, level 54–55 17 silver No skin Felcloth, Runecloth
Undead, Deadwind Pass Unliving Resident, Restless Shade, Wailing Spectre, Damned Soul, level 58–60 14 to 16 silver No skin Runecloth
Spiders and worms, Silithus Sand Skitterer, level 55–56; Dredge Crusher, level 57–58 9 silver; 6 silver No skin Ironweb Spider Silk; Sandworm Meat

Two things stand out. Skinning decides the top of the list: the three best spots earn most of their money from the skin, and without the profession the water elementals in Eastern Plaguelands are the best kill in the open world. And one kill is not the whole story, because a spot with 12 silver per kill and mobs that die in ten seconds beats a spot with 25 silver per kill where you fight for every tag.

Most of the drop chances come from Classic Era data. WoW Forever has only been live since November 4, and Wowhead has not recorded enough kills on the new servers for most of these mobs. The exceptions are the devilsaur skins and the Scorching Elemental, where the numbers are already from WoW Forever. Treat the percentages as a guide and not as a promise.

Devilsaur Leather in Un'Goro Crater

Devilsaurs are worth more per kill than anything else in the open world. Every skinned Devilsaur, Ironhide Devilsaur or Tyrant Devilsaur gives Devilsaur Leather, and the skin holds 1 to 3 pieces, about 2 on average. At 74 silver per leather that is about 1 gold 55 silver per devilsaur, with a small chance of a second valuable item, the Pristine Scale. These numbers are from WoW Forever itself, but from about 40 recorded skins per mob, so the average stack may shift.

The price for that is everything else about the spot. Devilsaurs are level 54 to 56 elites with about 8,000 health, there are only a few of them in the whole crater, and they patrol long routes. The Devilsaur walks the southern and central part of Un'Goro Crater, and the Ironhide Devilsaur and the Tyrant Devilsaur hold the west side. Every Skinner on the realm knows this, so expect competition and, on a PvP realm, fights over each one. The farm pays best for classes that can kill an elite alone without downtime, such as a Hunter or a Warlock, or for a duo that splits the skins.

Un'Goro Crater map with devilsaur patrols and Scorching Elementals in WoW Forever

Devilsaurs and Scorching Elementals in Un'Goro Crater

Scorpids in Burning Steppes

The Firetail Scorpid is the best normal mob for a Skinner. It lives in the southwest of Burning Steppes, around 26, 57, and one kill is worth about 43 silver: 12 silver from drops and 31 silver from the skin. The money comes from Heavy Scorpid Scale, which drops from 42% of skins in stacks of 1 or 2 and sells for 35 silver, and from Rugged Leather at 44%. The drops add Glowing Scorpid Blood from every fourth kill and the Huge Venom Sac, a 2.8% drop that sells for about 2 gold.

If the Firetails are taken, the Deathlash Scorpid in the middle of the zone, around 64, 48, and the Venomtip Scorpid in the east, around 89, 46, are worth 22 silver per skin. They are two to four levels lower, so they die faster.

Burning Steppes map with Firetail, Deathlash and Venomtip Scorpids in WoW Forever

Firetail, Deathlash and Venomtip Scorpids in Burning Steppes

Frostsabers in Winterspring

The frostsaber cats north of Everlook, around 50, 12 in Winterspring, give about 25 silver per skin. Frostsaber Leather drops from 35% of skins and sells for 42 silver, and Rugged Leather comes from half of them. The Frostsaber itself is the best of the group because it also drops meat and tails that sell, while the Frostsaber Huntress and the Frostsaber Pride Watcher are worth almost nothing without Skinning. The cats stand close together, which suits classes with strong area damage that can pull several at once and skin them in a row.

Winterspring map with the frostsaber area and Hederine Initiates in WoW Forever

Frostsabers and Hederine Initiates in Winterspring

WoW Forever Gold
Gold for your mount, skills and gear from day one!
4.9

Elemental Farming Spots

Elementals are the best open-world farm for characters without Skinning. They drop no leather, but each type has an essence that crafters need for endgame recipes, and the essences carry the whole value of the kill.

Essence Price on November 13 Where to farm Drop chance
Essence of Water 8 gold 7 silver Plague Monstrosity and Blighted Horror around 44, 41 in Eastern Plaguelands; Plague Ravager and Blighted Surge around 55, 69 2.3% to 3.1%
Essence of Earth 4 gold 13 silver Desert Rager in the south of Silithus, around 41, 79; Desert Rumbler in the northwest, around 23, 14 3.3% and 2.2%
Essence of Fire 1 gold 2 silver Scorching Elemental at Fire Plume Ridge in Un'Goro Crater, around 50, 50 5.8%
Essence of Air 7 gold 60 silver, only 10 auctions Air elementals in Silithus About 5%

The water elementals in Eastern Plaguelands are the strongest of these. A kill is worth 25 to 26 silver, almost all of it from the 2.3% to 3.1% chance of an Essence of Water, with Globe of Water as a second drop that sells for 54 silver. The two lakes are small, so the spot holds one or two farmers, and the income comes in jumps: you can kill forty elementals for nothing and then get two essences in a row.

Eastern Plaguelands map with the two water elemental lakes in WoW Forever

The two water elemental lakes in Eastern Plaguelands

The Desert Rager has the best single-kill value among earth elementals at about 20 silver, but there are only a handful of them in the south of Silithus. The Desert Rumbler in the northwest is worth 12 silver and has many more spawn points. The Scorching Elemental is the easiest target of the group at level 53 to 54: besides the essence it drops Heart of Fire and Elemental Fire from every seventh or eighth kill, so the income is steadier than at the lakes.

Silithus map with Desert Ragers, Desert Rumblers, Sand Skitterers and Dredge Crushers in WoW Forever

Earth elementals, Sand Skitterers and Dredge Crushers in Silithus

We left Essence of Air out of the ranking on purpose. It was listed at 7 gold 60 silver, but with only 10 auctions on the whole Auction House the price is not reliable, and a few farmers can crash it in a day. The same goes for the elementals called Invaders, such as the Watery Invader in Winterspring. They have the best essence chances of all, but they only appear during elemental invasions, so you cannot plan a farm around them.

Felcloth and Runecloth Spots

Cloth farms pay less per kill than essences, but the income is even, and they suit every class. Felcloth sold for 79 silver on November 13 and Runecloth for about 7 silver each.

Blasted Lands map with Felguard Sentries, a Felcloth farming spot in WoW Forever

Felguard Sentries in Blasted Lands

Deadwind Pass map with the undead and ogres that drop Runecloth in WoW Forever

Runecloth mobs in Deadwind Pass

Dungeon Gold Farming at Level 60

Dungeons pay in three ways at 60: coins and vendor trash from the mobs, blue items to sell or disenchant, and materials that only drop inside. These are the materials worth knowing, with their prices on November 13.

Item Price Where it comes from
Righteous Orb 14 gold Crimson mobs in the Scarlet side of Stratholme
Dark Rune 4 gold 20 silver Scholomance
Greater Eternal Essence 2 gold 23 silver Disenchanting green items of level 51 to 60
Large Brilliant Shard 2 gold 16 silver Disenchanting blue items of level 51 to 60
Illusion Dust 73 silver Disenchanting green items of level 51 to 60
Essence of Undeath 67 silver Undead in Scholomance and Stratholme

The Righteous Orb is the most valuable common drop in the game right now, and a Scarlet-side run of Stratholme is the only steady source. An Enchanter in the group raises the income of every run, because blue items that nobody needs turn into a Large Brilliant Shard instead of a few silver from a vendor.

Player reports from the first weeks put a normal group run at about 8 gold per player, or roughly 24 gold an hour with a group that does not stop. Solo farms are harder to judge: a Balance Druid farm in Maraudon is advertised at up to 40 gold an hour, but numbers like that depend on class, gear and Legacy build. Our WoW Forever solo gold farming guide covers the solo routes, and the WoW Forever Legacy builds guide has the setups made for farming. Bosses and routes for the two dungeons above are in the WoW Forever Stratholme guide and the WoW Forever Scholomance guide.

If you want the gear and the materials without building groups every evening, our WoW Forever dungeons tour clears any dungeon with an organized team.

The Weekly Quest and Gathering

Three more sources of gold do not depend on a farming spot.

Selling well matters as much as farming. The WoW Forever Auction House guide explains posting and pricing, and the WoW Forever gold making guide covers the way to the first mount. For lower levels, see the gold farming spots for levels 30 to 45.

How Gold Works at Level 60 in WoW Forever

Three rules explain why farming matters more here than in Classic.

  • No gold for experience. In Classic, a level 60 character received gold instead of experience from every quest. WoW Forever does not have this conversion, and Blizzard has said it will not return.
  • Gold was added to quests from level 48. On November 10 many quests from level 48 up received gold rewards, so the money now comes on the way to 60. If you are still leveling, finish the quests in the high-level zones before the last level and not after it.
  • The epic mount costs 1,000 gold. At 25 silver per kill that is 4,000 kills, which is why the weekly quest, professions and dungeon materials belong in the plan next to a farming spot.

If you would rather skip the farm, you can buy WoW Forever gold and spend the evenings in dungeons instead.

WoW Forever Level 60 Gold Farming FAQ

These are the questions players ask most often about making gold at max level.

What is the best gold farm at level 60 in WoW Forever?

With Skinning, devilsaurs in Un'Goro Crater: every skin gives 1 to 3 Devilsaur Leather, about 1 gold 55 silver per kill, but the mobs are elite and contested. The best normal mob is the Firetail Scorpid in Burning Steppes at about 43 silver per kill with the skin. Without Skinning, the water elementals in Eastern Plaguelands are worth 25 to 26 silver per kill.

Do quests give gold at level 60 in WoW Forever?

They give their normal gold reward, but the experience is not turned into extra gold as it was in Classic. Many quests from level 48 up received gold rewards on November 10 to make up for it.

Is Skinning worth it for gold farming?

Yes. The three most valuable spots in this guide earn most of their gold from the skin: Devilsaur Leather, Heavy Scorpid Scale and Frostsaber Leather all come only from Skinning.

Where do you farm Essence of Water in WoW Forever?

From the water elementals at the two lakes in Eastern Plaguelands: the Plague Monstrosity and the Blighted Horror around 44, 41, and the Plague Ravager and the Blighted Surge around 55, 69. The chance is 2.3% to 3.1% per kill.

Where does Felcloth drop?

From demons and satyrs. The Felguard Sentry in Blasted Lands has a 10% chance and is not elite, and the Hederine Initiate in Winterspring has 8.5% but is elite.

How much gold do dungeons give at level 60?

Player reports put a normal group run at about 8 gold per player. Runs of Stratholme pay more when a Righteous Orb drops, since one sold for 14 gold on November 13.

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