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WoW Forever Shaman Abilities and Spells by Level

A Shaman in WoW Forever trains 51 abilities between levels 1 and 60, and Forever makes totems far easier to handle. Call of the Elements at 20 drops up to four totems with one button, Call of the Ancestors at 30 and Call of the Spirits at 40 add two more sets, Totemic Recall gives mana back and Totemic Call moves your totems to you. The classic milestones stay: Ghost Wolf at 20, Windfury Weapon and Reincarnation at 30, Chain Lightning and Windfury Totem at 32, and Chain Heal at 40.

Set your level in the planner below: it hides what you already know and shows what you learn at that level and at the next visits. Under it, the same data is written out level by level: every new Shaman ability and every stronger rank from 1 to 60, the key abilities and when you get them, what changed against Classic, the spells that come from talents, and the full Shaman spell list for each specialization.

WoW Forever Shaman Abilities by Level

A Shaman in WoW Forever has 51 abilities with trainer ranks: 49 arrive as new spells, and 2 start with a talent point before the trainer sells the higher ranks. The trainer has something for you on 30 levels: level 1, then every even level from 4 to 60, so plan a visit every two levels. The tables below split the 1 to 60 journey into six steps; the first column is the level, the second the abilities you learn for the first time, the third the new ranks with their rank number. Abilities marked (quest) come from a class quest rather than the trainer.

Shaman Spells for Levels 1–10

Shamans pick up 12 new abilities between levels 1 and 10, and the one that changes your play most is Searing Totem at 10. Level 8 is the busiest visit of this stretch with 5 spells and ranks.

Level New abilities Stronger ranks
1 Lightning Bolt, Rockbiter Weapon, Healing Wave No new ranks
4 Earth Shock, Stoneskin Totem (quest) No new ranks
6 Earthbind Totem Healing Wave 2
8 Stoneclaw Totem, Lightning Shield Lightning Bolt 2, Earth Shock 2, Rockbiter Weapon 2
10 Flame Shock, Searing Totem (quest), Flametongue Weapon, Strength of Earth Totem No new ranks

Shaman Spells for Levels 11–20

Shamans pick up 12 new abilities between levels 11 and 20, and the ones that change your play most are Fire Nova at 12, Call of the Elements at 20, Totemic Recall at 20 and Ghost Wolf at 20. Level 20 is the busiest visit of this stretch with 9 spells and ranks.

Level New abilities Stronger ranks
12 Fire Nova, Purge, Ancestral Spirit Healing Wave 3
14 No new abilities Lightning Bolt 3, Earth Shock 3, Stoneskin Totem 2
16 Cure Poison Rockbiter Weapon 3, Lightning Shield 2
18 Tremor Totem Stoneclaw Totem 2, Flame Shock 2, Flametongue Weapon 2, Healing Wave 4
20 Call of the Elements, Frost Shock, Totemic Recall, Frostbrand Weapon, Ghost Wolf, Healing Stream Totem (quest), Lesser Healing Wave Lightning Bolt 4, Searing Totem 2

Shaman Spells for Levels 21–30

Shamans pick up 17 new abilities between levels 21 and 30, and the ones that change your play most are Totemic Call at 22, Call of the Ancestors at 30, Astral Recall at 30 and Windfury Weapon at 30. Level 30 is the busiest visit of this stretch with 9 spells and ranks.

Level New abilities Stronger ranks
22 Totemic Call, Water Breathing, Cure Disease, Poison Cleansing Totem Fire Nova 2
24 Frost Resistance Totem Earth Shock 4, Rockbiter Weapon 4, Stoneskin Totem 3, Lightning Shield 3, Strength of Earth Totem 2, Healing Wave 5, Ancestral Spirit 2
25 No new abilities Mana Tide Totem (talent)
26 Magma Totem, Far Sight, Mana Spring Totem Lightning Bolt 5, Flametongue Weapon 3
28 Fire Resistance Totem, Flametongue Totem, Water Walking Stoneclaw Totem 3, Flame Shock 3, Frostbrand Weapon 2, Lesser Healing Wave 2
30 Call of the Ancestors, Astral Recall, Grounding Totem, Nature Resistance Totem, Windfury Weapon, Reincarnation Searing Totem 3, Healing Stream Totem 2, Reincarnation

Shaman Spells for Levels 31–40

Shamans pick up 7 new abilities between levels 31 and 40, and the ones that change your play most are Chain Lightning at 32, Windfury Totem at 32, Call of the Spirits at 40 and Chain Heal at 40. Level 40 is the busiest visit of this stretch with 10 spells and ranks.

Level New abilities Stronger ranks
32 Chain Lightning, Windfury Totem Lightning Bolt 6, Fire Nova 3, Purge 2, Lightning Shield 4, Healing Wave 6
34 Sentry Totem Frost Shock 2, Rockbiter Weapon 5, Stoneskin Totem 4
36 Windwall Totem Earth Shock 5, Magma Totem 2, Flametongue Weapon 4, Ancestral Spirit 3, Lesser Healing Wave 3, Mana Spring Totem 2
38 Disease Cleansing Totem Lightning Bolt 7, Stoneclaw Totem 4, Strength of Earth Totem 3, Frostbrand Weapon 3, Frost Resistance Totem 2, Flametongue Totem 2, Mana Tide Totem 2
40 Call of the Spirits, Chain Heal Flame Shock 4, Searing Totem 4, Chain Lightning 2, Lightning Shield 5, Windfury Weapon 2, Healing Wave 7, Healing Stream Totem 3, Riptide (talent)

Shaman Spells for Levels 41–50

Shamans pick up 1 new ability between levels 41 and 50: Grace of Air Totem at 42. Level 48 is the busiest visit of this stretch with 9 spells and ranks.

Level New abilities Stronger ranks
42 Grace of Air Totem Fire Nova 4, Fire Resistance Totem 2, Windfury Totem 2
44 No new abilities Lightning Bolt 8, Rockbiter Weapon 6, Stoneskin Totem 5, Nature Resistance Totem 2, Lesser Healing Wave 4
46 No new abilities Frost Shock 3, Magma Totem 3, Flametongue Weapon 5, Windwall Totem 2, Mana Spring Totem 3, Chain Heal 2
48 No new abilities Earth Shock 6, Stoneclaw Totem 5, Chain Lightning 3, Lightning Shield 6, Frostbrand Weapon 4, Flametongue Totem 3, Healing Wave 8, Ancestral Spirit 4, Mana Tide Totem 3
50 No new abilities Lightning Bolt 9, Searing Totem 5, Windfury Weapon 3, Healing Stream Totem 4, Riptide 2

Shaman Spells for Levels 51–60

There are no new Shaman abilities between levels 51 and 60, only stronger ranks. Level 60 is the busiest visit of this stretch with 12 spells and ranks.

Level New abilities Stronger ranks
52 No new abilities Flame Shock 5, Fire Nova 5, Strength of Earth Totem 4, Windfury Totem 3, Lesser Healing Wave 5
54 No new abilities Rockbiter Weapon 7, Stoneskin Totem 6, Frost Resistance Totem 3, Chain Heal 3
56 No new abilities Lightning Bolt 10, Magma Totem 4, Chain Lightning 4, Lightning Shield 7, Flametongue Weapon 6, Windwall Totem 3, Grace of Air Totem 2, Healing Wave 9, Mana Spring Totem 4
58 No new abilities Stoneclaw Totem 6, Frost Shock 4, Frostbrand Weapon 5, Fire Resistance Totem 3, Flametongue Totem 4, Mana Tide Totem 4
60 No new abilities Earth Shock 7, Flame Shock 6, Searing Totem 6, Strength of Earth Totem 5, Nature Resistance Totem 3, Windfury Weapon 4, Grace of Air Totem 3, Healing Wave 10, Ancestral Spirit 5, Healing Stream Totem 5, Lesser Healing Wave 6, Riptide 3

When Do Shamans Get Their Key Abilities

Windfury, Ghost Wolf and Chain Heal are what Shamans ask about most. The table lists them with the level for each.

Ability Level Specialization How you get it
Searing Totem 10 Elemental Combat Needs the Fire Totem from the Call of Fire quest at 10
Ghost Wolf 20 Enhancement Class trainer
Healing Stream Totem 20 Restoration Needs the Water Totem from the Call of Water quest at 20
Call of the Elements 20 Elemental Combat Class trainer
Stormstrike 25 at the earliest Enhancement Enhancement talent, never taught by the trainer
Windfury Weapon 30 Enhancement Class trainer
Reincarnation 30 Restoration Class trainer
Astral Recall 30 Enhancement Class trainer
Windfury Totem 32 Enhancement Class trainer
Chain Lightning 32 Elemental Combat Class trainer
Chain Heal 40 Restoration Class trainer
Riptide 40 Restoration Talent, then trainer ranks
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What Changed for Shaman Abilities in WoW Forever

Most Shaman changes in Forever are about totems. Five new spells place, recall and move them, totems reach 30 yards and last 5 minutes instead of 2, and weapon imbues last 60 minutes instead of 5. Fire Nova is a spell now instead of a totem and fires from your active Fire totem. Riptide comes from a new Restoration talent, and Tranquil Air Totem was removed.

These 6 abilities moved the most: they are new in Forever, come earlier than in Classic, no longer need a talent, or have a new name.

Ability Level Change against Classic
Fire Nova 12 Called Fire Nova Totem in Classic
Call of the Elements 20 Not in Classic
Totemic Recall 20 Not in Classic
Totemic Call 22 Not in Classic
Call of the Ancestors 30 Not in Classic
Call of the Spirits 40 Not in Classic

Another 28 Shaman spells keep their level but have new numbers: damage, healing, cost, cooldown or spell power scaling. Hover a spell in the planner above to see what changed for that exact rank.

Shaman Abilities Removed in WoW Forever

Classic trainers taught these, the Forever trainer does not:

  • Tranquil Air Totem, level 50 in Classic

Shaman Abilities That Come From Talents

Some Shaman abilities start as a talent. You put the point into the talent tree to get the first rank, and after that the trainer sells the higher ranks like any other spell. Others stay talent-only and the trainer never teaches them. The earliest level is when you can reach that row of the tree with every point in it.

Ability Talent tree Ranks from the trainer
Mana Tide Totem Restoration Rank 2 at 38, Rank 3 at 48, Rank 4 at 58
Riptide Restoration Rank 2 at 50, Rank 3 at 60
Water Shield Restoration Talent only, from level 20
Stormstrike Enhancement Talent only, from level 25
Nature's Swiftness Restoration Talent only, from level 30
Rage of the Farseer Enhancement Talent only, from level 40

You can plan these points in our WoW Forever Shaman talents guide, which explains every tree and the builds for leveling, dungeons and PvP.

Shaman Spell List by Specialization

The same 51 abilities grouped the way your spellbook groups them. Each line shows when you learn the first rank and, for spells with ranks, how many there are and when the last one comes.

Elemental Combat Spells

Enhancement Spells

Restoration Spells

Shaman Trainer Tips for Leveling

Shamans pay for many totems, so spend on the ones you drop:

For the route, rotation and gear while you level, see our WoW Forever Shaman leveling guide.


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More WoW Forever Shaman Guides

These guides cover the rest of your Shaman, from talents to the class quests:

The same level-by-level lists exist for every class: Warrior abilities, Paladin abilities, Hunter abilities, Rogue abilities, Priest abilities, Mage abilities, Warlock abilities and Druid abilities.

WoW Forever Shaman Abilities FAQ

These are the questions players ask most about when Shamans learn their spells.

What level do Shamans get Windfury Weapon in WoW Forever?

Shamans learn Windfury Weapon at level 30 in WoW Forever from the class trainer.

What level do Shamans get Windfury Totem in WoW Forever?

Shamans learn Windfury Totem at level 32 in WoW Forever from the class trainer.

What level do Shamans get Ghost Wolf in WoW Forever?

Shamans learn Ghost Wolf at level 20 in WoW Forever from the class trainer. It is the Shaman travel form until you have a mount.

What level do Shamans get Chain Heal in WoW Forever?

Shamans learn Chain Heal at level 40 in WoW Forever from the class trainer.

What level do Shamans get Chain Lightning in WoW Forever?

Shamans learn Chain Lightning at level 32 in WoW Forever from the class trainer.

What level do Shamans get Reincarnation in WoW Forever?

Shamans learn Reincarnation at level 30 in WoW Forever from the class trainer.

What level do Shamans get Stormstrike in WoW Forever?

Stormstrike is an Enhancement talent, so the trainer never teaches it. With every point in Enhancement you can take it at level 25.

What level do Shamans get Call of the Elements in WoW Forever?

Shamans learn Call of the Elements at level 20 in WoW Forever from the class trainer. It is new in Forever and drops up to four totems set on your Totem Bar at once.

How often should a Shaman visit the class trainer in WoW Forever?

Every two levels. Between 1 and 60 a Shaman has something new to train on 30 levels: level 1, then every even level from 4 to 60, so a trip at 4, 6, 8 and so on never misses a rank.

What abilities are new for Shamans in WoW Forever?

Call of the Elements, Totemic Recall, Totemic Call, Call of the Ancestors and Call of the Spirits are new, come earlier than in Classic or no longer need a talent. The table in the changes section above says what moved for each one.

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