Mythic+ routes are pre-planned paths through a seasonal dungeon designed to maximize enemy force percentage (typically 100%) while avoiding unnecessary time-wasting pulls. They are usually tied to seasonal affixes, which can require specific mob placements or skips using crowd control or stealth abilities. Routes can vary by keystone level, as higher keys in some cases demand safer pulls or percentage trimming to avoid dangerous enemy combinations. A good route should balance enemy count, cooldown management, and boss mechanics to complete the dungeon within the timer. In the guide below, we’ll talk about the current Mythic+ season dungeon routes to maximize your dungeon runs convenience.
Midnight Seasonal Mythic+ Dungeons Overview
Be aware that this guide is written for the casual players and PUGs, who want to maximize the convenience during the weekly Mythic+ runs without pointing to the MDI-tier gameplay. The best possible routes require a well-coordinated team and active voice chat during the instances completion, but our guide is dedicated to help players who play the game on their own. Short on time? WoW Mythic+ boosting gets the keys done for you.
So, let’s talk about the current Mythic+ pool. During the second Midnight season, players can explore five keystones from the new expansion, including the brand-new Altar of Fangs dungeon added in Patch 12.1, and three legacy ones. Let’s check the Midnight Season Two Mythic+ list:
All these dungeons are available on Mythic+ difficulty and required for such valuable achievements as Midnight Keystone Master: Season 2 and Midnight Keystone Legend: Season 2. Four Midnight dungeons from the first season, as well as Algeth’ar Academy, The Seat of the Triumvirate, Skyreach, and Pit of Saron, have left the Mythic+ rotation.
Before we start, don’t forget to use tools like Mythic Dungeon Tools (MDT) which allow you to share and customize routes with markers, invisibility potions, or death skips.
Don't forget that you can complete any dungeon you want without learning the routes through our Mythic+ service.
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Altar of Fangs Mythic+ Route
Altar of Fangs is the brand-new dungeon of the season, which arrived together with Patch 12.1 and immediately became one of the toughest checks for PUGs. The instance is split into three main zones, each ending with a boss encounter, so with only three bosses you’ll have to lean heavily on trash packs to hit the required enemy forces percentage — in certain zones, you’ll need to clear out the maximum number of enemies available. Keep an eye on the Ravenous Descendant packs, which ramp up their attack speed with every swing, and always hard-CC the Evolve cast of High Evolutionist, since a normal interrupt won’t stop it.
Let’s dive into the Altar of Fangs route specifics:
- On entry, ignore both packs of Venom Leech and the left pack of Venom Leech right after the staircase.
- Start the run with Bloodlust or Heroism and pull the pack in the center of the room and its left corner with x3 Venom Leech, x2 Ravenous Descendant, x1 Twinfang Harrower, and x4 Primal Serpent.
- Gather and kill the packs to the left and right of your group with x4 Ravenous Descendant, x1 Primal Serpent, and x1 Ritual Chieftain.
- Switch to the pack with x2 Ravenous Descendant, x3 Primal Serpent, and x1 Ritual Chieftain on the right side of the room, ignoring all other mobs.
- At the entrance to the next room, ignore the Venom Leech packs to the left and right of the staircase and clear out every other enemy, including x2 Ritual Chieftain and x2 Twinfang Harrower.
- Take down Rav’i.
- In the second zone, don’t aggro the mobs along the walls and kill x5 Bloodletter, x2 High Evolutionist, and x1 Rattling Writhe near the center, then x4 Bloodletter, x1 High Evolutionist, and x1 Rattling Writhe at the corridor entrance.
- Clear the room after the corridor and blast down The Writhing Coil using Bloodlust or Heroism during the intermission.
- In the third zone, clear out every enemy in the first room, including x4 High Evolutionist, x5 Blade of the Altar, and the Ascendant Serpent mini-boss.
- Kill the enemies at the room’s entrance and proceed along the right wall, ignoring the enemies along the left wall. Stagger the kills of Living Venom, as they explode on death.
- Cross the staircase and kill the remaining trash, including x2 Ritual Chieftain and x1 Ula’tek’s Chosen.
- Burn down Zul’jan using Bloodlust or Heroism.
The Ula’tek cult has lost its high priest, and your run is over! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Altar of Fangs Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Altar of Fangs guide.
Den of Nalorakk Mythic+ Route
Den of Nalorakk is technically set in an open world — there are no walls or rooms, just natural arenas and mountains that keep you contained within the dungeon. However, the logic of the zone still forces you to follow a fairly linear route, and your main goal is to ignore the hordes of enemies that are useless for your counter but could easily gobble up precious time. Before you start, a Druid in Bear Form or a player with at least 25 Midnight Alchemy skill can interact with the Warding Incense in the first zone for a 5% Versatility buff. You’ll most likely prefer to use Bloodlust and Heroism on large pulls rather than on the first two bosses.
Talking about the Den of Nalorakk run more deeply, you will have the following:
- Start the dungeon run from Bloodlust or Heroism and pull x1 Spirit of Hunger, x2 Earthwhisper Tender, x4 Thornclaw Gatherer, x2 Keen-Eyed Striker, and x1 Starvation Effigy, ignoring everyone else.
- Kill the pack with x1 Earthwhisper Tender, x1 Thornclaw Gatherer, x2 Territorial Matriarch, and x4 Curious Yearling.
- At the bottom of the map, take down x1 Spirit of Hunger, x1 Earthwhisper Tender, x1 Thornclaw Gatherer, x1 Territorial Matriarch, x4 Curious Yearling, and x1 Starvation Effigy.
- Push up the map and kill x3 Earthwhisper Tender, x4 Thornclaw Gatherer, x1 Territorial Matriarch, x2 Curious Yearling, and x3 Keen-Eyed Striker. Chain the upper pack once the previous Tenders are dead.
- Blast down The Hoardmonger.
- In the next zone, kill x2 Earthwhisper Tender, x2 Thornclaw Gatherer, and x2 Keen-Eyed Striker in the central area.
- After the bridge, ignore the bulk of the mobs except for x2 Territorial Matriarch and x4 Frostfang.
- On the right side of the snowy zone, pull x3 Frostfang, x3 Terra Rumbler, x2 Frigid Mauler, and x1 Avatar of Determination. It’s a good place to use Bloodlust or Heroism.
- Switch to the left side of the zone and kill x3 Frostfang, x2 Frigid Mauler, and x2 Glacial Revenant, followed by x1 The Winter Squall, x2 Frostfang, x1 Terra Rumbler, x1 Glacial Revenant, and x1 Avatar of Determination.
- Take down Sentinel of Winter.
- Defeat all the trash on your way to the final boss, including the packs with Ruthless Totemcaller, Stormbound Mystic, Bonded Beasttamer, and x4 Grizzled Warbringer, as well as x1 Loa Speaker Nanea.
- Burn down Nalorakk using Bloodlust or Heroism, if you haven’t used it on the last two packs.
It’s time to show the Loa of the Bear who’s the real apex predator! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Den of Nalorakk Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Den of Nalorakk guide.
Murder Row Mythic+ Route
Murder Row sends you sprinting through the revamped streets of Silvermoon City. Beyond the four boss encounters, the streets are teeming with trash, so it’s crucial to plan your route carefully and hit the required enemy forces percentage without bleeding too much time. As soon as you step into the dungeon, pick up the Faceted Crystalline Fel scattered throughout the first zone — you can trade them with several NPCs for single-use items that temporarily buff your character or even your entire group, and you don’t have to burn them right at the start. The best moments for Bloodlust and Heroism are the opening pull, the second boss, and the final encounter.
Let’s take a closer look at your successful Murder Row run:
- Start the run from Bloodlust or Heroism and pull x1 Bribed Captain, x1 Bribed Guard, x2 Row Hooligan, x2 Felonious Mage, and x2 Felwyrm.
- Clear nearly every pack in the first zone, including x2 Seductive Sayaad, x4 Street Sneak, and x1 Massive Felwyrm. The only mobs you should skip are x2 Row Hooligan to the left of the entrance.
- Kill Kystia Manaheart and Nibbles.
- In the second zone, clear everything, including x6 Warehouse Worker and x2 Keen Taskmaster.
- Take down Zaen Bladesorrow using Bloodlust or Heroism. If you’re feeling confident, use it on the pack before the room and pull the boss right after.
- In the third zone, stick to the center of the street and don’t aggro the packs along the edges. Kill x2 Unleashed Imp, x1 Fel Invoker, x2 Wrathguard Flayer, and x1 Shivan Punisher, then x1 Corrupted Warlock, x2 Wrathguard Flayer, and x8 Demon Fly, and x8 Demon Fly, x2 Fel Invoker, and x1 Shivan Punisher.
- Skip the next pack and top off your percentage with x1 Felmaster Lucsei, x1 Corrupted Warlock, x2 Wrathguard Flayer, and x2 Trained Felhunter.
- Blast down Xathuux the Annihilator.
- Immediately after the boss, deal with x6 Unleashed Imp, x2 Wrathguard Flayer, and x1 Defiled Golem, then switch to x5 Unleashed Imp, x2 Trained Felhunter, x1 Fel Invoker, and x2 Wrathguard Flayer.
- Without touching the packs on the right side of the street, make your way to x3 Trained Felhunter, x1 Corrupted Warlock, and x1 Shivan Punisher.
- Ignore all remaining trash before the final boss, except for the pack with x2 Trained Felhunter, x2 Fel Invoker, and x1 Defiled Golem.
- Burn down Lithiel Cinderfury using Bloodlust or Heroism.
The fel-smuggling ring is broken, and Silvermoon can sleep peacefully again! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Murder Row Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Murder Row guide.
The Blinding Vale Mythic+ Route
Inside The Blinding Vale, you’ll face four boss encounters and hordes of plant creatures between them, while the timer gives you only 31 minutes. Right at the start, you’ll have to choose between the left and right paths. This route goes right, where Druids or Hunters can free The Baby Grovecrawler and receive its aid in combat for 1 minute, while the left path offers The Light-Starved Blossom with a movement speed and Haste buff. Throughout the run, make sure every Lightfeather Petalwing gets its Disorienting Screech interrupted. Be prepared to use Bloodlust or Heroism on the first big pull, the second boss, and the final boss.
So, let’s talk about the most popular and effective route for The Blinding Vale dungeon:
- Take the path to the right and start your run from Bloodlust or Heroism on the pack with x1 Overgrown Hydra, x1 Lightfeather Petalwing, x2 Thorny Saptor, x2 Leafy Grovecrawler, and x3 Spineshield Beetle.
- Head to the first boss killing only the trash on the left side of your path — x2 Overgrown Hydra, x3 Lightfeather Petalwing, x5 Thorny Saptor, x4 Leafy Grovecrawler, x5 Spineshield Beetle, x2 Sporeblight Belcher, and x7 Lasher in total. Skip just a single pack of x4 Lasher.
- Take down Ikuzz the Light Hunter.
- Kill the pack with x1 Lightgorged Lasher, x5 Lasher, x2 Underbrush Stalker, x1 Virid Grovekeeper, x1 Sporeblight Belcher, x1 Lightfeather Petalwing, and x1 Thorny Saptor.
- Use Bloodlust or Heroism to blast down the Lightblossom Trinity: Meittik, Kezkitt, and Lekshi.
- Before the third boss, kill x1 Lightfeather Petalwing, x1 Thorny Saptor, x1 Leafy Grovecrawler, x5 Spineshield Beetle, and x1 Luminous Thornmaw, followed by x4 Lasher, x2 Thorny Saptor, x2 Leafy Grovecrawler, and x1 Luminous Thornmaw.
- Defeat Lightwarden Ruia.
- On your way to the final boss, grab three packs on the left side of your path: x2 Lightgorged Lasher, x7 Lasher, x1 Luminous Thornmaw, and x1 Potatoad Matriarch, then x3 Lightfeather Petalwing, x1 Sporeblight Belcher, and x1 Luminous Thornmaw, and finally x6 Lightgorged Lasher, x6 Lasher, x1 Sporeblight Belcher, and x2 Radiant Spellsower.
- Burn down Ziekket using Bloodlust or Heroism.
The Vale is free from the corrupted Light, congrats! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our The Blinding Vale Mythic+ route guide, and learn more about the dungeon bosses and rewards in our The Blinding Vale guide.
Voidscar Arena Mythic+ Route
Inside Voidscar Arena, you’ll face three bosses, along with dozens of elite adversaries that can, at times, pose an even greater threat than their commanders. The corridor you choose at the start determines which 30-minute buff you’ll receive for your run: defeating Raj’kess the Spellstorm grants Proof of Mastery, while defeating Aegyra the Unyielding bestows Proof of Endurance. For the vast majority of groups, the left path is the better call — it demands fewer interrupts and rewards you with a buff that’s universally useful, regardless of your group composition.
Now, let’s take a closer look at your successful Voidscar Arena run:
- Take the left corridor and start the run from Bloodlust or Heroism on x3 Lost Sethrak, x2 Feral Saberon, x3 Dominated Brawler, x1 Enthralled Shaman, and x1 Brutal Overseer. Crowd control one Brawler if your group lacks interrupts.
- Kill Aegyra the Unyielding to receive the Proof of Endurance buff.
- In the second zone, pull every pack: x3 Lost Sethrak, x3 Feral Saberon, x3 Sycophantic Tarasek, and x3 Longtooth Tuskarr, then x1 Chitigoth, x2 Feral Saberon, x2 Longtooth Tuskarr, x1 Raging Raptor, and x1 Protective Turtle, and x2 Lost Sethrak, x2 Sycophantic Tarasek, x1 Brutok, x1 Abducted Drakonid, and x1 Angry Krolusk.
- Take down Taz’Rah and x1 Ethereal Shade.
- Continue along the right side of the zone killing everything in your path except for the pack of x3 Blistercreep in the corner. In total, you’ll need x1 Enthralled Shaman, x5 Savage Shredclaw, x5 Kilivore Screamer, x4 Agitated Voidscythe, x9 Blistercreep, and x1 Brutal Overseer. You can use Bloodlust or Heroism on the last pull with Brutal Overseer.
- Blast down Atroxus and x2 Toxic Creeper.
- In the final zone, start with x2 Feral Saberon, x2 Sycophantic Tarasek, x2 Savage Shredclaw, x1 Devouring Brutalizer, and x2 Voidminder in the central area.
- Pull the pack with x1 Lost Sethrak, x1 Sycophantic Tarasek, x1 Savage Shredclaw, x1 Kilivore Screamer, x1 Devouring Brutalizer, and x2 Voidminder to the right.
- Kill x1 Lost Sethrak, x1 Feral Saberon, x1 Dominated Brawler, x2 Savage Shredclaw, x1 Kilivore Screamer, and x10 Scavenging Siphoid in the bottom-right corner, then x1 Dominated Brawler, x1 Enthralled Shaman, x1 Savage Shredclaw, x1 Kilivore Screamer, and x10 Scavenging Siphoid just above it.
- Finish off your percentage with x2 Lost Sethrak, x1 Kilivore Screamer, x1 Devouring Brutalizer, and x2 Voidminder just left of the zone’s center.
- Burn down Charonus using Bloodlust or Heroism.
The arena falls silent, and the crowd has a new champion! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Voidscar Arena Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Voidscar Arena guide.
Ruby Life Pools Mythic+ Route
Ruby Life Pools returns from Dragonflight with three boss encounters and a significant amount of trash packed in between. With a 28-minute timer, it’s the shortest dungeon of the season, and nearly every mob here is required for your counter, so it’s more important to know what to avoid rather than what to pull. Keep in mind that Defier Draghar must die to open the way forward, and the Flaming Barrage cast of every Ashseer Flamelasher has to be stopped with a stun, incapacitate, or knockback.
There is your main milestones during the run:
- Start the run with Bloodlust or Heroism and pull x1 Primal Juggernaut, x4 Deepstone Earthshaper, x4 Earthbound Guardian, and x1 Flashfrost Chillweaver.
- Kill the pack with x1 Primal Juggernaut, x2 Earthbound Guardian, and x1 Flashfrost Chillweaver.
- Take down x1 Defier Draghar, x1 Deepstone Earthshaper, x2 Flashfrost Chillweaver, and x3 Infused Whelp. The remaining packs on the left and right sides of the corridor are best left alone.
- Defeat Melidrussa Chillworn.
- In the next corridor, kill x2 Primalist Cinderweaver, x2 Ashseer Flamelasher, and x1 Blazebound Destroyer, followed by x1 Primalist Cinderweaver, x1 Blazebound Destroyer, and x1 Ashseer Flamelasher.
- Pull x1 Flamegullet together with x1 Primalist Cinderweaver and x1 Ashseer Flamelasher, then the pack with x2 Primalist Cinderweaver, x1 Blazebound Destroyer, and x2 Ashseer Flamelasher. It’s a good place to use Bloodlust or Heroism, or you can hold it for the second boss.
- Cap off the zone’s clear with x2 Primalist Cinderweaver, x1 Blazebound Destroyer, and x2 Ashseer Flamelasher.
- Blast down Kokia Blazehoof.
- On your way to the final boss, kill every single mob in sight — x9 Storm Warrior, x22 Primal Thundercloud, x2 Tempest Channeler, and High Channeler Ryvati mini-boss.
- Burn down Kyrakka and Erkhart Stormvein using Bloodlust or Heroism.
Now, the Ruby Life Pools run is done! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Ruby Life Pools Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Ruby Life Pools guide.
Kings’ Rest Mythic+ Route
Kings’ Rest throws four boss encounters at your group, with plenty of trash crammed in between, and gives you 33 minutes to complete the run. Given the sheer volume of trash inside, almost every mob counts toward your forces, so the route is fairly straightforward. Right at the start, you’ll have to deal with Minion of Zul adds that need their Bound by Shadow effect purged, so Arcane Torrent, Mass Dispel, and other offensive dispels will come in handy. The best moments for Bloodlust and Heroism are the first big pull, the second boss, and the final boss.
There is your more detailed tactics during the run:
- At the entrance, ignore the pack of x2 Animated Guardian.
- Pull x2 Animated Guardian and x8 Minion of Zul, then drag them into the next room and burn everything down under Bloodlust or Heroism, including x6 Umbral Warrior, x2 Shadow-Borne Champion, x1 Risen Hexer, and x5 Minion of Zul.
- Take down The Golden Serpent.
- Defeat the Royal Gauntlet: x1 King Timalji and x1 Queen Wasi, x1 King A’akul with x4 Bloodsworn Assassin, x1 King Rahu’ai with x1 Guard Captain Atu and x1 Seneschal M’bara, and x1 Queen Patlaa with x1 Skeletal Hunting Raptor. Save your defensives for King A’akul.
- Kill x1 Purification Construct and two packs with x2 Half-Finished Mummy, x1 Interment Construct, and Embalming Fluid adds.
- Blast down Mchimba the Embalmer using Bloodlust or Heroism.
- Clear the halls before the third boss: x3 Royal Berserker, x4 Spectral Shaman, x3 Phantom Hex Priest, x4 Honored Raptor, and x1 Ghostly Brute. Destroy every Healing Tide Totem immediately.
- Defeat the Council of Tribes: Aka’ali the Conqueror, Zanazal the Wise, and Kula the Butcher.
- Kill the Shadow of Zul mini-boss before the final encounter.
- Burn down King Dazar using Bloodlust or Heroism.
The first king of the Zandalari can rest in peace again! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Kings’ Rest Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Kings’ Rest guide.
Temple of Sethraliss Mythic+ Route
Temple of Sethraliss throws four boss encounters at your group, with no shortage of trash between them, and the timer grants you 33 minutes to finish the run. The good news is that the route is pretty straightforward: if you spare no one between the second and fourth bosses, your enemy forces percentage will hit 100 by the time the last mob falls. In the storm section before Galvazzt, kill the Spark Channeler first to disable the maze hazards, and on the Eye of Sethraliss gauntlet, assign a sturdy player to carry the Eye.
So, it’s time to discuss the Temple of Sethraliss run route:
- Head up the right staircase and start the run from Bloodlust or Heroism on x3 Sandswept Hunter, x2 Barbed Krolusk, x1 Storm Adept, x1 Sandfury Stonefist, and x3 Shrouded Fang.
- Kill the pack with x1 Sandswept Hunter, x2 Barbed Krolusk, x2 Storm Adept, x1 Sandfury Stonefist, and x2 Shrouded Fang.
- Take down Adderis and Aspix.
- Kill everything on the way to the next boss and clear out its room completely, including x4 Sand-Sworn Rider, x6 Poisonous Viper, x7 Lightning Serpent, x4 Swarming Krolusk, x3 Brood Tender, x2 Faithless Subjugator, and x1 Krolusk Matriarch.
- Blast down Merektha using Bloodlust or Heroism.
- In the storm section, kill x3 Agitated Nimbus, x1 Spark Channeler, x6 Static Anomaly, and x4 Imbued Stormcaller.
- Defeat Galvazzt.
- Charge the Eye of Sethraliss while killing x2 Orb Watcher and x4 Temple Disruptor.
- Kill x8 Faithless Conscript, x1 Twisted Hexxer, and x4 Faithless Tormentor before the last boss.
- Burn down the Avatar of Sethraliss using Bloodlust or Heroism during the intermission.
The Loa of Serpents is free once again, congrats! Find the full pull-by-pull breakdown, the most dangerous enemies, and boss tactics in our Temple of Sethraliss Mythic+ route guide, and learn more about the dungeon bosses and rewards in our Temple of Sethraliss guide.
Good luck completing the seasonal dungeons, conqueror! And don’t miss our Midnight Mythic+ Season 2 Overview.
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