Camping is the system that turns WoW Forever's open world into a string of rest stops. Any character can light a campfire from level 5, other players can add one profession object each to it, and everyone who sits down for a minute walks away with an hour of buffs: Strength from a Sharpening Wheel, 2% critical strike from a Camp Chair, Rested experience from a Camp Tent. Nobody has to be in your group, and nobody pays anything to use a camp someone else built.
It is not a profession with its own skill bar. Camping rides on top of the professions you already have: Cooking decides how big a fire you can build, and every other profession has three objects of its own, learned at 20, 140 and 300 skill. Below you will find how to unlock it, how a campsite works, every object and buff by profession, which buffs clash with class buffs, the Legacy perks that improve it and the habits that make it pay off while leveling.
Camping opens at level 5. Shortly after you leave your starting area, an NPC in front of a tent and a campfire offers the quest The Great Outdoors. All it asks is that you sit at the fire in front of the quest giver.
The follow-up sends you to the nearest town to train Cooking, because Cooking is what builds a campfire. A Basic Campfire Kit needs only 1 Cooking skill, one Simple Wood and Flint and Tinder, and the Cooking trainer sells both.
At the same time you get a Camping 101 quest for every profession you have trained. Hand it in to that profession's trainer and you learn its first camp object. If you pick up a profession later, the quest is waiting for you then.
A campsite is a campfire plus the objects players add to it. The fire itself gives nothing but a place to cook; the buffs come from the objects, so a camp is only as good as the professions of the people who stopped by.
To collect the buffs you sit down near the fire. After about a minute of resting you gain the full set of camp benefits for one hour. Sitting in a chair, lying down, sleeping and the kneel emote all count, and since the September 24 beta build you can craft, buff others and cast while you wait without losing the timer.
The rules are short, and most of them exist so that one player cannot do everything alone.
Your Cooking skill decides how many objects a camp can hold. A bigger fire matters most in busy areas, where five or ten players can each add something.
| Campfire | Cooking skill | Reagent | Camp objects it holds |
|---|---|---|---|
| Basic Campfire Kit | 1 | Simple Wood | 3 |
| Journeyman Campfire Kit | 90 | Star Wood | 5 |
| Expert Campfire Kit | 200 | Thick Logs | 10 |
Cooks also get two camp objects of their own. Cookie's Feast at 140 skill lays out Stamina food for the whole camp, and the Iron Oven at 300 skill is required for the most advanced Cooking recipes.
Every profession has a ladder of three objects. The tier 1 object gives the buff, and for most professions the tier 2 and tier 3 objects keep that same buff and add a service on top, so you never need to carry two tiers of one profession. The table lists what each one gives the camp.
| Profession | Tier 1 (skill 20) | Tier 2 (skill 140) | Tier 3 (skill 300) | Camp buff |
|---|---|---|---|---|
| Alchemy | Mana Well | Fermenter: creates certain reagents | Alchemy Laboratory: recipes that need a lab | Mana regeneration |
| Blacksmithing | Sharpening Wheel | Anvil: a usable anvil | Master Forge: recipes that need a forge | Strength |
| Enchanting | Enchanted Lute | Arcane Salvager: more efficient Disenchanting | Arcane Forge: recipes that need it | Armor, all stats and resistances |
| Engineering | Reagent Bot: buy reagents | Repair Bot: reagents and repairs | Anarchist's Workbench: recipes that need it | No buff, services only |
| Herbalism | Incense Candle | Greenhouse: grows herbs from seeds | Seed Hybridizer: multiplies or combines seeds | Intellect |
| Leatherworking | Camp Tent | Tanning Rack: creates certain reagents | Sewing Machine: recipes that need it | Rested experience up to 5% of a level |
| Mining | Lodestone | Rock Garden: spawns a common mining node | Molten Foundry: recipes that need it | Melee Attack Power |
| Skinning | Camp Chair | Field Guide: grants Track Beasts | Trapper's Workbench: holds one trap | 2% critical strike |
| Tailoring | Faction Banner | Spinning Wheel: creates certain reagents | Loom: recipes that need it | Spirit |
| First Aid | First Aid Kit | Toxin Study: healing potions and antivenom | Plague Doctor's Laboratory: healing potions and poultices | Stamina (tier 1) |
| Fishing | Fish Bowl | Fishing Rack: uncommon fish for 1 hour | Fishing Hut: rare fish for 1 hour | 8% increased stats |
The tier 1 objects are cheap on purpose. A Mana Well is one Peacebloom and one Empty Vial, a Sharpening Wheel is one Rough Stone and one Copper Bar, and a Camp Tent is five Light Leather. For the rest of what each profession crafts, see our WoW Forever professions guide.
Most camp buffs are camp versions of class buffs, and the two do not stack. A Mana Well does nothing for someone who already has Blessing of Wisdom, and a Fish Bowl is wasted on a player with Blessing of Kings. This is what decides which object you should bring when the camp is shared with a group.
The Camp Tent is the exception. Rested experience has no class equivalent, which is why it is the object everybody wants while leveling.
A higher tier replaces the lower one. You can place an Anvil right over a Sharpening Wheel, and the camp keeps the Strength buff while gaining a usable anvil. Tier 3 objects add a crafting station that some advanced recipes require, which lets crafters make those items out in the world instead of in a capital city.
Not every tier 2 recipe comes from a trainer. Many are Blueprints that drop from dungeon bosses: the Greenhouse blueprint, for example, drops from Shadetooth in Excavation Site: Wetlands. Running dungeons at the right level is the usual way to pick them up.
Three perks in the Legacy trees touch camping. Our WoW Forever Legacy Points guide covers the trees and how many points one character can spend.
| Perk | Ranks | Effect on camping |
|---|---|---|
| Field Guide | 3 | Reduces your cooldown on adding camp objects by 8% per rank |
| Permanence | 2 | The benefits you gain from resting at a camp last 50% longer |
| Reagent Economy | 1 | Announced as making tier 1 camp objects free to craft; as of the October 15 build its tooltip only mentions class reagents |
Camping pays off most during the climb to 60, and a few habits make the difference.
If you would rather skip the skill grind behind the tier 2 and tier 3 objects, our WoW Forever profession leveling takes a profession to 300 for you.
These are the questions players ask most about camping.
At level 5, through the quest The Great Outdoors near your first town. It sends you to the Cooking trainer, where you learn to build a Basic Campfire.
No. Anyone who sits at the fire for about a minute gets the buffs from every object placed there.
One hour. The Permanence Legacy perk makes them last 50% longer.
One per camp. All camp objects share a one-hour cooldown, and a camp holds 3, 5 or 10 objects depending on the size of the fire.
You can buy and trade the objects, but placing one needs the profession skill it requires. Using the buff needs no skill at all.
No. Each camp buff is mutually exclusive with a class buff, such as the Incense Candle with Arcane Intellect or the Fish Bowl with Blessing of Kings.
Camping ties into professions and the Legacy system, and these guides cover the rest of that picture.