English
  • DeutschDeutsch
  • FrançaisFrançais
Table of Contents

WoW Forever Gold Making Guide for Your Level 40 Mount

Every WoW Forever character started on November 4 with empty pockets, and nothing from the beta carried over. The first big bill comes at level 40, when Apprentice Riding costs 100 gold in the client data, and many players reach the trainer short of it. Gold is harder to come by than in Classic: there is no WoW Token, Blizzard developers said GDKP raids won't be allowed, and three beta builds in October cut what crafted items sell for at vendors. Below, we explain why gold is scarce, what your first mount really costs and how to pay less, how much gold beta players made at each level, which professions pay in a fresh economy, how Waylaid Crates and Merchant's Favor work, and which popular methods no longer work.


Why Gold Is Scarce in WoW Forever

Gold coins and chests in a WoW treasure vault

WoW Forever has no shortcut from your wallet to your bags. Blizzard confirmed at BlizzCon 2026 that there will be no WoW Token and no paid character boosts at launch, and that there are currently no plans to add them. The idea, in the developers' words, is that "the journey is the game", so every gold piece you spend on riding is a gold piece you made in the world.

GDKP raids are off the table too. In a developer Q&A on September 17, Blizzard developers said GDKP won't be allowed in WoW Forever, because in regions where it was common it pushed new players toward buying gold and pushed out the traditional guild structure. The same rule applied in Season of Discovery. That removes the raid auctions that used to move huge sums of gold between players in Classic.

Forever also doesn't use realms. You pick a ruleset, and Blizzard describes each one as "a broad player ecosystem" rather than a traditional server, so your market is every player on your ruleset in your region. That means far more sellers than on any Classic realm, and a price gap that would last a week on a small server closes within hours here.

The rest of the squeeze came from beta builds. Each change below closed a source of easy gold that Classic players relied on:

Change When What it means for gold
Crafted wands sell to vendors for 1 copper October 1 beta build The Enchanting wand shuffle stopped working overnight.
New vendor prices for Enchanting items October 8 beta build Wands came back only partly: the Lesser Magic Wand sells for 1s 10c and the Greater Magic Wand for 2s, against 15s 35c in Classic. Minor Wizard Oil sells for 1s.
Lower vendor prices for many profession items October 15 beta build Crafted weapons, armor and bars now sell to vendors for anywhere from about 20% to 75% less. The Heavy Copper Maul dropped from 5s 95c to 4s 66c, and the Azerothium Bar from 50s to 30s. On November 10 Blizzard also lowered the vendor price of some Bind on Pickup armor from Leatherworking, Tailoring and Blacksmithing, of Iron Grenade (1s 25c, was 5s) and of Minor Arcane Elixir (5c, was 25c).
A black-market vendor sells the rarest materials From the start of the beta Mister Graphed in Riverglades sells top-end materials such as Black Lotus and Arcane Crystal at a fixed price with no purchase limit, which puts a ceiling on what they can cost on the Auction House.

Some farms were cut before launch, too. Blizzard weakened Cone of Cold, Arcane Concentration and Improved Blizzard because mages were AoE-farming instances fast enough to flood the market.

Blizzard has promised more gold from regular activities at level 60, so that players have close to enough to take part in endgame content. None of that helps before level 40, so the first mount is still paid for with gold you farm, gather and sell yourself.

Everything Mister Graphed sells, with prices and his location, is in our WoW Forever Black Market Auction House guide.


WoW Forever Mount Cost at Level 40 and How to Pay Less

Forever moved the cost of a mount into riding training, Burning Crusade style. At level 40 you pay your race's riding instructor for Apprentice Riding, and the training includes your first mount, one colour of your race's basic mount with 60% speed. You can only train with your own race's instructor in your homeland, and there is no flying. Mounts from the game editions don't skip this step: you still need the training to ride them.

Riding prices come from the game client data and were unchanged in the last builds before launch. Blizzard hasn't posted them officially.

The full price is the same for every race. The only discount everyone can get comes from reputation, and the table shows what it does to each bill:

Purchase Full price Honored with your home faction Level
Apprentice Riding with your first mount 100 gold 90 gold 40
Extra colour of your race's mount 20 gold each 18 gold, or 16 gold with Bartering 40
Journeyman Riding with your first epic mount 1,000 gold 900 gold 60
Extra colour of your race's epic mount 200 gold each 180 gold, or 160 gold with Bartering 60

Discounts That Lower the Mount Bill

Three things can cut what you pay at 40, and they don't work the same way.

  • Honored with your home faction takes 10% off both riding training and your race's mounts, so Apprentice Riding drops to 90 gold. No bigger discount at Exalted has been confirmed for Forever. Exalted with another race only lets you buy and ride that race's mounts.
  • Bartering, a Legacy perk with two ranks, cuts the price of what you buy from vendors by up to 10%. Since the October 15 build it no longer applies to training or repairs, so it doesn't lower the 100 gold. It still works on mounts, which matters only for extra colours.
  • Paladins and Warlocks get their level 40 mount from a class quest instead of the riding instructor. Alliance Paladins take The Tome of Nobility from Duthorian Rall in the Cathedral of Light in Stormwind City, or follow a breadcrumb from Ironforge, and learn Summon Warhorse. Horde Paladins get a similar quest that beta testers couldn't try yet. Warlocks of both factions start theirs with Strahad Farsan in Ratchet, The Barrens, for Summon Felsteed. The quest also teaches Apprentice Riding for free, so these two classes skip the 100 gold bill.

Paladins and Warlocks also have class questlines for an epic mount at 60. They can work out cheaper than 1,000 gold of riding training, but the reagents still cost hundreds of gold.

The WoW Forever Legacy Points guide explains how to earn the points for Bartering and which perks to take first.

Moving Faster Before Level 40

Two classes and one race get around faster before they can ride. Shamans learn Ghost Wolf at level 20 for 40% more speed outdoors. Tauren get Plainsrunning, which since the October 26 build gives 2% movement speed per stack, up to 60% on foot. It no longer adds to mounted speed, so it helps only until your first mount.

Other Bills on the Way to Level 60

Riding isn't the only cost that competes for your gold. Class training gets more expensive with every rank, and these are the other bills to plan for:

Expense Cost When
Class spell ranks Rising with every level; one beta Shaman counted 176 gold of spells between levels 30 and 60 Every two levels
Dual specialization Not announced yet Level 40 as currently planned
Gift of Galloping 150 gold for +10% mounted speed for 360 hours of play Level 60
Gathering training 10c, 5s, 50s and 5g for the four ranks As your skill grows
Talent and Legacy respecs Rising with each reset on live servers Whenever you change your build

Frequent Flier, another Legacy perk, makes flight paths cheaper and faster.

Every mount, with its level and price, is in our WoW Forever mounts guide. If you'd rather spend your evenings leveling than farming, you can also buy WoW Forever gold, or get riding sorted with our WoW Forever mounts unlock.


How to Make Gold in Your First Days

The first week is when the market is least settled, so small habits matter more than any single farm. These are the ones that paid off on the beta.

  1. Learn Skinning in your starting zone and skin everything. Sell Ruined Leather Scraps to a vendor in the first levels, then keep Light Leather once it starts dropping.
  2. Check the vendor price before you list. In the first days many materials sell for little more than their vendor price. If an item doesn't clear its vendor value plus the deposit, sell it to the vendor. If someone lists an item below its vendor price, buy it and sell it to the vendor yourself.
  3. Sell common materials early and keep Scarce ones. Linen Cloth, Copper Ore and Peacebloom flood the market at launch. Scarce materials such as Pristine Leather and Frilled Lichen get rarer as players out-level the zones where they drop, so mail them to an alt and sell later.
  4. Sell bags and wands to players, not vendors. A Linen Bag needs only Tailoring 5, three Bolt of Linen Cloth and three Coarse Thread, and the 8-slot Red Linen Bag recipe is available around level 10. Casters want a Lesser Magic Wand in the first levels, and posting one in a starting zone pays far more than its 1s 10c vendor price.
  5. Cook and sell food. Every Well Fed food gives 5% more experience from kills, so players buy it from day one. Fishing and Cooking cost almost nothing to level in a starting zone, and cooked fish sold for about 1 silver each at busy quest hubs on the beta.
  6. Hold on to every Waylaid Crate you loot. Beta players sold them for a silver or two in the first days, while players who waited later got 15 to 49 silver each.
  7. Park a bank alt next to the Auction House and a mailbox. A level 1 character can do it, and it lets you post and relist while your main is out leveling.

Forever characters have two-part names, so type the full name when you mail an alt.

Our WoW Forever bank alt guide shows how to set one up. The full day-one routine, from your first bag to your first campfire, is in our WoW Forever launch day checklist.


How Much Gold You Can Make at Each Level

The beta was capped at level 20 and raised to 30 in its fourth week, so every number in this section comes from beta players at those levels, with beta prices. Nobody played past 30, which means there are no tested gold rates for levels 30 to 40 yet. Treat gold-per-hour claims with care in general: one gold-making creator suggests knocking about 30% off any figure you see in a video.

Levels 10 to 20

At these levels gold comes from gathering on your questing route and from small crafts that other players need right away. These are the results beta players reported:

Method Level Beta result
Crafting Copper Shortsword and Rough Sharpening Stone for other players 5 to 13 1 to 5 gold by level 12 or 13. A shortsword sells to a vendor for 1 silver, while warriors paid about 5 silver for one
Skinning crocolisks, bears and boars on the east shore of Loch Modan 17 to 20 About 7.5 gold an hour with lucky Pristine Leather drops, a couple of gold on a normal hour
Mining and Herbalism while questing in Elwynn Forest 20 1g 75s in an hour
Grinding spiders and wolves in Duskwood 20 About 1g 50s an hour
Fishing with 225 skill 20 Over 10 gold an hour for some players, mostly from rare catches with gems and green items

Skinning paid best because of the rare drops. A single Pristine Leather sold for about 1g 60s on the beta, against 1s 80c for Medium Leather and 65c for Light Leather. When you mine, sell the ore rather than the bars: a Copper Bar often sold for less than the ore that went into it. Fishers who reached 225 skill by level 20 carried a +75 lure to Tanaris, where the water had no competition.

Our WoW Forever Skinning guide lists the best leather spots for each level range.

Levels 20 to 30

From level 20, gathering pays more per node, and a few profession items find steady buyers.

  • Mining in zones with level 22 to 24 mobs brought about 7 gold an hour from Tin Ore and Silver Ore.
  • Not Bronze Tube, for now. In the beta players sold Bronze Tubes for the Duskwood quest Look to the Stars at about 40 silver each. By November 9 more than 500 were listed at about 3 silver, less than the two Bronze Bars and the Weak Flux cost. Skip it until the price recovers.
  • Nightveiled Rotheap in the Wetlands. This new level 31 to 32 elite walks the river from the dam to the coast, and more than one can be up at a time. Everyone in the group who kills it gets Rotheap Innards. Alliance players can trade one to Rethiel the Greenwarden (56.2, 40.4) for Malignant Root, a ring with Stamina, attack power and spell power that binds when picked up. Only one per character, so the rest go to the Auction House: 3 to 5 gold on November 6, about 45 silver on November 9 as more players kill it.
  • Iridescent Pearls from the Wetlands coast. The Giant Clams on the west shore hold one about 5% of the time, and the Bluegill murlocs drop Thick-shelled Clams with a smaller chance. The pearl goes into 21 recipes, 14 of them the new Mender's Leatherworking gear, and sold for about 1 gold on November 9 with only 48 listed.
  • Farming humanoids gives raw silver, Wool Cloth and green items to sell or disenchant, with the odd recipe on top.
  • Checking every blue item before you vendor it. Bind on Equip blues and epics often sold to players for many times their vendor price at the level 30 cap.

The most profitable method at the level 30 cap, a rogue chest loop in Scarlet Monastery, was hotfixed within a day. It is listed with the other dead methods further down.

Levels 30 to 40

There is no beta data for this bracket, but the shape of the economy is easy to predict. From level 30, most players are saving for the same 100 gold at the same time, and they also start spending on professions: Artisan training opens at level 35. These habits make the most of that moment:

  • Sell to the players behind you. Materials and crafts for levels 20 to 35 keep selling while the pack catches up, and Scarce materials from those zones get rarer as everyone out-levels them. List them just under the price Mister Graphed charges, since nobody pays more than his fixed price.
  • Hold expensive Bind on Equip items until buyers have gold. Players between 30 and 40 are saving for riding, so a rare weapon that won't sell for 150 gold now often will once the first players reach 60.
  • Keep leveling instead of stopping to farm. Quest rewards and loot from higher-level mobs grow with every level, so pushing on to 40 usually earns the mount faster than parking at 38 to grind. Since November 10 most quests from level 48 also reward gold, which helps with the 1,000 gold for riding at 60.
  • Craft what quests ask for. Several quests at 30 to 40 want a crafted item, and the players doing them buy it. On November 9 Frost Oil (Alchemy 200, for Coolant Heads Prevail in the Badlands) sold for about 48 silver, roughly twice its materials, and Moonsteel Broadsword (Blacksmithing 180, for Jarl Needs a Blade in Dustwallow Marsh) for about 2 gold 40 silver against about 2 gold of materials.
  • Blue Pearls from Stranglethorn Vale. The quest Pearl Diving in the Badlands needs nine, so they sold for about 40 silver each on November 9 while a vendor pays 50 copper. Our gold farming spots guide explains where the clams are.
  • Train only the spell ranks you use. Skipping ranks you never press keeps tens of gold for the riding instructor.

Riverglades, the new level 35 to 45 zone, couldn't be leveled through on the beta, so nobody knows yet how well it pays. Our WoW Forever gold farming spots guide ranks the best farms for levels 30 to 45 by loot value at EU Auction House prices.


WoW Forever Gold
Gold for your mount, skills and gear from day one!
4.9

Best Gold Making Professions in WoW Forever

There is no single best profession for gold. Gathering pays from the first hour, while crafting pays from the first week, once enough players need what you make. WoW Forever adds 938 new profession recipes, well above the "over 600" Blizzard announced, and many of them use materials that Classic barely touched, so gatherers sell into a hungrier market than before.

Professions also have character-level gates. Apprentice has no level requirement, Journeyman needs level 10, Expert needs level 20 and Artisan needs level 35, which matters if you plan to put crafts on an alt.

Gathering Professions

  • Skinning is the cheapest start: training costs 10 copper, a Skinning Knife costs about 10 copper, and every beast you kill can be skinned. Pristine Leather, a new Scarce material, goes into 126 recipes, and Forever builds far more of its crafting around leather than Classic did.
  • Herbalism feeds Alchemy, Cooking and First Aid, which now makes the healing potions. New herbs such as Death Lotus appear at the top end, and herb nodes can drop seeds and Scarce materials alongside the herb.
  • Mining sells bars as well as ore. Thorium Bar goes into 132 recipes in Forever, and the new Azerothium Bar and Heavy Thorium Bar feed the endgame crafts.
  • Fishing has no competition for nodes and pairs with Cooking. The Luremaster Legacy perk adds a chance to catch extra fish.

The Bountiful Harvest Legacy perk raises your chance of finding Scarce materials when you mine, pick herbs or skin, which makes it a strong first perk for a gathering main.

Crafting Professions That Sell

The table sums up where each crafting profession earns its gold. Most of the armor and weapons from the new reputation recipes bind on pickup, so most of the money in crafting comes from consumables, bags, enchants and materials rather than from gear you sell. The exceptions are the crafted tier set pieces and most of the new level 60 epics, which are Bind on Equip and can be sold.

Profession Where the gold comes from When it pays
Enchanting Disenchant greens into dust and essences, and sell enchants to other players for tips From the first week; rare formulas pay most at 60
Tailoring Bags for every player who runs out of space, and cloth items for disenchanting From day one, though bag margins can shrink within hours
Alchemy Elixirs, flasks and reagents for new recipes. Healing potions moved to First Aid, but the Discolored Healing Potion line stays with Alchemy. The new Flask of Natural Accuracy, Aggression, Precision and Swiftness give their bonus only in Mount Hyjal, Hyjal Summit and the Barrow Deeps Grows toward the December raids
Leatherworking Armor kits and the Camp Tent, which tops up rested XP for everyone nearby Steady while players level
Blacksmithing Sharpening and weight stones, plus rare plans at 60 Expensive to level, strong late
Engineering Explosives and devices for raids Mostly a gold sink until 60

Each of these crafts has its own leveling route and recipe list in our WoW Forever Enchanting guide, Alchemy guide, Tailoring guide, Leatherworking guide and First Aid guide. Which new recipes are worth making, which ones vendors sell and which items bind when equipped are listed in our WoW Forever new recipes guide.

Gathering or Crafting in a Fresh Economy

A brand-new economy favours gatherers first. In the opening weeks nobody has the gold to buy expensive crafts, but everyone levels a craft and needs materials for it. A common plan among gold makers is to start with two gathering professions, save up a solid bank, about a thousand gold in one popular plan, and only then pick up a craft once the market has buyers for it.

Crafting has its own traps in Forever. Since the October vendor cuts, a craft only pays if players buy the result, so check what sells before you level one. Enchanting is a good example: beta players reported that disenchanting no longer has a skill requirement, and many common items became green, so dust and essences were plentiful and cheap on the beta. Enchants and rare formulas still sell, but disenchanting alone pays little in the first weeks. On the gathering side, some creators expect bots on the megaserver markets to keep prices for common herbs and ore close to vendor value, which is another reason to keep your Scarce materials for later.

Which Pair to Pick

Creators who tested the beta economy disagree here, so pick by how you play rather than by a ranking.

  • Two gathering professions suit a main who wants to level fast and still earn. You never stop to craft, and everything sells or goes to a vendor.
  • One gathering and one crafting profession let you feed your own craft, for example Herbalism with Alchemy or Skinning with Leatherworking.
  • Gathering on your main, crafting on alts gives you the most gold over time. Crafts on alts also earn Legacy Points at 150, 225 and 300 skill, and an alt needs level 35 for Artisan.

We rank every profession for gold, leveling and endgame in our best professions in WoW Forever guide. Recipes, trainers and the camp object for each profession are covered in our WoW Forever professions guide.


Waylaid Crates and Merchant's Favor

Waylaid Crates are WoW Forever's new profession supply orders, and they are the closest thing the game has to a gold engine for gatherers. A Waylaid Crate drops at random from world mobs. When you read its label, it turns into one of 30 crate types, each asking for one bundle of materials: an Apprentice Ore crate, for example, takes 20 Copper Ore or 20 Tin Ore. Fill it, and you get a sealed crate that you hand to your faction's trade representative for Merchant's Favor.

Merchant's Favor is a profession currency, not gold. It buys recipes, many of them bound on pickup, plus rewards such as the Reins of the Pack Kodo, a level 60 mount that costs 6,000 Favor. The Alliance hands crates to Marcy Baker of the Azeroth Commerce Authority in Redridge, and the Horde to Dokimi of Durotar Supply and Logistics outside the Crossroads.

Each crate tier pays a set amount of Favor, and the crafted version of a crate pays double:

Crate tier Level to open Merchant's Favor (raw / crafted)
Apprentice 10 5 / 10
Journeyman 10 10 / 20
Expert 20 15 / 30
Artisan 35 Not announced yet

Your first sealed crate also starts a Shipping Label quest worth 50 Favor, 2,000 reputation and some experience.

Gold enters the picture in three places. Unfilled crates are not soulbound, so they sell on the Auction House. The bundles that fill them, from 20 herbs to 20 bars, sell to players who want Favor. And the Performance Bonus Legacy perk sometimes doubles the Favor from a turn-in, which makes every crate you fill yourself worth more.

To find the cheapest crate to fill, add the crate's price to the cost of the cheapest bundle, then divide by the Favor it pays. On the beta, a Journeyman Parts crate filled with self-made Bronze Framework came to about 2.8 silver per Favor.

Every recipe, reputation level and Favor price is listed in our WoW Forever Azeroth Commerce Authority reputation guide.


Auction House Tips for WoW Forever

Players gathered outside the Stormwind Auction House in WoW

The Auction House rewards patience more than speed in Forever, because a megaserver market corrects mistakes within hours. These habits worked on the beta.

  • Sell to the pack's level. In the first weeks most players are under 30, so bags, wands and low-level materials move. Level 60 materials listed in week one mostly sit there.
  • Buy below disenchant value. An enchanter can buy greens priced under the dust and essences they break into, then sell the materials.
  • Post short auctions. Since November 10 the minimum deposit is only 1 copper, but it still grows with the auction length, and in a market this busy a fair price sells within hours, so long listings mostly cost you more deposit.
  • Post before raid nights. The first raids open on December 9, and flasks, potions and food sell best in the hours before groups form.
  • Undercut by a little, not a lot. A price far below the market gets bought and relisted by someone else within minutes.
  • Keep savings off your main. A misclick on an expensive listing is easy to make, and a bank alt holding most of your gold can't make it.

Don't trust the costs an Auction House addon shows for vendor-sold reagents. Some addons price a reagent at its Auction House value even when a vendor sells it for a fraction of that, which makes a profitable craft look like a loss.


Gold Making Methods That No Longer Work

Many gold guides were recorded in the first beta weeks, and several of their best tricks were closed before launch. If a video promises easy gold from one of these, check its date first.

Method What changed When
Crafting wands to sell to vendors Crafted wands sold for 1 copper, then for a fraction of their Classic price. The Greater Magic Wand now sells for 2s instead of 15s 35c October 1 and October 8 beta builds
Turning Strange Dust into Minor Wizard Oil for vendors The oil's vendor price was set to 1s October 8 beta build
Crafting weapons, armor and bars to sell to vendors Many profession items sell for less. The Frost Tiger Blade dropped from 1g 37s to 88s, and Blacksmithing, Engineering, Leatherworking, Mining and Tailoring items were all hit October 15 beta build
Skinning one beast with a whole raid A creature can again be skinned only once before it disappears October 1 beta build
Mage AoE farming of whole dungeons Shorter Cone of Cold, weaker Arcane Concentration with low-rank spells, and a 40% cap on the Improved Blizzard slow. Smaller AoE pulls still work Announced October 7
Rogue chest loop in Scarlet Monastery The chests no longer appear for the solo route, which made about 40 gold an hour at the level 30 cap Hotfixed around October 19
GDKP raids Blizzard developers said GDKP won't be allowed in WoW Forever Developer Q&A of September 17
Buying up Black Lotus and Arcane Crystal to raise the price Mister Graphed sells them at a fixed price with no limit, so the market can't go above it From the start of the beta
Buying small stacks and reselling them as big ones The Auction House lists materials together, so buyers take any quantity from any seller Throughout the beta

Shuffles built on vendor prices might still work for a few items the cuts missed, but none of the well-known ones survived, so craft for players rather than for vendors.


Gold Making Mistakes to Avoid

Most of these cost beta players real gold.

  1. Following an old gold video. Guides built on wand, oil or crafted-gear shuffles were recorded before the October patches.
  2. Selling Waylaid Crates for silver. Their value rises once players start chasing Merchant's Favor recipes.
  3. Dumping Scarce materials on day one. Sell common materials early, but keep the Scarce ones until fewer players can gather them.
  4. Buying leveling gear on the Auction House. Quest rewards replace it within a few levels. Save for bags and riding instead.
  5. Out-leveling your gathering skill. If your Herbalism falls behind the zone, you walk past every node until you go back.
  6. Leveling a crafting profession you won't use. Training, recipes and materials all cost gold, and an unused craft pays none of it back.
  7. Stopping at 40 to farm. Leveling on while you gather usually pays for the mount faster than grinding in one spot.

WoW Forever Leveling Help
We take care of the boring stuff while you enjoy the best WoW Forever has to offer!
4.9

More WoW Forever Guides

These guides go deeper into the professions and systems behind your gold.

WoW Forever Gold Making FAQ

These are the questions players ask most often about gold in WoW Forever.

What is the best profession for making gold in WoW Forever?

For a leveling main, Skinning plus Herbalism earns the most with the least effort. Over time, Enchanting and Alchemy on an alt fed by a gatherer earn more.

How much gold do I need for a mount in WoW Forever?

In the client data, Apprentice Riding costs 100 gold at level 40, or 90 gold at Honored with your home faction, and Journeyman Riding costs 1,000 gold at level 60. The training includes your first mount at each tier. Paladins and Warlocks get their level 40 mount and the riding skill for free from a class quest.

Does Bartering reduce the cost of riding training?

No. Since the October 15 beta build, Bartering no longer discounts training or repairs. It still takes up to 10% off mounts you buy from a vendor, such as extra colours.

Is there a mount discount at Exalted in WoW Forever?

None has been confirmed. Honored with your home faction gives 10% off riding training and your race's mounts, and Exalted with another race lets you buy and ride its mounts.

Do Paladins and Warlocks get a free mount in WoW Forever?

Yes, and the riding skill comes with it at no cost. Alliance Paladins get Summon Warhorse from The Tome of Nobility, and Warlocks get Summon Felsteed from a quest that starts with Strahad Farsan in Ratchet, both at level 40. The Horde Paladin quest wasn't testable on the beta.

Will WoW Forever have a WoW Token?

Not at launch. Blizzard said there will be no WoW Token or paid character boosts in WoW Forever and that there are currently no plans to add them.

Is GDKP allowed in WoW Forever?

No. Blizzard developers said in the September 17 developer Q&A that GDKP won't be allowed in WoW Forever.

Can I still vendor crafted items for profit?

Mostly no. Blizzard lowered the vendor price of crafted wands on October 1 and October 8 and of many other profession items on October 15, so craft for players rather than for vendors.

What are Waylaid Crates in WoW Forever?

Random world drops that you fill with a bundle of materials and turn in for Merchant's Favor, a currency for profession recipes. Unfilled crates can be sold on the Auction House.

Is there a gold cap in WoW Forever?

Blizzard hasn't announced one.

How to buy gold safely in WoW Forever?

Blizzard has announced stricter action against gold buying, so review delivery terms before placing an order. Our WoW Forever gold service explains the available options, with support to help you choose a delivery method that is safe for you.

Can a level 1 character craft?

Yes, up to the Apprentice rank. Journeyman needs level 10, Expert level 20 and Artisan level 35.

Update history 2
  1. Added Nightveiled Rotheap, Iridescent Pearls, Blue Pearls and quest-item crafts with November 9 prices; Bronze Tube no longer recommended.
  2. Release

More guides on this topic

Share to Facebook
Share to X
Share to Telegram
Share to Reddit
Copy Link to Clipboard
Link copied to clipboard!
Table of Contents