Enchants in WoW Forever look familiar at first glance, but the list behind them has changed a lot. The old health and mana enchants now give Stamina and Intellect, necklaces and off-hands can be enchanted for the first time, and about forty new formulas are sold for Merchant's Favor at the two supply factions. On top of that, several classic raid formulas will not drop at launch, because Molten Core and Ahn'Qiraj are not part of the first raid lineup on December 9.
This guide shows which enchant to put on every gear slot for tanks, melee, hunters, casters and healers, what to use while leveling and what to buy once you reach 60. You will also find every new Forever enchant, where each formula drops or is sold, the materials each one needs, and the stat changes that decide which enchant is worth it. Everything is checked against the beta data of late October 2026, before the November 4 launch.
The biggest change is quiet: the enchants that used to add flat health or mana now add Stamina or Intellect, and every one of them was renamed. Enchant Bracer - Inferior Stamina replaced Enchant Bracer - Minor Health, Enchant Chest - Minor Intellect replaced Enchant Chest - Minor Mana, and the same goes up to Enchant Chest - Major Stamina and Enchant Chest - Major Intellect at the top. A plain stat bonus now works with talents and buffs that scale Stamina and Intellect, which a flat health or mana bonus never did.
Many low and mid-level stat enchants were also made stronger. The Minor bracer, boot, shield and cloak stat enchants, such as Enchant Bracer - Minor Stamina, Enchant Bracer - Minor Agility and Enchant Cloak - Minor Agility, now give three times their old value, Enchant Gloves - Agility and Enchant Gloves - Strength went from +5 to +7, and Enchant Gloves - Greater Agility and Enchant Gloves - Greater Strength now give +10. Two new slots joined the list: necklaces get five enchants of their own, and off-hands can take Enchant Off-Hand - Superior Intellect, Enchant Off-Hand - Excellent Spirit or Enchant Off-Hand - Wisdom.
A few enchants got worse. Enchant Boots - Minor Speed now gives 4% movement speed instead of 8%, and the cloak armor enchants, from Enchant Cloak - Minor Protection to Enchant Cloak - Superior Defense, show 0 armor in the current beta tooltips. Until that is fixed, treat cloak armor enchants as empty and pick Agility, resistance or a utility enchant instead.
The itemization changes in WoW Forever decide which enchant gives the most for your class, so it is worth knowing them before you spend materials:
How much Hit you actually need is a separate question, and we answer it for every class in our WoW Forever hit cap guide.
The table below gives the best enchant you can get at 60 for each slot, a cheaper alternative that does most of the job, and who it is for. "Best" here means best available at launch: formulas that only drop in Molten Core or Ahn'Qiraj are listed separately further down, because those raids are not in the game yet.
Head, legs and shoulders cannot be enchanted with Enchanting. They take items from quests and reputations instead, which we cover in their own section below.
Your enchants should follow the gear you actually wear. For the order in which pre-raid and tier pieces come in, read our WoW Forever gearing and progression guide.
Tier set bonuses can also shift your stat priorities, for example toward spell crit or mana. Each class set is broken down in our WoW Forever tier sets overview.
About forty new Enchanting formulas exist in WoW Forever. Some are items rather than enchants: staves, off-hands, wands, class relics and trinkets. The enchants themselves fill gaps in the old list, such as an Agility line for bracers, Strength for two-handers, and the first necklace enchants in any Classic version. The table lists every new enchant with the skill its formula needs.
| Enchant | Effect | Formula Skill |
|---|---|---|
| Enchant Weapon - Insight | Chance on spell cast to raise Spirit by 100% for 10 sec | 140 |
| Enchant Weapon - Recovery | Heals 5% of max health when your attack is dodged or parried, once per 10 sec | 140 |
| Enchant Weapon - Revelation | After a direct spell fails to crit, chance to give the next one 100% more crit chance | 140 |
| Enchant 2H Weapon - Lesser Agility | +15 Agility | 210 |
| Enchant 2H Weapon - Lesser Strength | +15 Strength | 220 |
| Enchant 2H Weapon - Strength | +25 Strength | 290 |
| Enchant 2H Weapon - Mighty Spell Power | Up to +55 spell damage and healing | 300 |
| Enchant 2H Weapon - Mighty Healing Power | Up to +100 healing and +34 spell damage | 300 |
| Enchant Necklace - Strength | +5 Strength | 210 |
| Enchant Necklace - Agility | +5 Agility | 210 |
| Enchant Necklace - Spell Power | Up to +6 spell damage and healing | 210 |
| Enchant Necklace - Healing Power | Up to +11 healing and +4 spell damage | 210 |
| Enchant Necklace - Deflection | +5 defense skill | 210 |
| Enchant Chest - Absorption | 25% chance per hit to absorb 50 damage, once per 5 sec | 220 |
| Enchant Bracer - Minor Intellect | +3 Intellect | 70 |
| Enchant Bracer - Minor Healing Power | Up to +8 healing and +3 spell damage | 90 |
| Enchant Bracer - Lesser Agility | +4 Agility | 140 |
| Enchant Bracer - Agility | +5 Agility | 190 |
| Enchant Bracer - Lesser Healing Power | Up to +16 healing and +6 spell damage | 205 |
| Enchant Bracer - Greater Agility | +7 Agility | 240 |
| Enchant Bracer - Superior Agility | +9 Agility | 295 |
| Enchant Bracer - Superior Intellect | +9 Intellect | 300 |
| Enchant Bracer - Superior Deflection | +4 defense skill on the spell, +6 on the formula tooltip | 300 |
| Enchant Gloves - Superior Strength | +15 Strength | 300 |
| Enchant Gloves - Natural Power | Up to +20 Nature damage | 300 |
| Enchant Gloves - Lotus Claw | Small chance to find Death Lotus when you gather any herb in Mount Hyjal | 295 |
| Enchant Gloves - Advanced Skinning | +10 Skinning skill | 250 |
The three new weapon procs are the most interesting enchants in Forever, and all three are cheap to get: the formulas need only 140 skill, cost 45 Merchant's Favor and have no reputation requirement.
Necklaces could not be enchanted in any version of Classic before Forever. All five formulas need 210 skill and cost 120 Merchant's Favor at Friendly reputation, and the enchant itself needs a Runed Truesilver Rod in your bags. The materials are the expensive part: Greater Nether Essence, Large Radiant Shard and Dream Dust, plus Sulfuric Acid, Bauxite, Pyrite or dyes depending on the version.
Formulas in Forever come from five places: trainers, the two supply factions, classic reputation vendors, dungeon and world drops, and raid drops. Every formula listed here is Bind on Pickup unless it drops from a mob, so buy vendor formulas on the character who will cast them.
Most new formulas are sold by Alynsia at the Azeroth Commerce Authority camp in Three Corners, Redridge Mountains, for the Alliance, and by Beneris at the Durotar Supply and Logistics camp next to the Crossroads in The Barrens for the Horde. You pay in Merchant's Favor, earned by filling Waylaid crates, and the price tier tells you the reputation you need:
| Price | Reputation Needed | Enchants in This Tier |
|---|---|---|
| 45 Merchant's Favor | None | Enchant Weapon - Insight, Enchant Weapon - Recovery, Enchant Weapon - Revelation |
| 120 Merchant's Favor | Friendly | Enchant Necklace - Strength, Enchant Necklace - Agility, Enchant Necklace - Spell Power, Enchant Necklace - Healing Power, Enchant Necklace - Deflection, Enchant Chest - Absorption |
| 240 Merchant's Favor | Honored | Enchant 2H Weapon - Spellblasting, Enchant 2H Weapon - Mighty Spell Power, Enchant 2H Weapon - Mighty Healing Power, Enchant Bracer - Greater Spellpower, Enchant Bracer - Superior Intellect, Enchant Bracer - Superior Deflection, Enchant Cloak - Agility, Enchant Gloves - Arcane Power, Enchant Gloves - Holy Power, Enchant Gloves - Natural Power, Enchant Gloves - Superior Strength, Enchant Off-Hand - Wisdom |
The same vendors sell the Enchanting certification for 1,000 Merchant's Favor, which unlocks the title "the Enchanter" for your whole account. Every recipe list and the fastest way to Honored are in our WoW Forever Azeroth Commerce Authority reputation guide.
Several of the best weapon enchants still come from the classic level 60 reputations, and they all need a fair amount of grinding before the vendor will sell:
The rest of the classic formulas drop from mobs, which also means they can be traded and bought on the auction house. These are the drops worth hunting for:
Some formulas exist in the Forever data but have no vendor or drop listed yet, so they are most likely world or dungeon drops that nobody has looted on the beta. This list includes Formula: Enchant 2H Weapon - Lesser Agility, Formula: Enchant 2H Weapon - Lesser Strength, Formula: Enchant 2H Weapon - Strength, Formula: Enchant Bracer - Agility, Formula: Enchant Bracer - Greater Agility, Formula: Enchant Bracer - Superior Agility, Formula: Enchant Off Hand - Superior Intellect, Formula: Enchant Off Hand - Excellent Spirit and Formula: Enchant Weapon - Grand Sorcerer, as well as the shield enchants Enchant Shield - Excellent Stamina and Enchant Shield - Critical Strike. Expect them on the auction house after launch rather than at a vendor.
Some of the strongest classic enchants come from raids that are not in the December 9 lineup. Formula: Enchant Weapon - Spell Power and Formula: Enchant Weapon - Healing Power drop in Molten Core, while Formula: Enchant Gloves - Superior Agility, Formula: Enchant Gloves - Threat, Formula: Enchant Gloves - Fire Power, Formula: Enchant Gloves - Frost Power and Formula: Enchant Gloves - Shadow Power come from the Ahn'Qiraj raids. None of these raids has a date in Forever yet, so plan your character around the vendor enchants for now.
The new raids may well bring their own formulas: Barrow Deeps, Hyjal Summit and Onyxia's Lair loot has not been fully datamined yet. We will add any new enchant from them as soon as it shows up.
Enchanters cannot enchant head, leg or shoulder slots. These slots take items you earn or buy instead, and the Forever data already contains the classic ones:
Treat these as "per beta data": the items exist, but nobody has been able to test the level 60 quests on the beta yet.
Enchants on leveling gear are only worth it if they are cheap and the item will stay with you for a few levels. These are the ones that give the most for the materials:
Leave Enchant Weapon - Crusader, the chest stat enchants and anything with Large Brilliant Shard for gear you will keep at 60.
Gold prices will settle only after launch, so the table shows what each key enchant consumes instead. Use it to compare enchants on your realm: the shards and essences are what make an enchant expensive, while Dust-only enchants stay cheap.
Enchanting can be leveled to 300 to make all of these yourself, and the full route with trainers and every material is in our WoW Forever Enchanting guide. If you would rather skip the grind, our WoW Forever professions service levels it for you.
A few details are easy to miss when you plan enchants for Forever:
Choosing Enchanting as a profession in the first place is a separate decision, and we compare it with every other option in our best professions in WoW Forever guide.
These guides cover the profession, the gear and the stats that your enchants build on.
These are the questions players ask most about enchants in WoW Forever.
For most melee, Enchant Weapon - Crusader. Agility users can take Enchant Weapon - Agility, casters Enchant Weapon - Mighty Intellect or Enchant 2H Weapon - Spellblasting on a staff, and healers Enchant Weapon - Mighty Spirit or Enchant 2H Weapon - Mighty Healing Power. The spell power and healing weapon formulas drop in Molten Core, which is not in Forever at launch.
No ring enchant appears in the Forever Enchanting data as of the late October beta. Rings, head, legs and shoulders cannot be enchanted with the profession. Head and legs take Arcanums, and shoulders take signets if Zul'Gurub comes back.
Not in the beta data. To enchant someone else's gear, they put the item in the bottom slot of the trade window, marked Will not be traded, and you cast the enchant on it from your side of the trade.
From Alynsia in Three Corners for the Alliance or Beneris near the Crossroads for the Horde. Each costs 120 Merchant's Favor, needs Friendly reputation and 210 Enchanting, and the enchant itself needs a Runed Truesilver Rod.
Enchant Weapon - Crusader is stronger, but its formula needs 300 skill and the enchant costs Large Brilliant Shard and Righteous Orb. Enchant Weapon - Recovery needs only 140 skill and mid-level materials, so it is the practical choice until your weapon stops changing every few levels.
No. Every enchant on this page can be applied by any Enchanter with the formula, so you only need to bring the materials and usually a tip. Only the formulas themselves are Bind on Pickup.