Midnight Season 2 opens on August 18, and Dawncrests go quiet the same day. Mistcrests replace them: five currencies, one per gear track. Nothing crosses over. The names carry over from Season 1, but every band moves 45 item levels upward, so the Myth Dawncrests sitting in your bags cannot touch a single Season 2 piece.
Three numbers run the whole system. Twenty crests per rank, 100 for a full track from 1/6 to 6/6, and a weekly cap of 100 on each tier separately. That is five upgrades a week per crest tier unless you find the sources that ignore the cap, and it is what decides whether your Myth pieces reach item level 334 in week eight or week fourteen.
Five crests, five tracks, one crest per track. Adventurer Mistcrest upgrades Adventurer gear, Hero Mistcrest upgrades Hero gear, and there is no crossover in either direction. That one rule keeps the system readable. Pushing a Hero piece to 6/6 never touches the Myth budget you are saving for raid drops, and a pile of Champion currency cannot be brute-forced into a Hero upgrade just because you happen to have plenty of it.
The item level column below is the range each crest can move gear through, not the full track. A track opens at its 1/6 floor from whatever content dropped the piece; the crest pays for everything above that.
| Mistcrest | Upgrade Track | Item Level Range | Weekly Cap |
|---|---|---|---|
| Adventurer Mistcrest | Adventurer | 269-282 | 100 |
| Veteran Mistcrest | Veteran | 282-295 | 100 |
| Champion Mistcrest | Champion | 295-308 | 100 |
| Hero Mistcrest | Hero | 308-321 | 100 |
| Myth Mistcrest | Myth | 321-334 | 100 |
Read the seams. Champion tops out at 308, which is exactly Hero 2/6, so finishing a Champion piece lands you on the item level a Hero drop reaches after its first crest rank. Mythic 0 dungeons drop at item level 292, one step under the Champion band, which makes them the cheapest way to open a Champion slot in the first week. Anyone who fills their slots with Mythic 0 gear before the season proper begins walks into week one with five tracks already open and only crests to worry about.
Our Midnight gearing guide carries the full rank-by-rank item level ladder for all five tracks if you want the exact value of every step.
Crest income is banded by difficulty. The bands never overlap. A +8 key pays the same crest tier as a +4, so there is no reward for grinding the middle of the ladder harder than you need to. The jumps are what matter: +9 flips you from Hero to Myth, Tier 11 Delves are the only Delve tier paying Hero, and the raid pays a different tier on every difficulty.
| Mistcrest | Where It Drops |
|---|---|
| Adventurer Mistcrest | Repeatable outdoor events; Tier 4 Delves |
| Veteran Mistcrest | Repeatable outdoor events; Raid Finder The Venomous Abyss; Heroic season dungeons; Delves Tiers 5 to 6; Trovehunter's Bounty Tiers 4 to 5 |
| Champion Mistcrest | Weekly outdoor events; Normal The Venomous Abyss; Mythic season dungeons; Mythic Keystone Dungeons +2 to +3; Delves Tiers 7 to 10; Trovehunter's Bounty Tiers 6 to 7 |
| Hero Mistcrest | Heroic The Venomous Abyss; Mythic Keystone Dungeons +4 to +8; Delves Tier 11; Trovehunter's Bounty Tiers 8 and up |
| Myth Mistcrest | Mythic The Venomous Abyss; Mythic Keystone Dungeons +9 and up |
Two rows decide most players' week. Hero crests come from a five-key-wide band, +4 through +8, against two keystone levels for Champion and an open-ended band above +9 for Myth, which makes Hero the widest keystone payout of the season by a comfortable margin. Myth crests come from exactly two places, and both of them are the hardest content in the game.
The crest tooltips compress every outdoor source into two words, "repeatable outdoor events", which hides a fair amount of income. Blizzard's own patch notes for the update spell out which activities were converted to Season 2 crests, and the list is worth knowing because none of it requires a group.
Season 1 gear does not come along for the ride. World boss drops stay Season 1 items and can no longer be upgraded at all, so the outdoor gear you were sitting on becomes transmog the moment the season turns.
Some crest payouts ignore the cap entirely. That is why two players with identical schedules can end a week several upgrades apart. Season 1 ran three of them: the Delve Nemesis boss, a one-time keystone quest, and the weekly Nightmare Prey task, each handing over a block of Hero and Myth crests that never touched the counter. All three systems return for Season 2 — the Nemesis moves to the Venomfall Deeps Delve under The Coiled Isle, Delve keys arrive with the season, and Nightmare Prey unlocks the same week.
Check the currency tab before you spend. It shows what you have earned and how much room is left under that crest's current cap, and an uncapped payout never eats into that room — which is why banking one early costs you nothing at all.
Each tier caps separately. That cap is 100 per week. Hitting the Champion cap does nothing to your Hero income, so a week spent in +7 keys and a week spent in Normal raid feed two different counters and neither blocks the other. At 20 crests a rank, 100 per week is exactly five upgrades per tier, with nothing left over.
The cap accrues. It does not reset flat, and that is the part that catches people out. Every week a crest tier has been earnable adds to your ceiling, whether you played or not, so a character starting late does not lose that income permanently. Season 1 showed exactly how uneven this can look: in the opening week of the season, Champion Dawncrests were already capped at 400 while Hero Dawncrests sat at 100, because the Champion tier had been earnable through the pre-season weeks and the Hero tier had not.
Do not assume your cap is 100 just because it is the number everyone quotes. Two tiers on the same character routinely sit at completely different ceilings, and the gap is at its widest while the higher tiers are still opening up.
Every rank costs a flat 20 crests of the matching tier, from the first step to the last. Five steps take an item from 1/6 to 6/6, which is 100 crests all in, and there is no scaling, no discount for finishing a track and no penalty for stopping halfway. Nothing compounds.
That flat cost very nearly was not. Honestly, an earlier build of the patch charged 10, 20, 30, 40 and 50 crests as you climbed, turning a full track into 150 crests against an unchanged 100 cap. Blizzard called it a bug and reverted it, and the development notes were blunt about it: gear now has flat costs to upgrade each track, exactly as in Season 1. Anything you read quoting 150 crests for a full track is describing a build that never shipped.
Upgrades also take a small amount of gold on top of the crests. That is what replaced Valorstones when Midnight cut them out of the system, and the amount is small enough that it never becomes the thing blocking an upgrade.
Two discounts run alongside the flat cost, and they work in completely different ways.
The Warband discount was 33% in both Dragonflight and The War Within, so Midnight is a real improvement rather than a restated one. It also applies per achievement, not across the board — earning the Champion achievement discounts Champion upgrades and leaves Hero at full price.
The achievements that unlock those discounts are Feats of Strength, and each one asks you to outgrow the exact crest tier whose name it borrows. Four of them measure a high watermark in every armor slot. The fifth does not.
| Achievement | Requirement | Unlocks |
|---|---|---|
| Adventurer of the Mist | 282 in every slot | Adventurer discount and uptrade |
| Veteran of the Mist | 295 in every slot | Veteran discount and uptrade |
| Champion of the Mist | 308 in every slot | Champion discount and uptrade |
| Hero of the Mist | 321 in every slot | Hero discount and uptrade |
| Myth of the Mist | 331 average item level | Myth discount |
Plan around that last row. Myth of the Mist asks for an average item level of 331 rather than a watermark in every slot, which is a far softer requirement — a couple of weak slots get carried by the rest of your gear instead of blocking the achievement outright. The other four have no such mercy, and a single forgotten slot will hold them hostage for weeks.
Each threshold is also the exact ceiling of its own crest band. Reach 282 everywhere and Adventurer Mistcrests genuinely have nothing left to upgrade, which is why the achievement hands you the ability to trade them upward instead.
Two NPCs handle everything. They stand next to each other in Silvermoon City. Cuzolth runs the upgrade interface where you actually spend crests on gear, while Vaskarn carries the title Crest Exchange and trades one crest type for another.
The exchange runs both ways. The rates are not symmetrical: trading upward costs three crests for one, since 30 of a tier buys a bundle of 10 from the tier above it, while trading downward is the generous direction and exists mainly to rescue currency you can no longer use.
| Bundle | Grants | Direction |
|---|---|---|
| Venerable Satchel of Veteran Mistcrests | 10 Veteran | Costs 30 Adventurer |
| Triumphant Satchel of Champion Mistcrests | 10 Champion | Costs 30 Veteran |
| Bundle of Adventurer Mistcrests | 10 Adventurer | Downgrade |
| Pouch of Veteran Mistcrests | 10 Veteran | Downgrade |
| Satchel of Champion Mistcrests | 10 Champion | Downgrade |
| Pack of Hero Mistcrests | 10 Hero | Downgrade |
Both directions are locked behind something. Uptrading a crest tier requires that tier's of the Mist achievement on the character doing the trading, which is the game's way of saying you may only convert a currency you have genuinely outgrown. Downgrading is gated instead behind a quest called Upgrade Practicum, picked up from Vaskarn himself.
Vaskarn is not the only vendor. Celebratory Pack of Hero Mistcrests is sold by Vaultkeeper Elysa, the Token of Merit vendor, and the Champion bundle turns up on her list as well. Anyone who checks only the Crest Exchange will miss half the ways to convert currency in Silvermoon.
Warbound packs are the other route worth knowing, because they move crests between characters rather than between tiers. Warbound Pack of Champion Mistcrests carries 40 Champion crests and Warbound Pack of Hero Mistcrests carries 20 Hero crests, which lets a capped main hand its overflow to whichever alt still has room under the cap.
Crests set the item level of crafted gear as well as upgrading drops, and a crafted piece costs 80 crests. That is four ranks' worth of currency, the exact price of taking an item you already own from 1/6 to 5/6.
| Mistcrest | Crafted Item Level |
|---|---|
| Adventurer Mistcrest | 266-279 |
| Veteran Mistcrest | 279-292 |
| Hero Mistcrest | 305-318 |
| Myth Mistcrest | 318-331 |
Champion is missing from that list. Its absence is real rather than an oversight in the table. Champion Mistcrest carries no crafting line at all, exactly as Champion Dawncrest did last season, so the crafted ladder jumps straight from Veteran at 292 to Hero at 305. If you are deciding whether to craft in the opening weeks or hold, that gap is the deciding factor: there is no Champion-priced craft to bridge it.
The trade only makes sense against a piece you would otherwise be upgrading from scratch. Crafting is at its best in a slot the content is not solving for you, and at its worst in a slot where Myth-track drops keep arriving.
Season 2 opens on 18 August, a week after the patch itself lands on 11 August. That gap is not dead time. Mythic 0 dungeons run on a weekly reset in the first week and drop 292 gear, Great Vault credit for Season 2 starts accumulating immediately, and every Champion slot you open before the season proper begins is a slot your crests can work on from day one.
Once crests start flowing, the spending order comes down to a single question: will this item be replaced before the season ends?
The single most expensive habit is upgrading a piece the moment you get it. Crests are capped and drops are not.
No. Dawncrests upgrade Season 1 tracks and Mistcrests upgrade Season 2 tracks, and no track accepts a crest from the other season. Spend anything you have left before 18 August or it becomes dead weight; our Season 1 Dawncrests guide stays up while the old tracks still pay off.
100 crests of the matching tier takes a piece from 1/6 to 6/6, spread across five ranks at 20 each. An alt with the relevant of the Mist achievement earned elsewhere in the Warband pays 50, at 10 per rank.
Mythic difficulty in The Venomous Abyss, or Mythic Keystone dungeons at +9 and above. Those are the only two sources, and a +8 key pays Hero crests no matter how cleanly you time it.
No, each tier has its own counter at 100 per week. Capping Champion has no effect on how many Hero or Myth crests you can still earn that reset.
Yes, at Vaskarn in Silvermoon City, but only for a tier you have outgrown. You need that tier's of the Mist achievement first, and the rate is 30 crests for a bundle of 10 in the tier above.
No, it is a Warband discount for your other characters. The character that earned it gets the uptrade unlock instead, which is the more valuable half once that tier stops being useful to them.
Cuzolth and Vaskarn both stand in Silvermoon City at /way #2393 48.6 61.7. Cuzolth upgrades gear, Vaskarn exchanges crests, and Vaultkeeper Elysa nearby sells crest packs for Tokens of Merit.