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Mythic+ Kings' Rest in WoW Midnight

Kings' Rest is one of three legacy dungeons in the Midnight Season 2 Mythic+ rotation, and it asks for four bosses inside a 33-minute keystone timer. The tomb sprawls. The Golden Serpent guards the eastern approach, Mchimba the Embalmer works his crypts away to the north, the Council of Tribes argues on in the south, and Dazar himself lies at the far western end of the map.

This one pays the widest. Time it once at +10 and Path of the Slumbering Conqueror sits in your spellbook permanently, dropping you at the door from anywhere. Dazar carries three collectibles on top of that: a mount, a housing decor piece for the Warband, and a battle pet gated behind a Mythic achievement.

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How to Get to Kings' Rest

Kings' Rest dungeon entrance marked on the Zuldazar map

The door sits in western Zuldazar. On the zone map above it is at 37.6, 39.4, cut into the same mountainside that holds Atal'Dazar, whose entrance sits six map units further east at the same latitude, so check the pin before you zone in. Skip the ride entirely: take the Timeways portal room in Silvermoon City at 42.4, 58.3, where the Kings' Rest portal stands on the left-most side.

/way #862 37.6 39.4 Kings' Rest Entrance
Quick Facts Detail
Location Zuldazar, 37.6, 39.4
Required level 90
Bosses 4
Max-level difficulties Heroic, Mythic, Mythic+
Keystone timer 33:00 for +1, 26:24 for +2, 19:48 for +3
Midnight Mythic+ Season 2

Kings' Rest Bosses

The four encounters run in a fixed order, and the tomb sends you to a different corner of the map for each one. There is no Normal difficulty here, so Heroic is where a first clear happens.

Order Boss Where What decides the pull
1 The Golden Serpent East Drop the Spit Gold pools well away from her, because Lucre's Call animates every one of them and each blob that walks home adds a stack of Luster to her shield and her damage
2 Mchimba the Embalmer North Free whoever Entomb seals into a crypt before Open Coffin works down the rest of the row, and heal every Drain Fluids victim back over 90% to clear Desiccation
3 The Council of Tribes South Kula the Butcher opens and every fallen councilor keeps coming back for one cast, so stack for Aka'ali's Barrel Through, interrupt Zanazal's Poison Nova, and kill the Explosive Totem from Call of the Elements first
4 Dazar, The First King Far west Kill Reban before 80%, where Dazar mounts T'zala and the two start sharing every point of damage taken; after that it is dodging Impaling Spear, interrupting Deathly Roar and turning him off the group for Gilded Destruction

Kings' Rest Loot

Thirty-four pieces of gear drop across the four bosses, covering every armor type, eight weapon and off-hand rows, a cloak, a ring and three trinkets. Seven of them are rebuilds. Dazar's old versions were Azerite armor that carried no secondary stats at all, and the reissues standing in for them do, which is why seven of his slots read differently now than they did in Battle for Azeroth. Each row below carries the item's secondary pair, the part that decides whether a same-slot drop is actually an upgrade.

Slot Item Secondaries Boss
1H Dagger Gilded Serpent's Tooth Haste / Versatility Golden Serpent
Plate Hands Gauntlets of the Avian Sentinel Crit / Mastery Golden Serpent
Plate Feet Auric Puddle Stompers Crit / Versatility Golden Serpent
Trinket Lustrous Golden Plumage Primary only Golden Serpent
Cloth Legs Down-Lined Breeches Crit / Mastery Golden Serpent
Leather Legs Breeches of the Sacred Hall Haste / Versatility Golden Serpent
Leather Feet Goldfeather Boots Versatility / Mastery Golden Serpent
Mail Waist Belt of the Consecrated Tomb Haste / Versatility Golden Serpent
Ring Ritual Binder's Ring Haste / Versatility Mchimba
Off-hand Vessel of Last Rites Haste / Versatility Mchimba
Plate Wrist Embalmer's Steadying Bracers Crit / Haste Mchimba
Leather Hands Desiccator's Blessed Gloves Crit / Mastery Mchimba
Mail Hands Sepulchral Construct's Gloves Haste / Mastery Mchimba
Trinket Mchimba's Ritual Bandages Primary only Mchimba
2H Polearm Royal Purifier's Spade Crit / Mastery Mchimba
1H Sword Crackling Jade Kilij Crit / Mastery Council of Tribes
Leather Wrist Kula's Butchering Wristwraps Crit / Versatility Council of Tribes
1H Dagger Jeweled Dagger of Subjugation Haste / Mastery Council of Tribes
Crossbow Crossbow of Forgotten Majesty Haste / Mastery Council of Tribes
Cloak Cloak of the Restless Tribes Versatility / Mastery Council of Tribes
Cloth Feet Sandals of Wise Voodoo Haste / Versatility Council of Tribes
Mail Feet Boots of the Headlong Conqueror Versatility / Mastery Council of Tribes
Plate Waist Girdle of Pestilent Purification Haste / Mastery Council of Tribes
Cloth Shoulder Mantle of Ceremonial Ascension Haste / Mastery Dazar
Mail Chest Loa-Blessed Chestguard Crit / Versatility Dazar
Cloth Head Headdress of the First Empire Crit / Versatility Dazar
Leather Chest Vest of Reverent Adoration Crit / Mastery Dazar
Mail Shoulder Spaulders of Prime Emperor Crit / Haste Dazar
Plate Head Helm of the Raptor King Haste / Versatility Dazar
Plate Shoulder Pauldrons of the Great Unifier Versatility / Mastery Dazar
1H Mace Headcracker of Supplication Crit / Mastery Dazar
Leather Waist Primal Dinomancer's Belt Crit / Haste Dazar
2H Sword Geti'ikku, Cut of Death Primary only Dazar
Trinket Stormbound Emblem of Dazar Primary only Dazar

Kings' Rest Trinkets

Three trinkets drop here, and they split by primary stat rather than by role.

  • Lustrous Golden Plumage is the Agility one. Use it and your movements shimmer with golden plumage for 20 seconds of extra Versatility, on a two-minute cooldown.
  • Mchimba's Ritual Bandages wrap you in an absorb that holds for six seconds. One-minute cooldown, and it scales with your Versatility, so it is the closest thing here to a personal defensive.
  • Stormbound Emblem of Dazar is the Intellect piece and the only one rebuilt for Midnight rather than carried over intact — item level 59 against 19 on the other two. You channel it for two seconds and the wind answers with Haste for up to 20.

Only the first two bosses publish drop rates, and the spread is wide. The Ritual Binder's Ring is the friendliest thing in the dungeon at 11.25%, and the tail runs all the way down to 2.45% on the Royal Purifier's Spade. For a faster route, book an M+ carry.

Midnight Mythic+ Loot and Item Levels

Kings' Rest Rewards and Achievements

Beyond gear the dungeon pays out three more times, and the headline is the one people keep queueing for. Kings' Rest drops a mount. The Mummified Raptor Skull comes off Dazar on Mythic difficulty and above, teaches the Tomb Stalker and unlocks account-wide, so a single lucky run covers every character on the account rather than the one standing in the tomb. He also hands over the Royal Attendant's Coffin, which binds to the Warband and goes into your housing decor collection. The battle pet is separate: free Miimii on Mythic and the achievement pays out the Thousand Year Old Mummy Wraps.

Achievement Requirement
Kings' Rest Defeat Dazar on Mythic difficulty.
Kings' Rest Guild Run Defeat Dazar while in a guild group.
Keystone Hero: Kings' Rest Complete the dungeon at Mythic Level 10 or higher within the timer. Rewards the teleport.
Keystone Victor: Kings' Rest Land a region-best keystone completion here.
It Belongs in a Mausoleum! On Mythic, find four ancient trinkets inside the tomb.
How to Keep a Mummy On Mythic, free Miimii the Mummy. Rewards the pet.

Take both Mythic hunts on a dedicated Mythic 0 run rather than inside a key. Each one asks you to go looking for something the clock does not reward — four ancient trinkets in the first case, a trapped mummy in the second.

The Great Vault pays the best gear Mythic+ has, and its ladder tops out at +10. Lower keys still fill Vault slots, but they never raise the item level it offers. A Mythic+ key boost is your route to farm +10s fast and carefree when assembling the group is the blocker.

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