Voidscar Arena has been available to players since the launch of the Midnight expansion for World of Warcraft. However, delving into it in Mythic+ mode only became possible in the expansion's second season. To conquer all the denizens of this Voidstorm-infested dungeon, players have a mere 30 minutes on the clock — meaning you shouldn't step foot in here without proper preparation if you're aiming for the best possible rewards. In the guide below, we'll break down the most efficient route for Voidscar Arena, as well as list its most dangerous enemies and the abilities your group needs to prepare for.
Inside Voidscar Arena, you'll face 3 bosses, along with dozens of elite adversaries that can, at times, pose an even greater threat than their commanders. Let's dive into the most efficient Voidscar Arena route at the moment, one that will help you clear every encounter on time — even with a PUG.
Now that your route through Voidscar Arena has taken shape and settled in your mind, it's time to dive into the most dangerous enemies and the tactics to counter them.
By choosing your path at the very start of the dungeon, you decide which enemies you'll face. But beyond that, your choice also affects the mini-boss waiting for you at the end of the corridor, guaranteeing you a unique buff after defeating it. We'll tell you all about the bosses and buffs shortly, but let's kick things off with the zone's most dangerous enemies and their abilities.
If you decide to follow our recommendations and take the left corridor, here are the opponents you'll be up against.
| Trash | Abilities |
|---|---|
| Lost Sethrak | Dodge the circle and puddle left behind by Venomous Spit. |
| Feral Saberon | Savage Leap lands on a random player — pop a defensive or cleanse the bleed the moment it applies. |
| Enthralled Shaman | Throw spare interrupts at the random target Lava Bolt cast. When a Magma Totem spawns, swap to it and blow it up immediately. |
| Dominated Brawler | Demoralizing Shout must be interrupted on every single cast. Tanks need to monitor the stacking Bloodsurge — rely on defensives, CCs, or kiting if no soothe is available. |
| Brutal Overseer | Immune to crowd control. Break the shield this mob gains during the Brutal Slams channel to stop the AoE damage. Stay out of Macestorm, and if you're the fixate target, run for your life. |
| Aegyra the Unyielding | Immune to crowd control. Ferocious Leap bleeds a random player — try to position near the edge of the room, since it's always followed by the Earthsplitter AoE. Champion's Spear tethers all players; destroy it fast so the group can spread out for Savage Smash. |
However, just to be on the safe side, let's take a look at the dangers that await you should you decide to take the right corridor instead.
| Trash | Abilities |
|---|---|
| Longtooth Tuskarr | Remove the Bolster enrage with soothes if your group has them. |
| Voidtouched Magi | Immune to crowd control. Interrupt Shadowbolt Volley every time it's cast. Null Eruption marks 2 random players — move away from your allies, because a puddle forms beneath you when the effect expires. |
| Raj'kess the Spellstorm | Immune to crowd control. Forked Lightning hits the tank and then bounces to 2 random players — be ready for the extra damage. Swap to Orb of Disruption spawns right away and destroy them before their cast completes. Healers should brace for the heavy channeled damage from Thundering Storm. |
Whichever corridor you choose, you'll eventually find yourself in the arena, where the enemies you've already faced are mixed in with a few new ones. They'll come at you in several waves — so be ready for it.
| Trash | Abilities |
|---|---|
| Sycophantic Tarasek | Melt Armor stacks an armor reduction on your tank — deal with it via Magic dispels or defensives. |
| Chitigoth | Immune to crowd control. Steer clear of the Ravenous Swarms that appear nearby and drift around the room. Healers should anticipate the AoE damage from Insidious Aura. |
| Raging Raptor | Feral Rage enrages nearby allies — tanks need to be ready for the damage spike and use soothes if available. |
| Protective Turtle | Keep your distance while Shell Guard is active, then swap to it once it's stunned, since it takes bonus damage during that window. |
| Brutok | Immune to crowd control. Avoid moving this mob more than necessary to reduce Fel Steps damage. Tanks should aim Smashing Charge at a nearby wall and step out of the effect. Head Bash hits the tank — brace for the knockback and use a defensive if needed. |
| Abducted Drakonid | Stay out of the circles created by Fire Spit. |
| Angry Krolusk | Violent Sand needs to be interrupted on every cast. |
As we mentioned earlier, the corridor you choose at the start determines which 30-minute buff you'll receive for your run, and it matters quite a bit:
For the vast majority of groups, the left path is the better call. It demands fewer interrupts and rewards you with a buff that's universally useful, regardless of your group composition.
After carving your way through that army of enemies, you'll come face to face with the dungeon's first boss—a truly lethal ethereal. Your strategy for this fight should be as follows:
Right after the first boss, a few more dangerous adversaries are lying in wait for you.
| Trash | Abilities |
|---|---|
| Savage Shredclaw | Tanks need to watch for the Shred Defense hit and the damage increase that follows — use defensives as needed. |
| Killvore Screamer | Mad Shriek is an AoE fear. Interrupt it every single time without exception. |
Next, you'll once again have to choose between corridors with different Lieutenant mobs. The route suggests sticking to the right side, especially if your group has multiple Poison dispels available. Here, you'll encounter the following new adversaries.
| Trash | Abilities |
|---|---|
| Agitated Voidscythe | Immune to crowd control. Corrosive Essence debuffs 3 players — use Poison dispels or lean on defensives and healing cooldowns. Rip and Slice targets the tank — use defensives or bleed cleanses if available. |
| Blistercreep | Stay away from the circles these mobs leave behind when they die. |
If you decide to go down the left side instead, you'll be in for a different kind of fight.
| Trash | Abilities |
|---|---|
| Watchful Harrower | Immune to crowd control. Stack inside the random target Sky Strike soak to split the damage, then run out of the AoE that follows. Void Beam channels into a random player — focus healing into them and use defensives or combat drops if you have them. |
Next up is the dungeon's second boss — the starving behemoth Atroxus, held captive by the master of Voidscar Arena. Here's what you need to know about the fight:
Once Atroxus is down, you'll step into a sprawling open area filled with familiar enemies and some new ones. Before you can open the arena to Charonus, your group must eliminate all three Devouring Brutalizer mobs scattered around the zone.
| Trash | Abilities |
|---|---|
| Devouring Brutalizer | Immune to crowd control. Healers should be ready for the Dreadbellow AoE and make sure no one gets knocked into a nearby pack. Brutalize channels into the tank — use defensives as needed. When Devour begins, locate the low-health mob it's targeting and kill it before the cast completes. |
| Voidminder | Dimensional Shred targets a random player — watch for the extra damage intake. Mending Void channels healing waves into a nearby mob — interrupt or CC to stop it. |
| Scavenging Siphoid | These mobs deal bonus shadow damage on their melee hits thanks to Void Tentacles. |
Now you can take a breath — the only thing left on the menu is the fight against Charonus himself. Here's the strategy you should stick to for this encounter:
Lastly, here's a quick tip on when to pop your big group cooldown. Sure, every run plays out a little differently, and you definitely don't need to follow this like a strict rule. But most of the time, it'll help you nail the right moment to hit that button and save your squad from a whole lot of unnecessary trouble. For Altar of Fangs, the best times to use Bloodlust or Heroism are:
This kind of timing lets you push through the nastiest spikes your Mythic+ run can throw at you.
Good luck completing the seasonal dungeons, conqueror! And don't miss our Midnight Season 2 Mythic+ Overview.