The Altar of Fangs dungeon was introduced with the arrival of Patch 12.1 and immediately threw itself into the Mythic+ rotation for the season. With a mere three bosses to its name, the dungeon boasts one of the tightest timers for a successful run — groups have just 29 minutes to chew through the required enemy forces. In the article below, we'll break down the most efficient route to beat the clock in Altar of Fangs, along with the most dangerous enemies and their abilities that you absolutely must keep in mind.
The Altar of Fangs dungeon is split into three main zones, each culminating in a boss encounter. Given the number of boss fights available to you, you'll need to lean heavily on trash packs to hit the required enemy forces percentage for a Keystone run — in certain zones, you'll have to clear out the maximum number of enemies available. So, let's dive into the most popular Altar of Fangs route at the moment, one that will let you time the dungeon even with a PUG.
So, we've briefly covered your route through the Altar of Fangs — now it's time to dive into the details of the most dangerous enemies in each of the dungeon's three zones and the abilities you absolutely cannot afford to ignore.
To even gain access to the dungeon's first boss, you'll need to destroy 6 Caustic Mist Totem scattered throughout the first zone. Each of them is guarded by some truly deadly foes that you'll have to deal with.
| Trash | Abilities |
|---|---|
| Venom Leech | Passively heals itself during combat thanks to its Gorge ability. Upon death, leaves behind a Septic Spatter pool — get out of it immediately. |
| Twinfang Harrower | Immune to crowd control. Applies a Paralyzing Shots debuff to two players that must be dispelled. Uses a tank-buster called Duostrike that must be avoided. Channels a frontal attack, Toxic Breath, so it must be turned away from the group at all times. |
| Ravenous Descendant | Stacks a Ravenous Claws buff on itself, which should be stripped with soothes or CC abilities. |
| Primal Serpent | Casts Piercing Hiss — every single cast must be interrupted. Its Fetid Spit targets a random player, so the healer needs to be on their toes. |
| Ritual Chieftain | Immune to crowd control. Its Unstable Totem deals constant pulsing damage to the entire group. Blood Sacrifice deals AoE damage and reduces incoming healing—your healer must be prepared for this. Uses a tank-buster called Dismember, so defensive cooldowns are a must. |
Rav'i has three heads, so in a sense, you'll be dealing with three bosses at once. Here are some key tips to help you navigate this fight with less pain:
This boss requires no additional hoops to jump through to engage it in combat, aside from clearing the trash on your way to it. That said, among that trash are some worthy adversaries, more than capable of ruining any group's day.
| Trash | Abilities |
|---|---|
| High Evolutionist | Envenom strikes random targets; be ready to dispel the debuff if you fail to interrupt the cast. Use CC abilities during Evolve to prevent Envenom from turning into Mass Envenom. |
| Rattling Writhe | Immune to crowd control. Uses a tank-buster called Corrosive Fangs — defensive cooldowns are a must. Its Rattle ability deals channeled AoE damage, so your healer needs to be prepared. |
| Bloodletter | Its passive Bloodletting creates puddles in the melee zone — avoid them at all costs. |
| Hatchling | These spawn when you step on eggs or pull certain packs. Nascent Hunger targets a specific player; use slows or crowd control to stop the mobs from reaching their victim. |
Another serpentine adversary — what else would you expect in this dungeon? Here are some key tips to get you through this fight:
To gain access to the final boss, you'll once again need to deal with a few totems to remove yet another wall of poisonous mist. Immediately after the second boss room, you'll find 4 Infusion Totem guarded by trash. Destroying them summons the Ascendant Serpent mini-boss, and killing it opens the way to your fight with Zul'jan.
That said, the final encounter of the dungeon is made significantly easier by a buff you can grab right before it. In the corner of the mini-boss room, you'll find an Unfinished Mixture. If anyone in your group has at least 25 skill in Midnight Cooking or Alchemy, they can grant your group the Mutating Elixir buff for the remainder of the dungeon. We strongly advise you not to pass it up. Now, let's move on to the most dangerous foes among the Zul'jan trash.
| Trash | Abilities |
|---|---|
| Ascendant Serpent | Immune to crowd control. Uses Noxious Spray, which the tank must turn away from the group while popping defensive cooldowns. Spread out to avoid hitting your allies with Infest, then stack back up to burn down the Hatchlings that spawn with AoE damage. Dodge the tornado damage from Virulent Whirl. |
| Blade of the Altar | Laced Edge targets a random player; the healer must be ready for the extra damage. |
| Ula'tek's Chosen | Mass Envenom must be interrupted on every single cast. The entire group must avoid Toxic Surge, while the healer braces for pulsing damage on their allies. |
| Living Venom | Venom Burst deals massive damage upon the mob's death, so make sure your healer has a window to top the group off between explosions. |
Zul'jan is the final barrier standing between you and your Mythic+ loot. Here's what you need to brace yourself for before engaging him:
Finally, a friendly recommendation on when to best use your strongest group cooldown. Of course, the situation can vary from run to run, and you won't always want to stick to this advice rigidly. However, in most cases, it will help you pinpoint the perfect moment to save your timer and spare your group a world of unnecessary pain. The most optimal moments to pop Bloodlust or Heroism in Altar of Fangs are as follows:
This distribution will help you power through the most dangerous moments of your Mythic+ run.
Good luck completing the seasonal dungeons, conqueror! And don't miss our Midnight Season 2 Mythic+ Overview.