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WoW Forever Fury & Arms Warrior BiS

A level 60 Warrior in WoW Forever has five weeks between launch on November 4 and the first raids on December 9, and every item you collect in that window is part of your pre-raid best-in-slot (BiS) list. The catch is that Forever reworked most of the classic dungeon loot: hit and critical strike moved onto different items, some favourites lost power, and new pieces arrived from Blackmaw Hold, The Shaper's Terrace, the battleground reputations and the Pix Xizzix vendor in Booty Bay. A Classic BiS list will send you after the wrong items.

ConquestCapped checked the Forever data of every item on this page on November 13 and built one list that both DPS specs share, with the weapons split by spec. Below you will find the list at a glance, the stat priority behind it, every slot with its alternatives, the differences between Fury and Arms, the dungeon sets, crafted and reputation pieces, PvP options, what we know about raid gear and the enchants to put on all of it.


WoW Forever Fury and Arms Warrior BiS at a Glance

Most pre-raid lists for Forever are still marked as speculation, because the beta stopped at level 30 and level 60 loot was hidden until players reached it. This list uses only items whose Forever stats and sources are already in the game data. A piece needs a source you can reach before December 9 to make the main column, so raid drops and plans that only drop in raids are covered further down.

Armor, jewelry and trinkets are the same for both specs. Fury dual wields two one-handers and Arms uses one two-hander:

The full list adds up to about 11.5% Hit Chance, more than the 8% you need against a raid boss. That spare hit is useful while you are still missing pieces. Once you pass 8%, swap a hit item for a stronger non-hit option, for example Howler's Furs for Cloak of the Honor Guard or Deathguard's Cloak, which carry 34 Attack Power instead.

If you tank in Defensive Stance, the shield, Defense and Stamina pieces you need are in our WoW Forever Protection Warrior BiS guide.


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Fury and Arms Warrior Stat Priority in WoW Forever

Forever changed how melee stats work, so the order is not the one Classic players remember. Hit and critical strike chance appear on gear as flat percentages, a new stat called Expertise lowers the chance that the boss dodges or parries your attacks, and the racial weapon specializations are gone. Humans no longer get extra sword and mace skill and Orcs no longer get extra axe skill, so your race no longer decides your weapon type.

The priority for a Warrior hitting a raid boss from behind looks like this:

  1. Hit Chance up to 8%. Every miss costs damage and Rage. Warriors have no talent for main-hand hit, so all of it comes from gear.
  2. Critical Strike Chance. Crits feed Rage, Flurry for Fury and Deep Wounds for both specs.
  3. Expertise up to 6.5%. From behind, a boss can only dodge, and 6.5% Expertise removes those dodges. Very few items carry it yet.
  4. Strength, then Agility. One Strength gives 2 Attack Power, and Agility adds crit and armor.
  5. Haste and plain Attack Power. Haste is rare on gear and mostly comes from racials and on-use effects.

Guides disagree on the middle of the list. Some put Expertise ahead of crit, because a dodged attack also loses its Rage, while others note that fewer dodges mean fewer Overpower procs for Arms. Both specs agree on hit first, and nobody has tested any of it against a raid boss yet, so treat the order as a starting point until December 9.

Dual wielding adds one more twist for Fury. White hits with two weapons carry a large extra miss penalty, which puts the dual wield cap at roughly 27% to 29% against raid bosses. Instant attacks like Bloodthirst and Whirlwind do not suffer that penalty, so 8% is the target for Fury too, and Furious Precision covers part of the off-hand gap. Our WoW Forever hit cap guide explains every cap and how weapon skill and glancing blows change them.

For what each stat does in Forever, including Expertise and the new situational trinkets, read our WoW Forever stats and itemization guide.


Pre-Raid BiS by Slot

Each table below lists the best pre-raid item for the slot, then the next options in the order we would take them. Bind on Equip (BoE) items can be bought from other players, so check the Auction House before you farm a crafted piece yourself.

Head, Shoulders and Chest

These three slots are where Classic and Forever lists differ most. Three of the best pieces are leather, which a Warrior can wear without any penalty, and the strongest helm in the game data cannot be crafted yet:

Slot Item Key stats Source
Head (BiS) Mask of the Unforgiven 2% Hit, 1% crit, 13 Stamina The Unforgiven, Stratholme
Head Helm of Valor 15 Strength, 9 Agility, 27 Stamina Darkmaster Gandling, Scholomance
Shoulder (BiS) Truestrike Shoulders 1.5% Hit, 24 Attack Power, leather Pyroguard Emberseer, Upper Blackrock Spire
Shoulder Spaulders of Valor 11 Strength, 9 Agility, 17 Stamina Warchief Rend Blackhand, Upper Blackrock Spire
Chest (BiS) Timbermaw Tunic 33 Strength, 18 Agility, 1% crit, leather Leatherworking 300, BoE
Chest Breastplate of Heroism 21 Strength, 13 Agility, 26 Stamina, 1% Hit Tier 0.5 quest chain
Chest Savage Gladiator Chain 16 Strength, 14 Agility, 1.5% crit, mail Gorosh the Dervish, Blackrock Depths

The Timbermaw Tunic is the biggest single upgrade on the list, and its pattern is new in Forever: Pattern: Timbermaw Tunic drops from the elite Blackmaw Druids in Blackmaw Hold. Because the tunic binds when equipped, a leatherworker on your realm can craft it for you.

Lionheart Helm has the best stats of any pre-raid helm in the Forever data: 18 Strength, 2% Hit and 2% crit. Several lists put it first, but the Forever data shows no source for Plans: Lionheart Helm yet. In Classic the plans dropped from raid bosses, so do not count on this helm before the raids open.

Wrist, Hands, Waist, Legs and Feet

The lower half of the set is where the battleground reputations pay off. Their Exalted rewards beat every dungeon drop in hands and legs, but each one takes weeks of matches, so the dungeon options next to them are what most Warriors wear on December 9:

Slot Item Key stats Source
Wrist (BiS) Battleborn Armbraces 1% Hit, 1% crit Warchief Rend Blackhand, Upper Blackrock Spire
Wrist Berserker Bracers 19 Strength, 8 Agility, 11 Stamina Exalted with Warsong Outriders or Silverwing Sentinels
Wrist Vambraces of the Sadist 7 Strength, 8 Stamina, 1% crit Timmy the Cruel, Stratholme
Hands (BiS) Raider Gauntlets or Theramore Gauntlets 27 Strength, 11 Agility, 15 Stamina Exalted with Darkspear Raiders or Theramore Expeditionary Force
Hands Devilsaur Gauntlets 28 Attack Power, 1% crit, leather Leatherworking, BoE
Waist (BiS) Brigam Girdle 14 Strength, 18 Stamina, 1% Hit General Drakkisath, Upper Blackrock Spire
Waist Valiant's Waistguard 14 Strength, 24 Agility, 11 Stamina Pix Xizzix, 100 Tarnished Undermine Real
Legs (BiS) Outrider's Plate Legguards or Sentinel's Plate Legguards 28 Strength, 27 Stamina, 1% Hit, 1% crit Exalted with Warsong Outriders or Silverwing Sentinels
Legs Legplates of Reinforced Crystal 18 Strength, 22 Stamina, 1% crit Nanaya, The Shaper's Terrace
Legs Devilsaur Leggings 46 Attack Power, 1% crit, leather Leatherworking, BoE
Feet (BiS) Boots of Heroism 20 Strength, 20 Stamina, 1% Hit Quest Anthion's Parting Words
Feet Battlechaser's Greaves 14 Strength, 13 Agility, BoE Trash in Blackrock Depths

Devilsaur Leggings and Devilsaur Gauntlets form a two-piece set that adds 2% Hit. Before you reach Exalted with any battleground faction, the pair is the strongest way to fill hands and legs together, and both pieces are BoE.

Rings, Neck and Trinkets

Jewelry is where Forever's changes to old items show most. Hand of Justice from Emperor Dagran Thaurissan now gives 12 Attack Power instead of 20, so it slips down the list, while new pieces from Blackmaw Hold and the Tarnished Undermine Real vendor move up:

Slot Item Key stats Source
Neck (BiS) Mark of Fordring 26 Attack Power, 1% crit Quest In Dreams
Neck Beads of Ogre Might 24 Attack Power, 1% Hit Quest Falrin's Vendetta, Dire Maul
Ring (BiS) Don Julio's Band 1% Hit, 1% crit, 14 Attack Power Exalted with Stormpike Guard or Frostwolf Clan, about 75 gold
Ring (BiS) Blackstone Ring 1% Hit, 20 Attack Power Princess Theradras, Maraudon
Ring Cutthroat's Signet 14 Agility, 1% Hit Pix Xizzix, 75 Tarnished Undermine Real
Ring Magni's Will or Thrall's Resolve 7 Strength and 1% crit, or 6 Strength Quests The Princess's Surprise (Alliance) and The Princess Saved? (Horde)
Trinket (BiS) Behemoth Bones 34 Attack Power, use: heals you and the nearest ally Blackmaw Behemoth, Blackmaw Hold
Trinket (BiS) Blackhand's Breadth 1% crit, use: 5% crit against your target Quest General Drakkisath's Demise
Trinket Hand of Justice 12 Attack Power, chance for an extra attack Emperor Dagran Thaurissan, Blackrock Depths
Trinket Adaptive Combat Assistant 1.1% Expertise, use: damage shield Pix Xizzix, 125 Tarnished Undermine Real
Trinket Counterattack Lodestone 30 Attack Power, doubled against Mechanical units Mizzle the Crafty, Dire Maul

Adaptive Combat Assistant is one of the few items with Expertise, so it gains value if Expertise turns out to be as strong as some theorycrafters expect. The Diamond Flask from the Warrior quest Voodoo Feathers is still worth a bag slot: its use effect heals you and then grants 20 Strength for a minute.

Pix Xizzix stands in Booty Bay and sells his items for Tarnished Undermine Real, a currency Blizzard described as similar to Emblems of Justice and meant to reward repeated dungeon runs. Only one of his trinkets can be equipped at a time.

Ranged Slot

A Warrior uses the ranged slot only to pull and as a stat stick, so pick the item with the most useful stats and ignore its damage. Satyr's Bow from Zevrim Thornhoof in Dire Maul gives 1% Hit, the best stat you can find in this slot. Riphook from Shadow Hunter Vosh'gajin in Lower Blackrock Spire gives 22 Attack Power instead, and Bloodseeker from the Alterac Valley quests adds 8 Strength and 7 Agility.


Fury vs Arms Gear Differences

Both specs want the same armor, because both scale with hit, crit and Strength. The real split is the weapon, and with it how much each spec cares about speed.

Fury Warrior Weapons

Fury dual wields, and in Forever both hands matter. Heroic Strike, Overpower, Slam and Whirlwind use your main-hand weapon damage, so a slow main hand hits harder. Whirlwind now strikes with both weapons, which made a slow off hand viable too, while a fast off hand still triggers more procs. Players have not settled which off hand is better, so take the stronger item first.

Weapon Type and speed Why take it Source
Dal'Rend's Sacred Charge Sword, main hand, 2.80 1% crit, 50 Attack Power with the off-hand sword Warchief Rend Blackhand, Upper Blackrock Spire
Dal'Rend's Tribal Guardian Sword, off hand, 1.80 Completes the Dal'Rend's Sacred Charge set bonus Warchief Rend Blackhand, Upper Blackrock Spire
Ironfoe Mace, main hand, 2.40 Chance to grant two extra attacks Emperor Dagran Thaurissan, Blackrock Depths
Annihilator Axe, one hand, 2.40 Now a one-hander for either hand, 14 Attack Power and an armor-shred proc Blacksmithing, plans from Quartermaster Zigris, Lower Blackrock Spire
Stormstrike Hammer Mace, one hand, 2.70 15 Strength on a slow off hand for Whirlwind Revered with Stormpike Guard (Alliance)
Felstriker Dagger, one hand, 1.70 Proc makes every attack a guaranteed crit for 3 seconds Warchief Rend Blackhand, Upper Blackrock Spire
Hedgecutter Axe, one hand, 1.90 Fast off hand with an Arcane proc Guard Slip'kik and Guard Mol'dar, Dire Maul

Both Dal'Rend swords drop from the same boss, which makes Warchief Rend Blackhand the most important kill for a Fury Warrior. Dal'Rend's Tribal Guardian also carries 7 Defense and bonus armor, which is no loss for a damage dealer but means tanks will roll on it too.

Arms Warrior Two-Handers

Arms puts everything into one slow two-hander. Mortal Strike, Overpower and Whirlwind add their bonus to a weapon swing, so the weapon with the highest top-end damage makes them hit hardest. That is why speed matters more for Arms than for Fury: aim for 3.3 or slower.

Weapon Damage per second and speed Stats Source
Nightfall 67.0, 3.50 Item level 70, proc: target takes 15% more spell damage Blacksmithing 300, plans from Lokhtos Darkbargainer
Blackblade of Shahram 59.4, 3.50 Proc: summons the spirit of Shahram General Drakkisath, Upper Blackrock Spire, very rare
Treant's Bane 59.4, 2.70 10 Strength, 2% crit, Fire damage proc Gordok tribute chest, Dire Maul
Hammer of Thundering Hooves 53.9, 3.30 24 Strength, 17 Stamina, 1% crit Thunderhoof, The Shaper's Terrace
Arcanite Reaper 53.8, 3.80 62 Attack Power Blacksmithing, plans from Bannok Grimaxe, Lower Blackrock Spire
Flameslash Crescent 50.6, 3.60 19 Strength, 1.5% Hit, 1% crit Impaan the Imprisoner, Blackmaw Hold

Nightfall stands far above every dungeon drop, and its spell damage debuff also helps the casters in your group. Its plans come from Lokhtos Darkbargainer of the Thorium Brotherhood in Blackrock Depths, so a blacksmith who starts that reputation early can hand it out before the raids. Our WoW Forever Blacksmithing guide covers the route to 300.

Arms also needs less hit than Fury in practice, because it has no off-hand miss penalty to worry about. If you take Flameslash Crescent for its 1.5% Hit, you can drop one hit piece from the armor list.


Warrior Dungeon Sets in WoW Forever

Forever keeps the classic dungeon sets, and two of them matter for a Warrior. Both are plate, both are tuned more for survival than for damage, and neither appears in the main list as a full set. They still make good fillers while you wait for better drops.

Battlegear of Valor is the Tier 0 set from Blackrock Spire, Scholomance and Stratholme. Helm of Valor drops from Darkmaster Gandling, Breastplate of Valor from General Drakkisath, Legplates of Valor from Baron Rivendare and Spaulders of Valor from Warchief Rend Blackhand. Its bonuses lean defensive:

  • 2 pieces: +8 to all resistances.
  • 3 pieces: +15 Strength.
  • 4 pieces: a chance to remove a disarm when you are struck.
  • 5 pieces: melee attacks can heal you for 88 to 132 and give 10 Rage.
  • 6 pieces: 15 health every 5 seconds.

The 3-piece Strength bonus is the useful one for a damage dealer. The upgraded Tier 0.5 set, Battlegear of Heroism, comes from a long questline that ends with Lord Valthalak. Its Breastplate of Heroism and Boots of Heroism are the two pieces worth taking for damage, and the set adds 40 Attack Power at six pieces. Our WoW Forever dungeon sets guide lists every piece and the steps of the upgrade chain.


Crafted and Reputation Items

Crafted gear and reputation rewards fill the slots where dungeon drops fall short. Here is where each one comes from and what it takes:

Three crafted items that appear on some lists have no source in Forever yet. The plans for Azerothium Legplates and Ironwood Blade have no recorded source, and Titanic Leggings has plans that dropped from raid bosses in Classic. Skip them in your planning until a source turns up.

Exalted with a battleground faction takes weeks of matches and mark turn-ins. Start the one whose reward you want most, usually Warsong Gulch for the legs, and see our Darkspear Islands battleground guide for how its new reputation works.


PvP Gear as a Pre-Raid Alternative

From level 55 you can buy rare PvP armor with Honor and Marks of Honor, no rank required, and upgrade it to epic later with an Emboldened Seal. The Warrior pieces carry Strength, Stamina and crit, so they are a steady fallback for any slot where your dungeon luck runs out. The epic versions compete with the best pre-raid pieces in several slots.

The rare set costs roughly 64,000 Honor in total, and the weekly Honor cap spreads that over several weeks. Every slot, mark and seal price is in our WoW Forever PvP gear costs guide.


Raid BiS: Onyxia, Hyjal Summit and Barrow Deeps

The first raid tier opens on December 9 with three raids at once: Onyxia's Lair for 40 players, Hyjal Summit for 20 and the Barrow Deeps for 10. Forever hides an item's stats until it drops for someone on your realm, and the new raids open without a dungeon journal, so no honest raid BiS list exists yet. We will add the raid items to this page once players have cleared the bosses.

Three things are already clear:

How the raid tiers and later updates fit together is explained in our WoW Forever gearing and progression guide.


Enchants and Consumables for Fury and Arms

Enchant the pieces you plan to keep, which usually means weapons, chest and the slots that take a battleground reward. These are the best enchants a Warrior can get before the raids:

Necklace enchants are new in Forever and need Friendly with the Azeroth Commerce Authority. Where every formula drops is in our best enchants in WoW Forever guide.

For consumables, an Elemental Sharpening Stone adds 2% crit to a weapon, Mighty Rage Potion gives Rage and Strength on demand, and Major Frenzy Potion is a new potion with 80 Attack Power for level 55 and up.


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4.9

More WoW Forever Warrior Guides

Gear is only one part of a raid-ready Warrior. These guides cover the class overview, the tier set, how gear progresses through the raid tiers, what each stat does and the enchants to finish your set.

WoW Forever Warrior BiS FAQ

These are the questions players ask most about Fury and Arms gear before the first raids.

What is the best pre-raid weapon for a Fury Warrior?

Dal'Rend's Sacred Charge in the main hand and Dal'Rend's Tribal Guardian in the off hand. Both drop from Warchief Rend Blackhand in Upper Blackrock Spire, and together they add 50 Attack Power. Ironfoe from Blackrock Depths is the best main-hand alternative.

What is the best pre-raid weapon for an Arms Warrior?

Nightfall, a Blacksmithing two-hander with 67 damage per second and item level 70. If you cannot get one crafted, Hammer of Thundering Hooves from The Shaper's Terrace and Arcanite Reaper are the strongest options most players can reach.

Can a Fury Warrior use a two-hander in WoW Forever?

Yes, but it is weaker in raids. Fury talents and Whirlwind are built around two weapons, and most guides call two-handed Fury a leveling or trash-clearing option. For bosses, dual wield.

Is Lionheart Helm craftable in WoW Forever?

Not yet. The helm is in the Forever data with 18 Strength, 2% Hit and 2% crit, but Plans: Lionheart Helm has no recorded source. In Classic the plans dropped in raids, so expect them after December 9 at the earliest.

Do Humans and Orcs still get weapon skill in WoW Forever?

No. Forever removed the racial weapon specializations, so no race gets bonus sword, mace or axe skill. Weapon skill now comes only from items such as Edgemaster's Handguards, and in small amounts.

How much hit does a Warrior need in WoW Forever?

8% Hit Chance against raid bosses and 5% against enemies of your level. Warriors get no main-hand hit from talents, and ConquestCapped's pre-raid list reaches about 11.5% so you can swap out a hit piece once you are capped.

Should a Warrior wear leather or mail in WoW Forever?

Yes, when the stats are better. Armor type has no penalty for a Warrior, and Timbermaw Tunic, Truestrike Shoulders and the Devilsaur Leggings are among the strongest pre-raid pieces. Keep plate for tanking, where the extra armor matters.

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