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Voidscar Arena Mythic+ Route Guide

Updated 30 Nov -0001 | Author: Kir | ~11 min

Voidscar Arena has been available to players since the launch of the Midnight expansion for World of Warcraft. However, delving into it in Mythic+ mode only became possible in the expansion's second season. To conquer all the denizens of this Voidstorm-infested dungeon, players have a mere 30 minutes on the clock — meaning you shouldn't step foot in here without proper preparation if you're aiming for the best possible rewards. In the guide below, we'll break down the most efficient route for Voidscar Arena, as well as list its most dangerous enemies and the abilities your group needs to prepare for.

Voidscar Arena Mythic+ Route Overview

Inside Voidscar Arena, you'll face 3 bosses, along with dozens of elite adversaries that can, at times, pose an even greater threat than their commanders. Let's dive into the most efficient Voidscar Arena route at the moment, one that will help you clear every encounter on time — even with a PUG.

  1. At the start of the dungeon, take the left corridor and clear it out completely.
  2. In the second zone, you'll want to pull every pack as well, capping off the clear with a fight against Taz'Rah and 1x Ethereal Shade.
  3. From there, continue along the right side of the zone, decimating everything in your path except for the pack of x3 Blistercreep in the corner.
  4. It's time for the fight against Atroxus and 2x Toxic Creeper.
  5. The final zone is brimming with trash, but you only need specific packs to save as much time as possible. Start with 2x Feral Saberon, 2x Sycophantic Tarasek, 2x Savage Shredclaw, 1x Devouring Brutalizer, and 2x Voidminder in the central area.
  6. After that, pull the pack of 1x Lost Sethrak, 1x Sycophantic Tarasek, 1x Savage Shredclaw, 1x Kilivore Screamer, 1x Devouring Brutalizer, and 2x Voidminder to the right.
  7. Your next target is the pack of 1x Lost Sethrak, 1x Feral Saberon, 1x Dominated Brawler, 2x Savage Shredclaw, 1x Kilivore Screamer, and 10x Scavenging Siphoid in the bottom-right corner of the zone.
  8. Then deal with the pack of 1x Dominated Brawler, 1x Enthralled Shaman, 1x Savage Shredclaw, 1x Kilivore Screamer, and 10x Scavenging Siphoid just above it.
  9. Finish off your percentage with the pack of 2x Lost Sethrak, 1x Kilivore Screamer, 1x Devouring Brutalizer, and 2x Voidminder just left of the zone's center, then move on to the final battle with Charonus.

Now that your route through Voidscar Arena has taken shape and settled in your mind, it's time to dive into the most dangerous enemies and the tactics to counter them.

Taz'Rah Trash and Notable Abilities

By choosing your path at the very start of the dungeon, you decide which enemies you'll face. But beyond that, your choice also affects the mini-boss waiting for you at the end of the corridor, guaranteeing you a unique buff after defeating it. We'll tell you all about the bosses and buffs shortly, but let's kick things off with the zone's most dangerous enemies and their abilities.

If you decide to follow our recommendations and take the left corridor, here are the opponents you'll be up against.

Trash Abilities
Lost Sethrak Dodge the circle and puddle left behind by Venomous Spit.
Feral Saberon Savage Leap lands on a random player — pop a defensive or cleanse the bleed the moment it applies.
Enthralled Shaman Throw spare interrupts at the random target Lava Bolt cast. When a Magma Totem spawns, swap to it and blow it up immediately.
Dominated Brawler Demoralizing Shout must be interrupted on every single cast. Tanks need to monitor the stacking Bloodsurge — rely on defensives, CCs, or kiting if no soothe is available.
Brutal Overseer Immune to crowd control. Break the shield this mob gains during the Brutal Slams channel to stop the AoE damage. Stay out of Macestorm, and if you're the fixate target, run for your life.
Aegyra the Unyielding Immune to crowd control. Ferocious Leap bleeds a random player — try to position near the edge of the room, since it's always followed by the Earthsplitter AoE. Champion's Spear tethers all players; destroy it fast so the group can spread out for Savage Smash.

However, just to be on the safe side, let's take a look at the dangers that await you should you decide to take the right corridor instead.

Trash Abilities
Longtooth Tuskarr Remove the Bolster enrage with soothes if your group has them.
Voidtouched Magi Immune to crowd control. Interrupt Shadowbolt Volley every time it's cast. Null Eruption marks 2 random players — move away from your allies, because a puddle forms beneath you when the effect expires.
Raj'kess the Spellstorm Immune to crowd control. Forked Lightning hits the tank and then bounces to 2 random players — be ready for the extra damage. Swap to Orb of Disruption spawns right away and destroy them before their cast completes. Healers should brace for the heavy channeled damage from Thundering Storm.

Whichever corridor you choose, you'll eventually find yourself in the arena, where the enemies you've already faced are mixed in with a few new ones. They'll come at you in several waves — so be ready for it.

Trash Abilities
Sycophantic Tarasek Melt Armor stacks an armor reduction on your tank — deal with it via Magic dispels or defensives.
Chitigoth Immune to crowd control. Steer clear of the Ravenous Swarms that appear nearby and drift around the room. Healers should anticipate the AoE damage from Insidious Aura.
Raging Raptor Feral Rage enrages nearby allies — tanks need to be ready for the damage spike and use soothes if available.
Protective Turtle Keep your distance while Shell Guard is active, then swap to it once it's stunned, since it takes bonus damage during that window.
Brutok Immune to crowd control. Avoid moving this mob more than necessary to reduce Fel Steps damage. Tanks should aim Smashing Charge at a nearby wall and step out of the effect. Head Bash hits the tank — brace for the knockback and use a defensive if needed.
Abducted Drakonid Stay out of the circles created by Fire Spit.
Angry Krolusk Violent Sand needs to be interrupted on every cast.

Voidscar Arena Mini Boss Buffs

As we mentioned earlier, the corridor you choose at the start determines which 30-minute buff you'll receive for your run, and it matters quite a bit:

For the vast majority of groups, the left path is the better call. It demands fewer interrupts and rewards you with a buff that's universally useful, regardless of your group composition.

Taz'Rah Boss Tactics

After carving your way through that army of enemies, you'll come face to face with the dungeon's first boss—a truly lethal ethereal. Your strategy for this fight should be as follows:

  • Nether Dash sends a line attack through each player — spread out loosely near the edge of the arena so you don't clip your allies. At the same time, position shades close together to cluster the Umbral Rupture puddles and keep the room manageable.
  • Void Blast targets the tank. Have a defensive ready, and don't get knocked into an existing puddle.
  • Dark Bloom causes puddles to spew out multiple orbs that you'll need to dodge. Keep rotating around the room after Umbral Rupture — the extra distance makes the orbs significantly easier to avoid.

Atroxus Trash and Notable Abilities

Right after the first boss, a few more dangerous adversaries are lying in wait for you.

Trash Abilities
Savage Shredclaw Tanks need to watch for the Shred Defense hit and the damage increase that follows — use defensives as needed.
Killvore Screamer Mad Shriek is an AoE fear. Interrupt it every single time without exception.

Next, you'll once again have to choose between corridors with different Lieutenant mobs. The route suggests sticking to the right side, especially if your group has multiple Poison dispels available. Here, you'll encounter the following new adversaries.

Trash Abilities
Agitated Voidscythe Immune to crowd control. Corrosive Essence debuffs 3 players — use Poison dispels or lean on defensives and healing cooldowns. Rip and Slice targets the tank — use defensives or bleed cleanses if available.
Blistercreep Stay away from the circles these mobs leave behind when they die.

If you decide to go down the left side instead, you'll be in for a different kind of fight.

Trash Abilities
Watchful Harrower Immune to crowd control. Stack inside the random target Sky Strike soak to split the damage, then run out of the AoE that follows. Void Beam channels into a random player — focus healing into them and use defensives or combat drops if you have them.

Atroxus Boss Tactics

Next up is the dungeon's second boss — the starving behemoth Atroxus, held captive by the master of Voidscar Arena. Here's what you need to know about the fight:

  • Healers need to prepare for the AoE damage from Poison Splash and avoid the puddles it leaves behind — touching one applies Mind-Numbing Poison.
  • Noxious Breath aims a frontal at a random player. Stay close to the boss so you can sidestep the cone without much effort.
  • DPS should swap to the Toxic Creeper that spawns after Monstrous Roar — it pulses AoE damage the entire time it's alive. This add Fixate the tank, who must kite it, since every melee hit applies a stack of Sickening Bite. Too many stacks will make surviving the Hulking Claw tank buster nearly impossible.

Charonus Trash and Notable Abilities

Once Atroxus is down, you'll step into a sprawling open area filled with familiar enemies and some new ones. Before you can open the arena to Charonus, your group must eliminate all three Devouring Brutalizer mobs scattered around the zone.

Trash Abilities
Devouring Brutalizer Immune to crowd control. Healers should be ready for the Dreadbellow AoE and make sure no one gets knocked into a nearby pack. Brutalize channels into the tank — use defensives as needed. When Devour begins, locate the low-health mob it's targeting and kill it before the cast completes.
Voidminder Dimensional Shred targets a random player — watch for the extra damage intake. Mending Void channels healing waves into a nearby mob — interrupt or CC to stop it.
Scavenging Siphoid These mobs deal bonus shadow damage on their melee hits thanks to Void Tentacles.

Charonus Boss Tactics

Now you can take a breath — the only thing left on the menu is the fight against Charonus himself. Here's the strategy you should stick to for this encounter:

  • Keep your distance from the Unstable Singularity orbs — touching one applies Atomized. These orbs pulse AoE damage while they persist, so healers need to stay on top of group health.
  • Cosmic Crash deals AoE damage around each player. Spread out loosely so you don't cleave your allies.
  • Gravitic Orbs appears near DPS players and fixate them, applying stacks of Condensed Mass. Kite them into an Unstable Singularity to blast down both, using defensive abilities or freedom effects to clear you from the stacks as needed.
  • Dark Waves aims at the tank — use defensive abilities and target it away from the rest of the group.
  • Void Cascade launches a barrage at a random player. If you're the target, back away from the boss to give yourself enough room to dodge. Meanwhile, everyone else should step out of the projectile's line of travel entirely.

Voidscar Arena Bloodlust Usage

Lastly, here's a quick tip on when to pop your big group cooldown. Sure, every run plays out a little differently, and you definitely don't need to follow this like a strict rule. But most of the time, it'll help you nail the right moment to hit that button and save your squad from a whole lot of unnecessary trouble. For Altar of Fangs, the best times to use Bloodlust or Heroism are:

  1. The first big pull inside the dungeon.
  2. The pull with 1x Brutal Overseer, 2x Savage Shredclaw, 2x Kilivore Screamer, 1x Agitated Voidscythe, and 3x Blistercreep just before the second boss — or the Atroxus boss fight itself.
  3. The final boss.

This kind of timing lets you push through the nastiest spikes your Mythic+ run can throw at you.

Good luck completing the seasonal dungeons, conqueror! And don't miss our Midnight Season 2 Mythic+ Overview.

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