The Blinding Vale dungeon was introduced to the game with the launch of the Midnight expansion, but it only became part of the Mythic+ system in the expansion's second season. While even Normal or Heroic difficulty could give players a taste of the zone's primary dangers, Mythic+ has a way of radically transforming even the most memorized encounters. In the guide below, we'll break down the most optimal Mythic+ route for The Blinding Vale, along with its key creatures and their deadliest abilities.
Inside The Blinding Vale, you'll face four boss encounters and hordes of enemies between them. The timer demands you complete the dungeon in 31 minutes to earn the best rewards, upgrade your Keystone, and rack up more Mythic+ score. Let's take a look at the route that will help you sail through this dungeon without a hitch — even with a PUG.
Now that the route is laid out, it's time to talk in detail about the most dangerous enemies lying in wait for you within the dungeon.
Right at the start, your group needs to decide on a direction — choose the right or left route. Beyond the order of boss encounters, this decision also affects the buffs you can obtain. This route is built around taking the right-hand path, and after we walk you through the key enemies you'll meet along the way, we'll dive into the buffs in detail.
| Trash | Abilities |
|---|---|
| Lasher | These mobs apply Spore Spines to the tank with their melee swings — cleanse it with a Magic dispel, break it with a freedom effect, or rotate defensives to survive. |
| Lightgorged Lasher | The moment this mob gains Lightbloom Pollination, everyone should swap to it and keep pressure on until the shield collapses. |
| Radiant Spellsower | Light Bolt Volley is a must-kick. Light Bolt flies at a random player — throw any spare interrupts its way. When the mob drops low, it will try to wake nearby Dormant Lashers with Call The Grove — lock it down with CC and finish it before the cast completes. |
| Underbrush Stalker | Thornblade lands on a random player — healers should prioritise that target, and the player should pop a defensive or cleanse the bleed. |
| Virid Grovekeeper | Cannot be crowd controlled. Earthrupture Strike hits the tank — use a defensive if needed and drop the resulting puddle well away from the group. Watch out for the knockback and AoE from Uproot. |
| Sporeblight Belcher | Cannot be crowd controlled. Healers should have cooldowns ready for the pulsing damage from Spouting Floret. Stay out of the circles spawned by Belch Spores. |
| Thorny Saptor | Sidestep the random target Hunting Leap frontal channel, or shut it down with a CC. |
| Lightfeather Petalwing | Disorienting Screech needs to be interrupted on every single cast. |
| Leafy Grovecrawler | Seed Shot targets a random player — use spare interrupts if you have them. |
| Overgrown Hydra | Cannot be crowd controlled. Lightmaw Beams channel into 3 random players — break line of sight with allies and use defensives or combat drops to stop the channel. Avoid the random target lines from Bullet Seeds. |
| Spineshield Beetle | Be careful attacking these while Spiny Shield is active — it reflects damage back at anyone who hits them. |
As promised, let's talk about the buffs you can grab at the very start of your The Blinding Vale run:
If you're following our route, your first boss encounter will be the fight against Ikuzz the Light Hunter. It's no walk in the park, and for most of the fight, you'll need to keep an eye not just on the boss, but on your surroundings as well.
After taking down the first boss according to our route, you'll run into the exact same trash that was waiting for you earlier. So, we won't waste time describing it again — let's move straight to the next boss encounter.
Next up on the boss menu is the Lightblossom Trinity. It's a good old-fashioned multi-target fight, broken down in great detail below:
Once you've dealt with the first two bosses, look for a bird near the arena that can carry you off to Lightwarden Ruia's area. The mobs here should be largely familiar to you by now, but there's one key difference: many of them are currently under the effects of Lightwarden's Blight, causing them to deal AoE damage upon death and leave behind harmful puddles on the ground.
Beyond that, there's one more new mob exclusive to this zone — the lieutenant Luminous Thornmaw. Its abilities deserve a closer look.
| Trash | Abilities |
|---|---|
| Luminous Thornmaw | Cannot be crowd controlled. Grievous Gash hits the tank — use bleed removals or self-healing to mitigate it. Stay out of the random target frontal from Solar Breath. |
Missing the thrill of fighting Druids? Lightwarden Ruia will gladly remind you what it's like to face an opponent capable of shifting forms.
After your clash with Lightwarden Ruia and on the way to the dungeon's final boss, you'll mostly be dealing with familiar mobs. But don't expect a free ride — prepare for a sudden mini-boss encounter.
| Trash | Abilities |
|---|---|
| Potatoad Matriarch | Cannot be crowd controlled. Tongue Toss flings the tank high into the air — be ready for the landing and watch your positioning. Healers should prepare for the Toxic Spew group DoT and use Poison dispels to remove as many stacks as possible. Focus down the eggs from Toadspawn and destroy as many as you can before they hatch into Newborn Potadpoles. |
| Newborn Potadpole | Potad-Toss targets a random player — expect a solid hit and a shove. |
After the hordes of enemies you've conquered throughout your run through The Blinding Vale, the final boss is unlikely to feel like an insurmountable wall. Still, there are tactical tips you'd be wise not to ignore.
Lastly, here's a quick advice on when to use your big group cooldown. Sure, every dungeon run plays out a little differently, and you definitely don't have to follow this like a strict rule. But in most cases, it'll help you choose the right moment to hit that button and save your party from a whole lot of possible trouble. For The Blinding Vale, the best times to use Bloodlust or Heroism are:
This kind of timing lets you push through the nastiest spikes your Mythic+ run can throw at you.
Good luck completing the seasonal dungeons, conqueror! And don't miss our Midnight Season 2 Mythic+ Overview.