Temple of Sethraliss made its debut during the Battle of Azeroth, and it still pops up in the Mythic+ rotation from time to time. Normal and Heroic versions give you a sense of what's coming, but Mythic+ takes those familiar pulls and turns them into something genuinely threatening. In this guide, we'll cover the most efficient route through the Temple of Sethraliss, along with the trash packs and boss mechanics that you'll need to respect.
This dungeon throws four boss encounters at your group, with no shortage of trash between them. The timer grants you 33 minutes to finish the run if you want the best rewards, a Keystone upgrade, and a boost to your Mythic+ score. Here's the route that will get you through without unnecessary pain — even in a PUG.
Because this dungeon is packed with trash, we'll mostly focus on what to skip rather than what to pull — let's save you some time:
Now that the route is sorted, let's break down the most dangerous enemies you'll face inside.
Unlike a lot of modern dungeons, Temple of Sethraliss doesn't throw any special requirements at you before the first boss — no unlock conditions, no buffs to track down. You just need to clear through the trash on your way to each boss, paying attention to the quirks of each pack.
| Trash | Abilities |
|---|---|
| Storm Adept | This mob throws Lightning Bolt at a random player — keep an eye out and make sure someone kicks it. |
| Sandswept Hunter | It will channel Arrow Barrage into a random player — shut it down with any CC you have. The Sandburst Arrow ability also drops a circle on the ground; stay out of it. |
| Barbed Krolusk | The Serrated Charge bleed can land on any player. If it lines up with other incoming damage, use a defensive or clear the bleed. |
| Shrouded Fang | These mobs open the fight from stealth, usually hanging around a neutral Rogue Krolusk. If you don't break their stealth, they'll hit someone with Poisoned Cheap Shot — interrupt it or remove the stun with a Poison dispel. Their Slither Strike also adds random target damage, so be ready. |
| Sandfury Stonefist | Immune to crowd control. Ground Pound deals AoE damage and knocks players back. Tanks need to pop a defensive for Sunder Slam, which also applies a damage amp. |
The first encounter throws you into the fray against two dangerous foes at once. Hopefully, the tips below will help you handle them with a little less sweat on your brow:
After Adderis and Aspix are dead, you'll enter the first gauntlet. The bridge ahead is covered in swirlies — weave between them as you cross.
| Trash | Abilities |
|---|---|
| Sand-Sworn Rider | Immune to crowd control. Watch for the adds that come from Swarming Krolusks — they apply the same Serrated Charge bleed you saw earlier. Stay near the mob so you can dodge the Scouring Sand frontal without much trouble. |
| Poisonous Viper | Cytotoxin lands on a random player — use a Poison dispel if you have one, or a defensive if not. |
| Lightning Serpent | Tanks need to respect the Serpent's Stormcall buff — use defensives when it's up. |
| Dutiful Tamer | The adds from Swarming Krolusks are the main threat here — they apply the same Serrated Charge bleed as before. |
| Krolusk Matriarch | Immune to crowd control. Stay close to make dodging the Scouring Sand frontal easier. Head Butt hits the tank, but it's not a major concern. |
| Brood Tender | Venom Bolt goes out at a random player — use spare interrupts to stop it. |
| Faithless Subjugator | Addle Mind disorients a random player — interrupt it or remove it with a Curse dispel. |
Back in the classic era, attempting this boss without a full Nature Resistance set would have been nothing short of suicide. These days, all you need to do is keep a few key tips from the list below in mind:
After Merektha comes the first Loose Spark gauntlet — orbs of lightning that spiral across the room in patterns. You'll need to dodge through them and kill the nearby Spark Channeler to stop more orbs from spawning.
| Trash | Abilities |
|---|---|
| Agitated Nimbus | Immune to crowd control. Watch the Accumulate Charge stacks — purge them if you can. Release Charge hits hard, especially if the mob has multiple stacks, so be ready with a defensive. Avoid the circles from Call Lightning. |
| Imbued Stormcaller | Dispel Imbued Conduction from players before it expires and stuns them. Keep an interrupt rotation on the random target Lightning Bolt. |
| Static Anomaly | Spread out when fighting these so you don't clip each other with Spark Step. Tanks should expect extra magic damage from the Static Shocks passive. |
The dungeon's third boss won't have you juggling a dozen different effects and abilities. However, its arsenal does include some one-shot mechanics that you'd be wise to avoid:
After another Loose Spark gauntlet, you'll reach a large room full of Faithless Conscripts. These mobs aren't worth any count and mostly just hit your tank.
To advance, your group needs to energize the two Eyes of Sethraliss, which opens the skull at the far end of the room. To energize an eye, a player clicks on it, taking ticking damage while the energy bar fills. This also spawns a few new trash mobs.
| Trash | Abilities |
|---|---|
| Orb Watcher | Immune to crowd control. Venomous Slash hits the tank — be ready with a defensive and watch for the circles it spawns. Healers should prepare for the Caustic Stomp group hit and DoT. |
| Temple Disruptor | Essence Disruption channels into the nearest eye — interrupt or CC to stop it. |
| Twisted Hexxer | Immune to crowd control. Keep an interrupt rotation on the random target Flame Shock. Move the Latent Hex AoE away from the group and avoid the puddle it leaves. |
| Faithless Tormentor | These mobs fixate on a random player, often the healer. Their melee attacks stack Shadowlash, so don't let them sit on one target. |
The dungeon's final boss is a serious threat, though Temple of Sethraliss has already thrown far more complex bosses with far broader kits at you. The strategy for Avatar of Sethraliss is as follows:
To wrap things up, let's talk about when to drop your biggest group cooldown. The truth is, no two runs are identical, and you shouldn't follow this advice like it's set in stone. That said, these timings will serve you well in most situations and can save your group from a lot of unnecessary suffering. The most impactful moments to pop Bloodlust or Heroism in Temple of Sethraliss are:
Hitting your cooldown at these points gives you the burst you need to push through the most dangerous spikes the dungeon has to offer.
Good luck completing the seasonal dungeons, conqueror! And don't miss our Midnight Season 2 Mythic+ Overview.