The most fun class in WoW Forever is the one you will still want to log into after a hundred hours, and Forever has changed the answer for almost every class. Hunter is still the easiest start and sits in the top tier of creators' fun rankings, Shamans drop all their totems with one button, Paladins finally have an attack to press, and Warlocks got the deepest rework of all. Warrior remains the hardest class to learn and one of the most wanted at level 60. Whether you start on launch day, November 4, or join later, the right pick early on saves you a reroll.
Below you will find a quick way to choose, all nine classes ranked from easiest to hardest, the classes players find the most fun, the best picks for busy players, the chores each class brings, the best class for each role and the tips that save you a reroll. Power rankings for level 60 live in our WoW Forever tier list; this page is about which class suits you.
No class is a trap in Forever. The gap between the fastest and the slowest class is a few days of play, not whether you reach 60. What decides whether you keep a main is how its everyday routine feels, so answer four questions before you look at any ranking:
The table sums up all nine classes on those points. Difficulty means how hard the class is to play well as a new player, not how hard it is to master.
| Class | Roles | Difficulty | Downtime While Leveling | Daily Chores | Best For |
|---|---|---|---|---|---|
| Hunter | Ranged DPS, melee DPS as Survival | Easiest | Very low | Ammunition and pet food | A first character, solo play and world PvP |
| Warlock | Ranged DPS | Easy | Very low | Soul Shards and resummoning demons | Solo leveling and caster damage |
| Paladin | Tank, healer, melee DPS | Easy | Very low | Blessings for the group | Safe leveling and tanking dungeons |
| Priest | Healer, ranged DPS | Easy to level, demanding to heal | Very low | Group buffs and their reagents at 60 | Healing groups and PvP |
| Mage | Ranged DPS | Medium | Medium, you drink often | Conjured water for the group | Crowd control, portals and AoE pulls |
| Shaman | Healer, melee DPS, ranged DPS, dungeon tank build | Medium | High before level 30 | Totems and weapon imbues | Raid utility and flexible roles |
| Rogue | Melee DPS | Medium to hard | Medium | Poisons | Stealth, duels and single-target damage |
| Druid | Tank, healer, melee DPS, ranged DPS | Hard | Low from level 20 | A gear set for each role | Every role on one character |
| Warrior | Tank, melee DPS | Hardest | Medium | No reagents, but the hungriest for gear | Raid tanking and top melee damage |
What each class gained and lost compared with 2004 is listed class by class in our WoW Forever class changes overview.
Easy here means forgiving: how often a mistake kills you, how many buttons you need and how long the class takes to play well. The order is for a new player leveling solo. A veteran will find some classes easier at 60 than this list suggests, and Forever changed something in every one of them.
Creators who ranked the classes agree on the top and the bottom more than on the middle. In one star ranking for leveling, downtime, difficulty and time needed, hammerdance picked Hunter as the easiest class overall, then Paladin, then Priest, and named Warrior, Druid and Warlock as the hardest to master. The stars are closer than they look: even the widest gap in time needed means "maybe like a 10% maybe a 20% difference", in hammerdance's words.
Speed is a separate question from difficulty: how fast each class gets to 60, and how often it stops to rest on the way, is rated in our WoW Forever best leveling class ranking.
Inside one class the specs can sit at opposite ends. Sky of The Comeback Kids ranked every spec from easiest to hardest, and both ends of that list match what players reported from the beta:
The old hard part of Retribution, seal twisting, now comes from the Unsealed Wrath talent, which replaced Twist of Light in a late October hotfix. It stores your Seal and releases it when you switch, so the twisting happens on its own. That is why hammerdance gives Paladin top marks for ease of play and names it, together with Rogue, as the easiest damage dealer at level 60.
Fun is personal, but the same classes keep coming up. In a most fun tier list, hammerdance put Hunter, Rogue and Shaman in S tier, every other class in A and only Priest in B, and the comments under every class ranking show the same pattern: players stay with a class for how it feels in the moment, not for its numbers.
Each class has a high point that keeps players and a stretch that makes some quit. The table pairs them:
| Class | What Makes It Fun | What Can Spoil It |
|---|---|---|
| Hunter | Kiting mobs above your level, collecting pets, and three playstyles including melee Survival and pet-free Lone Wolf | Trips for ammunition and a ranged raid rotation some players find dull |
| Rogue | Stealth openers, duels, a Sap that no longer breaks Stealth and new Mutilate builds | A slow start and no AoE in dungeons until Blade Flurry |
| Shaman | Big Stormstrike and Windfury Weapon hits, Ghost Wolf for travel and a new class weapon quest | The busiest toolbox in the game, and rough leveling as Restoration or Elemental |
| Druid | Every role, Travel Form at 30 and weapon upgrades that now count in Cat and Bear Form | Levels 1 to 20, the slowest start of any class |
| Mage | Polymorph and Frost Nova control, portals and the new Frostfire Bolt | Drinking after every few pulls |
| Paladin | An attack to press at last with Holy Strike, Consecration for every Paladin and leveling that almost never kills you | Low mobility in PvP and many buttons that buff others instead of hitting |
| Warlock | A demon that tanks, Fear, damage over time spells that now crit and a mount of your own with Summon Felsteed from a class quest at 40 | Soul Shards and resummoning demons after every death |
| Warrior | Cleaving packs with Whirlwind once geared, and the best feeling of a weapon upgrade in the game | The most painful early levels and few safety nets |
| Priest | Saving a group at the last second, the Shadowform talent from level 40 and strong PvP | Wand leveling that many players find dull |
hammerdance calls Hunters the "kings of world PvP" and rates their leveling "literally top tier": you can kite mobs above your level with almost no downtime. Forever adds a unique ability to every pet family, a pet-free Marksmanship build and a melee Survival tree, so one class plays three different ways.
Rogue is the fantasy Sour Mouse enjoyed most on the beta. hammerdance puts it in S tier for raids and PvP while admitting that its early leveling and dungeons are "kind of bad", and Blizzard's designers have said Rogues are meant to lead single-target damage on boss fights where they can stay on the target.
Shaman "got a bit of a glow up", in hammerdance's words: totems no longer eat half the fight, weapon imbues last an hour, and Enhancement speeds up once Stormstrike arrives. The other side is real too. One of the most liked comments under that video calls totem management tedious, so play a Shaman for an evening before you commit.
Druid and Warlock are known for slow starts. Sour Mouse's advice for Druids is simple: if you reach level 5 and wonder why everyone loves the class, keep going. hammerdance calls Druid levels 1 to 20 "the most unfun experience possible" and S tier once Travel Form arrives at 30. Warlocks turn around at level 10, when the Voidwalker starts taking the hits, and Warriors at 20 with Victory Rush. hammerdance sums up the Warrior as "incredibly low lows and incredibly high highs".
Priest splits opinions the most. hammerdance puts Priest leveling in D tier as "very unfun", while Zilla dismissed Priest after two minutes, then gave it a real try, found it "extremely consistent" and now ranks it above Hunter.
With an hour a night the questions change: how much of that hour goes into eating and drinking, how long you wait for a group, and whether a group falls apart when you have to leave. Two "dad gamer" tier lists published in late October agree that no class is off limits, and both put Druid at the top with Shaman right next to it. Here is how each class fits short sessions:
A few habits help more than the class itself. Match the dungeon to your evening: a short low-level run such as Ragefire Chasm or The Deadmines fits a free hour, while Blackrock Depths can take all night. Tell the group when you have to leave before the first pull, not after the third boss. And main tanking a raid needs reliable attendance, so a busy player is usually happier as a damage dealer who can off-tank or off-heal when needed.
Every class has small jobs that come back every session. None of them is hard, but over weeks they decide whether a class feels light or heavy. This is what each one asks of you:
A Mage is the cheapest class to run, and the Legacy perk Reagent Economy removes purchasable reagents from class abilities for every class, though not Soul Shards, ammunition or pet food. You will find the price of each reagent in the class running costs section of our WoW Forever class tier list.
If you already know the role you want, start there and pick the class inside it. Every pick below is a forecast for level 60, because the beta stopped at level 30.
Protection Warrior is the main raid tank and the only tank close to mandatory, but it needs the most Rage management. Protection Paladin is the easiest tank to play well and the best one for dungeon packs: Consecration holds up to four mobs at once, on par with a Warrior's Thunder Clap, and Seal of Fury turns Judgement into a taunt from level 10. The Bear has the simplest rotation and the most armor and health. Community builds for Shaman, Warlock and Hunter can hold dungeon mobs, but none of them is meant for raid bosses.
The three real tanks and the three experimental builds are ranked for leveling, dungeons and raids in our WoW Forever tank tier list.
Holy Priest is the healer raids will want first, thanks to Prayer of Healing and Prayer of Mending, with Restoration Shaman close behind for Chain Heal and its raid-wide totems. Discipline Priest is the most mana-efficient single-target healer with Penance, Holy Paladin has Holy Shock on a 10-second cooldown, and Restoration Druid brings Wild Growth and Rebirth. For a first healer, Restoration Shaman and Holy Paladin have the fewest buttons, while Restoration Druid asks you to plan your heals over time ahead of the damage.
Every healing spec is ranked for leveling, dungeons and raids in our WoW Forever healer tier list.
Survival Hunter, Fury Warrior and Demonology Warlock lead early level 60 simulations, which are a forecast, not final numbers. For a damage dealer the raid spot matters as much as the numbers: Warlock is the safest damage spot because raids want several for curses, while Hunter, the most played class on the beta, faces the heaviest competition. Rogue brings no raid-wide buff but is built for the top of the single-target meters.
Every spec is graded for leveling, dungeons, raids and PvP side by side in our WoW Forever tier list for classes and specs.
Shadow Priest, Hunter and the Soul Link Warlock are the strongest picks across battlegrounds, world PvP and duels. Kargoz calls the Forever Hunter "the puppeteer control class" now that traps work in combat, and pet abilities such as the Crocolisk's Dismember cut the healing a target receives. Arms Warrior and Retribution Paladin hit hard but need a healer behind them to shine.
These habits come from players who rerolled on the beta and wished they had thought it through earlier:
Sour Mouse's rule of thumb fits every class: pick "the one whose good parts sound exciting and whose annoying parts you can live with."
These guides take the choice further, from raw rankings to the road to 60.
These are the questions players ask most often while they choose a main before launch.
Hunter for many players, with Rogue and Shaman right behind it. Those three sit in S tier in hammerdance's most fun ranking, and Druid joins them once it reaches level 30. Fun is still personal, so test a class before you commit.
Hunter. The pet holds the mob, Feign Death resets mistakes and downtime is almost zero. Warlock and Paladin are the next easiest, and Beast Mastery Hunter is the easiest single spec.
Warrior is the hardest to level and learn, because it depends on gear and has no escape from a bad pull. Druid is the hardest to master across all its roles, and Arcane Mage is often named the hardest single spec because of its mana management.
Hunter or Warlock, because their pets take the hits while you learn. Paladin is the friendliest hybrid if you want to tank or heal later. Our WoW Forever beginner's guide explains rulesets, races and your first levels.
Druid and Shaman top both dad gamer tier lists, because they rarely rest, are wanted in every group and can switch roles to fit it. Rogue suits short solo sessions, and Hunter is the easiest way to reach 60 alone, but both wait longer for groups.
Warrior, Paladin and Druid are full tanks for dungeons and raids. Players have also built Shaman, Warlock and Hunter specs that can hold dungeon mobs, but these community builds lack the tools for raid bosses.
Pick a hybrid (Druid, Paladin or Shaman) if you want to get into groups fast and switch roles without leveling again. Pick a pure damage class (Hunter, Mage, Rogue or Warlock) if you want one job, fewer gear sets and less responsibility in groups.
No. A new class means a new character from level 1. Legacy Points make that cheaper: every class pays a point the first time you reach levels 25, 45 and 60 with it, and perks such as faster rested experience help every alt you level.