Login

Forgot password?

Sign up

Recover password

Contact us

Support working hours
Ready to help 24/7
Link copied to clipboard!
Table of Contents

WoW Forever Shaman Totem Quests Guide

Updated 30 Oct 2026 | Author: Dmitro | ~11 min

Every Shaman in WoW Forever earns four totems through class quests: the Earth Totem at level 4, the Fire Totem at 10, the Water Totem at 20 and the Air Totem at 30. Orc, Tauren and Troll Shamans run the same chains as in Classic, but the two new Shaman races do not: Dwarves get four brand-new quest lines through Dun Morogh, Loch Modan, the Wetlands and Westfall, and Windshaper Skyborne earn their first totems on Zephras Isle. Every Call of Fire now also rewards a new relic, the Totem of Charged Flames, and the short Call of Air opens the level 30 quest for Rage of the Storm. Below you will find every version step by step with the quest givers, the mobs to kill and maps of each stop, how totems work in Forever, and what is still missing from the beta data before launch on November 4.

WoW Forever Shaman Totem Quests at a Glance

Five races can play a Shaman in Forever. The Horde has Orcs, Tauren, Trolls and Windshaper Skyborne, and the Alliance has only Dwarves. All of them unlock the same four totems at the same levels, but each race starts its chain with a different quest giver, and the Dwarf and Skyborne quests are new to Forever.

Your class trainer points you to the right quest giver once you reach the level, so you can also pick up each chain from any Shaman trainer in your capital. The table shows where each version really starts and what the last step teaches you.

How Totems Work in WoW Forever

The totem items are tools, not gear. Every totem spell of an element lists its item as a requirement: Stoneskin Totem needs the Earth Totem in your bags, Searing Totem needs the Fire Totem, and so on. Each item is unique and binds when picked up, so you carry one of each for the whole game. Skipping a totem quest locks you out of every totem of that element, even the ones you can train.

Forever keeps that rule but changes how you use the totems once you have them. These are the changes that matter while you level:

  • Faster and longer. Every totem now costs a 1-second global cooldown, and the buff totems last 5 minutes instead of 2.
  • Totem bar. Call of the Elements at level 20 unlocks a bar where you preset one totem per element and drop all four with a single 3-second cast. Its mana cost is the sum of the four totems. Two more sets, Call of the Ancestors and Call of the Spirits, open at 30 and 40. You can also right-click a totem on the bar to remove it.
  • Picking totems back up. Totemic Recall at level 20 destroys your totems and refunds 25% of their mana.
  • Moving totems. Totemic Projection at level 22 teleports all your totems to a spot up to 30 yards away on a 1-minute cooldown.
  • Raid-wide buffs. Windfury Totem, Grace of Air Totem, Strength of Earth Totem and Flametongue Totem now reach the whole raid, not just your party.

One rule still holds: Windfury Totem and Grace of Air Totem share the Air slot, so one Shaman drops one or the other. Their buffs stack on the raid, but you need two Shamans to run both. Totem looks also differ by race in the beta files: Dwarf and Skyborne Shamans have their own totem models, while Orcs, Tauren and Trolls keep the familiar ones.

Every spell by level, the weapon imbues and the three specs are covered in our WoW Forever Shaman guide. If you plan to raid, our WoW Forever raid buffs guide shows which totems reach the whole raid and how they stack with Paladin blessings.

Call of Earth: Earth Totem Quest at Level 4

Call of Earth is the first class quest every Shaman gets, and all four versions follow the same three steps. You bring your trainer a small item from nearby mobs, drink the Earth Sapta at a sacred spot to see a hidden earth spirit, then defeat it and carry the Rough Quartz back. The reward is the Earth Totem and your first totem spell, Stoneskin Totem.

Every step stays inside your starting zone, so you can finish Call of Earth before you move on to the next town.

Orc and Troll: Canaga Earthcaller in Durotar

Orc and Troll Shamans start in the Valley of Trials in Durotar, and the Classic chain is unchanged in Forever.

  1. Talk to Canaga Earthcaller at 42.4, 69.0 and take Call of Earth.
  2. Kill Felstalker mobs north of the camp, around 44.2, 54.2, for 2 Felstalker Hoof.
  3. Turn them in to get the second Call of Earth step and the Earth Sapta. Follow the hidden path southwest to Spirit Rock, drink the sapta and defeat the Minor Manifestation of Earth at 44.0, 76.0.
  4. Bring the Rough Quartz back to Canaga to finish the last Call of Earth step.
Durotar map of the Orc and Troll Call of Earth quest in WoW Forever

Tauren: Seer Ravenfeather in Mulgore

Tauren Shamans run the same chain from Camp Narache in Mulgore, also unchanged from Classic.

  1. Talk to Seer Ravenfeather at 44.5, 76.5 and take Call of Earth.
  2. Kill Bristleback Shaman mobs east of the camp, around 63.2, 78.1, for 2 Ritual Salve.
  3. Take the second Call of Earth step, drink the Earth Sapta at the shrine east of the camp and defeat the Minor Manifestation of Earth at 53.8, 80.4.
  4. Bring the Rough Quartz back to the Seer for the last Call of Earth step.
Mulgore map of the Tauren Call of Earth quest in WoW Forever

Dwarf: Teo Hammerstorm in Dun Morogh

The Dwarf chain is new in Forever and starts at Anvilmar, the Dwarf starting area in Dun Morogh.

  1. Talk to the Shaman trainer Teo Hammerstorm at 28.7, 66.1 and take Call of Earth.
  2. Go to the Frostmane troll cave south of Anvilmar. Kill Frostmane Troll Whelp mobs around 26.4, 79.4 or Frostmane Novice mobs around 30.2, 81.0 for 2 Iceclaw Bear Pendant. The quest text calls them Frostmane Bear Pendants, but the item is the same.
  3. Take the second Call of Earth step, climb the hidden path north to the Spirit Stone, drink the Earth Sapta and defeat the Minor Manifestation of Earth at 24.8, 61.8.
  4. Bring the Rough Quartz back to Teo for the last Call of Earth step.
Dun Morogh map of the Dwarf Call of Earth quest in WoW Forever

If you skip it at level 4, the quest comes back to you at level 10. Eldrun Stormbreaker in Ironforge or Ingrid Dunwald in Kharanos hands out a Call of Earth quest that sends you back to Teo.

Windshaper Skyborne: Windshaper Boro on Zephras Isle

Horde Skyborne start on Zephras Isle, and their Call of Earth opens at level 3. Every step also gives 50 reputation with the Windshapers.

  1. Talk to the Shaman trainer Windshaper Boro at 42.8, 23.5 in Thendal Grove and take Call of Earth.
  2. Kill the Al'Aketh cultists at the standing stones east of Boro for 1 Signet of Akir. The Al'Aketh Convert mobs around 47.3, 20.1 are the easiest targets.
  3. Take the second Call of Earth step, drink the Earth Sapta at the Rise of Spirits and defeat the Minor Manifestation of Earth at 49.6, 24.0.
  4. Bring the Rough Quartz back to Boro for the last Call of Earth step.
Zephras Isle map of the Skyborne Call of Earth quest in WoW Forever

If you lose the sapta before you use it, your quest giver hands out a replacement through a short Earth Sapta quest.

Call of Fire: Fire Totem Quest at Level 10

Call of Fire is the first totem quest that takes you out of your starting zone. The Horde and Dwarf versions share a plan: carry the Torch of the Dormant Flame to a fire shrine, collect Fire Tar and a Reagent Pouch for the Fire Sapta, defeat a fire spirit for its Glowing Ember and relight the torch. The Skyborne version is a separate story on Zephras Isle with a timed run at the end.

Every version rewards the Fire Totem, Searing Totem and the new Totem of Charged Flames relic.

Horde: Kranal Fiss in The Barrens

Orc, Tauren and Troll Shamans run the Classic chain. Any Shaman trainer starts it: Searn Firewarder in Orgrimmar, Xanis Flameweaver in Thunder Bluff, Swart in Razor Hill or Narm Skychaser in Bloodhoof Village.

  1. Find Kranal Fiss on the hill north of the Crossroads in The Barrens, at 55.8, 20.0. He gives you the Torch of the Dormant Flame.
  2. Carry it to Telf Joolam at his shrine in southern Durotar, 38.5, 58.8, up the narrow path near the Barrens border (Call of Fire).
  3. Collect 1 Fire Tar from the Razormane quillboar in The Barrens: Razormane Water Seeker, Razormane Thornweaver, Razormane Geomancer or Razormane Mystic. Then get 1 Reagent Pouch from a Burning Blade Cultist in the Durotar cave around 52.5, 26.4 (Call of Fire).
  4. Telf turns both into the Fire Sapta. Drink it at the shrine, defeat the level 12 Minor Manifestation of Fire and use its Glowing Ember on the Brazier of the Dormant Flame at 38.9, 58.2 to get the Torch of the Eternal Flame (Call of Fire).
  5. Take the torch back to Kranal Fiss to finish the last Call of Fire step.

Expect a fair amount of walking between Durotar and The Barrens. Grab the Crossroads flight path while you are there.

Dwarf: Bruegs Kindleborn and Braldir Ashmantle

The Dwarf chain is new and runs through Dun Morogh and Loch Modan. It follows the Horde plan, but its middle steps are quest level 14, four levels above the level you get it.

  1. Take Call of Fire from Eldrun Stormbreaker in Ironforge or Ingrid Dunwald in Kharanos.
  2. Find Bruegs Kindleborn in the cave on the mountain above South Gate Outpost, far east in Dun Morogh, at 87.5, 43.6. He gives you the Torch of the Dormant Flame.
  3. Carry it to Braldir Ashmantle at the top of the new mountain path south of Thelsamar in Loch Modan, 32.1, 65.7 (Call of Fire).
  4. Get 1 Fire Tar from a Tunnel Rat Geomancer in the northern kobold caves, around 35.6, 23.6, and 1 Reagent Pouch from a Stonesplinter Seer in the southern hills, around 36.1, 81.6 (Call of Fire).
  5. Drink the Fire Sapta, defeat the Minor Manifestation of Fire and use its Glowing Ember on the brazier next to Braldir at 31.9, 64.5 (Call of Fire).
  6. Take the Torch of the Eternal Flame back to Bruegs for the last Call of Fire step.

Beta players found the Dwarf version much harder than the Horde one: the kobolds and troggs are several levels above you, and some brought a friend for the drops. Heal up before you drop down into Bruegs' cave, because the fall damage can kill a low-health character.

Windshaper Skyborne: Olariaan Swiftburn on Zephras Isle

The Skyborne chain is new and never leaves Zephras Isle. It has no Fire Sapta step; you fight two named enemies instead. Every step gives 25 reputation with the Windshapers.

  1. Take Call of Fire from Sessaria Skystride in Valanaar or Aarnor Galestrike in Shen'dar, and carry the torch to Olariaan Swiftburn at the Shrine of Flames in the Gustberry Lowlands, 51.2, 86.0.
  2. Kill Skypriest Faladiel at 64.5, 64.0 and loot Faladiel's Heart (Call of Fire).
  3. Summon Kuramaa at the stump in the Shen'dar Highlands, 42.8, 69.2, and loot Kuramaa's Mask (Call of Fire). Only fire damage hurts the spirit, so open with Flame Shock instead of Lightning Bolt.
  4. Back at Olariaan, the ritual calls level 12 fire elementals. Wait until they reach the offering before you use the quest item, then carry the Torch of Eternal Flame to the Brazier of Eternal Flame in Valanaar, 58.4, 78.8, before the 4 to 5 minute timer ends (Call of Fire). Turn in to Sessaria.
Zephras Isle map of the Skyborne Call of Fire quest in WoW Forever

Learn the route to Valanaar before you start the ritual and avoid pulling anything on the way. The prayer step gives you a run speed buff that helps on the timer. If you have already left the island, a short Call of Fire quest sends you back on the skycutter from Skywatcher Plateau in Mulgore.

Totem of Charged Flames: the New Fire Relic

Every Call of Fire now ends with an extra reward, the Totem of Charged Flames. It is a Shaman relic that goes into the relic slot and reduces the mana cost of Flame Shock and Lightning Bolt by 5 mana. At level 10 that is a real saving on your two main spells, so equip it as soon as you get it.

Skyborne can get the same relic earlier from the Zephras Isle quest Meddlesome Mages at level 4.

Call of Water: Water Totem Quest at Level 20

Call of Water is the longest class quest a Shaman does before level 30. Both versions send you across several zones to fill three waterskins at sacred waters, then use the Water Sapta to purify a corrupted water spirit. The reward is the Water Totem and Healing Stream Totem, plus 2,750 experience for the last step.

Plan for one to two hours of travel. Players in the beta described the Dwarf route as about two hours of running, and the Horde route as "one of the most travel-intensive" quests in the game.

Horde: Islen Waterseer and Brine

Orc, Tauren and Troll Shamans run the Classic chain, unchanged in Forever. Pick it up from your Shaman trainer in Orgrimmar, Thunder Bluff, Razor Hill or Bloodhoof Village.

  1. Find Islen Waterseer in her hut on the coast of The Barrens south of Ratchet, at 65.8, 43.8.
  2. She sends you to Brine in the southern Barrens near the pass to Thousand Needles, at 43.4, 77.4 (Call of Water).
  3. Fill the three waterskins Brine gives you:
  4. Bring the Vial of Purest Water back to Islen. She gives you the Water Sapta (Call of Water).
  5. Travel to Silverpine Forest. Kill the Corrupt Minor Manifestation of Water at 38.4, 44.5 for its Corrupt Manifestation's Bracers, then place them with the Remaining Drops of Purest Water on the Brazier of Everfount next to it (Call of Water).
  6. Talk to the purified Minor Manifestation of Water (Call of Water) and take the Shard of Water back to Islen for the last Call of Water step.

Dwarf: Norric Lochthane and Hervdana Saegrund

The Dwarf chain is new in Forever and has nine quests across five zones. Eldrun Stormbreaker in Ironforge starts it with Call of Water.

  1. Find Norric Lochthane on the northwest shore of Loch Modan, at 41.8, 19.0.
  2. He sends you to Hervdana Saegrund in the cave under the southern falls of the Wetlands, at 65.7, 76.5 (Call of Water).
  3. Fill her three waterskins:
  4. Bring the Vial of Purest Water back to Norric for the Water Sapta (Call of Water).
  5. Go to Stendel's Pond near Moonbrook in Westfall. Kill the Corrupt Minor Manifestation of Water around 45.8, 59.4 and use its Corrupt Manifestation's Bracers with the Remaining Drops of Purest Water on the Forgotten Shrine at 45.5, 60.0 (Call of Water).
  6. Talk to the purified Minor Manifestation of Water (Call of Water) and take the Shard of Water back to Norric for the last Call of Water step.

One beta player counted the trips: "you run from Loch to wetlands to loch to wetlands to red ridge to wetlands to ashenvale to wetlands to loch to westfall to loch to wetlands." Learn the Menethil Harbor, Lakeshire, Auberdine and Sentinel Hill flight paths on your way through, and the later legs get much shorter.

If you would rather spend that time on dungeons than on travel, our WoW Forever Leveling service takes your Shaman to the level you need with the class quests done on the way.

Windshaper Skyborne: Not in the Beta Data Yet

The beta files have no Call of Water for Skyborne Shamans. The Horde chain above is flagged for Orc, Tauren and Troll only, and no Zephras Isle version has been found. The beta was capped at level 30, so this step was never tested. We will add the Skyborne route once it shows up after launch.

Call of Air: Air Totem Quest at Level 30

Call of Air is the shortest totem quest: one step, no mobs. Your trainer sends you to a single quest giver, who hands over the Air Totem on the spot. It teaches no spell, because your Air totems such as Grace of Air Totem and Windfury Totem come from the trainer. What makes it matter in Forever is what comes next.

Version Start Go To Experience
Orc, Tauren and Troll Searn Firewarder in Orgrimmar (Call of Air) or Xanis Flameweaver in Thunder Bluff (Call of Air) Prate Cloudseer in Thousand Needles, 53.6, 42.6 2,450
Dwarf Eldrun Stormbreaker in Ironforge (Call of Air) Veyric Thunderhame in Arathi Highlands, 59.8, 27.5 2,450
Windshaper Skyborne Not in the beta data yet (Call of Air) Prate Cloudseer, per the quest text 2,750 and 35 silver

The Horde quest is the Classic one. The Dwarf and Skyborne versions are new, and the Skyborne quest is level 35, though you can take it at 30. The Dwarf quest text calls its contact Veyric Thundervein, but the NPC in Arathi is named Veyric Thunderhame.

Rage of the Storm: the Weapon Quest After Call of Air

The quest giver at the end of Call of Air starts a new chain for a Shaman weapon. You kill Charlga Razorflank in Razorfen Kraul, farm 20 Twisted Totems in Dustwallow Marsh, Desolace, Swamp of Sorrows and the Badlands, survive the elite Heed My Call event in Thousand Needles, and pick one of three weapons from Bath'rah the Windwatcher in Alterac Mountains:

You also get the Elementalist's Guard shield whichever weapon you pick. The chain is built for a group of Shamans at level 30 to 35. Every step, the best farming spots for each totem and the elite fight are in our WoW Forever Shaman weapon quest guide.

Tips for Shaman Totem Quests

Most of the time in these quests goes into travel and into fighting other Shamans for the same mobs. A few habits from the beta cut both down.

  • Do Earth and Fire right away, Water when you can travel fast. Stoneskin and Searing Totem help from the first pull. Healing Stream Totem is weak at 20, so you lose little by doing Call of Water a few levels later, but have it before you start the level 30 weapon chain.
  • Do Call of Water in Ghost Wolf. Ghost Wolf unlocks at 20, the same level as the quest. Two points in Improved Ghost Wolf make it instant, which saves a lot of time on a chain that crosses five zones.
  • Learn the flight paths on the way. Horde players should pick up the Crossroads, Ratchet, Splintertree Post and The Sepulcher in Silverpine. Dwarves need Menethil Harbor, Lakeshire, Auberdine and Sentinel Hill. Every new flight path turns a later leg of Call of Water into a short flight.
  • Tag with Flame Shock. At launch dozens of Shamans will want the same Felstalkers, Razormane and Frostmane mobs. Flame Shock is instant, so it tags a mob before anyone else can.
  • Equip the fire relic. Put the Totem of Charged Flames in your relic slot as soon as Call of Fire ends. Five mana off every Lightning Bolt adds up over a whole level.
  • Never destroy a totem item. Each one is unique and binds on pickup, and every totem spell of its element needs it in your bags.
  • Dwarf Call of Fire: bring a friend. The kobolds and troggs in Loch Modan are several levels above you at 10, and the cave drops near Bruegs Kindleborn deal heavy fall damage.
  • Skyborne Call of Fire: prepare for the ritual. Drop Stoneskin Totem before the level 12 fire elementals arrive, and learn the path to Valanaar before you pick up the torch so the timer does not run out.
  • Recall your totems before you move on. Totemic Recall refunds 25% of their mana, so you are not leaving mana behind at every camp.

What We Don't Know Yet

Everything in this guide comes from the Forever beta, which stopped at level 30, so a few pieces of the later quests are still missing. These are the gaps we will close after launch on November 4:

  • Skyborne Call of Water. No version is in the beta files yet, so it is not clear whether Windshapers run the Horde chain from Islen Waterseer or get their own.
  • Skyborne Call of Air. The quest exists at level 35, but its start and end NPCs are not in the data. Its text only names Prate Cloudseer.
  • Drop rates. The Signet of Akir, Fire Tar and Reagent Pouch drops have too few beta kills to give a reliable rate.
  • Final numbers. Quest levels, experience and the Totem of Charged Flames can still change in the launch build.

More WoW Forever Shaman Guides

These guides pick up where the totem quests leave off, from your spells and talents to the level 30 weapon.

WoW Forever Shaman Totem Quests FAQ

These are the questions players ask most about the totem quests and the totems themselves.

Are the Shaman totem quests required in WoW Forever?

Yes, in practice. Every totem spell needs the matching totem item in your bags, so without the Earth Totem you cannot cast any Earth totem, even one you trained.

At what level do you get each totem?

The Earth Totem at 4, the Fire Totem at 10, the Water Totem at 20 and the Air Totem at 30. The Skyborne Call of Earth opens one level earlier, at 3.

Are the Dwarf totem quests different from the Horde ones?

Yes. All four Dwarf quests are new in Forever and run through Dun Morogh, Loch Modan, the Wetlands, Redridge, Ashenvale, Westfall and Arathi. They follow the same pattern as the Horde chains, but the Dwarf Call of Fire is four levels harder than the level you get it.

Where do Skyborne Shamans get their totems?

Windshaper Skyborne earn the Earth Totem and Fire Totem on Zephras Isle. Their Call of Air is a new level 35 quest, and their Call of Water is not in the beta data yet.

How long does Call of Water take?

Plan for one to two hours. Both versions cross several zones, so learn the flight paths on the way and use Ghost Wolf.

Do Shaman totems look different by race?

Yes, per the beta files. Dwarf and Skyborne Shamans have their own totem models, while Orcs, Tauren and Trolls keep the classic designs.

Can one Shaman drop Windfury Totem and Grace of Air Totem at the same time?

No. Windfury Totem and Grace of Air Totem are both Air totems, so one Shaman holds one of them. Their buffs stack, so a raid with two Shamans can run both.

Does Call of Air start the Rage of the Storm quest?

Yes. The NPC at the end of Call of Air starts the level 30 chain that ends with Rage of the Storm, Lightning's Grasp or Tidebringer's Claw.

Can Alliance players other than Dwarves be Shamans?

Not at launch. Dwarves are the only Alliance Shamans, and Alliance Skyborne can be Mages instead. Blizzard has said more race and class combinations are planned for future updates.

Table of Contents