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Buy FFXIV Savage raid clears and get your weekly lockout filled by a team that clears current tier content every reset — gear tokens, mounts, and minions included. No prog nights, no RNG on loot drops, no reset wasted.
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FF14 Savage raids carry at ConquestCapped is handled by active raiders who clear the current tier on their own characters every week. Savage raids demand consistent execution across eight players — the difference between a team that knows the fight and a PUG that's still learning phase two shows in the first pull.
Every wing is available this reset. Select your tier, confirm your job and home world, and your team is assigned within 1 hour.
FFXIV Savage raid carry unlocks the primary gear progression path in the game — and several reward types that don't drop anywhere else. Here's what each tier actually awards:
| Tier | Gear ilvl | Rewards |
|---|---|---|
| Arcadion Savage M9S–M12S Current | 790 / 795 ilvl | Gear coffers for all armour slots, weekly tokens exchangeable at vendor, exclusive mount from final boss, raid minions. Weekly lockout — one coffer per boss per character per reset. |
| Heavyweight M9S–M12S | 730 / 740 ilvl | Gear coffers, mount from final boss. No weekly lockout — available for mount farming runs. |
| Cruiserweight M5S–M8S | 700 / 710 ilvl | Gear tokens and coffers, exclusive mounts and minions from final boss. No weekly lockout. |
| Light Heavyweight M1S–M4S | 670 / 680 ilvl | Gear tokens, minions. No weekly lockout. Available for completion and mount collection. |
Current tier runs on a weekly lockout — one coffer per boss per reset. Older tiers have no lockout and can be farmed repeatedly for mounts and missing pieces. Buy FF14 Savage carry and your weekly reset counts from the moment your session ends.
FFXIV Savage raid clear services run on a session model — your account is active during the raid itself, then returned exactly as found.
Party Finder Savage prog is available to every player — but the experience varies significantly depending on group quality, scheduling, and how much of the reset gets burned on wipes.
| Factor | ConquestCapped Carry | Party Finder Prog |
|---|---|---|
| Time to clear | ✅ 1–2 hours per wing | Hours to weeks depending on group and patch week |
| Team consistency | ✅ Same static, active clears every week | Variable — different players each session, skill gap unpredictable |
| Weekly reset usage | ✅ Lockout filled in one session | Reset can expire before clear — wasted week |
| Loot outcome | ✅ Coffer guaranteed on clear | Coffer guaranteed on clear — if the group clears |
| Schedule flexibility | ✅ Session booked when it works for you | Dependent on PF availability and group coordination |
| Skill requirement | ✅ None — Piloted service | High — one mistake can wipe the group |
| Gear progression pace | ✅ Every reset filled, every coffer collected | Missed resets mean slower gearing across the tier |
PUG prog works for players who have the time and enjoy the process. For everyone else — buy FFXIV Savage raid clear and your weekly lockout is filled by a team that doesn't waste resets.
FF14 Savage boost service at ConquestCapped is built around one thing Savage raiding demands above all else: a team that shows up, knows the fight, and clears it cleanly.
Every reset that passes without a clear is gear you're not getting. Order now and your team is assigned within 1 hour.
Each Savage boss has a weekly loot lockout — your character can receive one gear coffer per boss per weekly reset. The reset occurs every Tuesday at 4:00 AM EST / 1:00 AM PST. Once you've received loot from a boss in a given week, you can re-enter the fight but won't receive another coffer until the following Tuesday. A missed reset is permanently missed gear for that week — it doesn't carry over. Older tier Savage raids have no lockout and can be cleared repeatedly for mounts and tokens.
Yes — every Savage boss drops a guaranteed gear coffer on clear, regardless of group composition or attempts. The coffer contains a random piece from that boss's loot table for your job. There is no chance of receiving nothing from a clear. What's variable is which specific slot the coffer covers — which is why token accumulation (exchangeable for specific pieces at the vendor) runs alongside coffer collection across the tier.
Since this is a Piloted service, the ilvl requirement is on the booster, not you. Your character does need to meet the minimum item level to zone into the instance — our team confirms this at checkout and advises on the fastest catch-up path if needed. Specific ilvl requirements are listed on each individual tier product page.
Yes — Savage orders can be scoped to a single wing or specific boss. If you've already cleared part of the tier and only need a specific coffer slot or remaining boss, select the relevant option at checkout. Full tier clears are available at a reduced rate. Contact support for custom multi-week orders covering specific wings across several resets.
A single Savage wing typically takes 1–2 hours from session start to clear. A full four-wing clear takes 3–5 hours — either in one session or split across multiple shorter sessions. The completion window on the product (e.g. "within 24 hours") is when your booster schedules and runs the session — not the total time your account is active. Once the clear is done, your booster logs out immediately.