The War Within Season 3: Tier Sets and Bonuses for Every Class
Get ready for a major shake-up for class sets in The War Within Season 3! The developers have just dropped a massive preview of the new tier bonuses, revealing a complete overhaul of their approach. Moving forward, set bonuses will no longer be tied to your specific spec. Instead, they will be directly linked to your chosen Heroic Talent tree, a change designed to create more diverse playstyles and have a far more meaningful effect on gameplay. See the full breakdown below. If you would rather skip the progression, a WoW raid boost gets you the loot.
Death Knight
This is a commanding and exceptionally detailed plate armor set, clearly designed to evoke the classic aesthetic of an undead lord or a high-ranking general of a dark army. The design is a powerful fusion of heavy, jagged metal plates and magically infused, glowing elements:
Deathbringer
- 2 Pieces: Casting Reaper's Mark grants 2 stack of Exterminate for Blood and 1 stack for Frost with 150% first scythe and 125% second scythe effectiveness.
- 4 Pieces: Reaper's Mark can stack up to 15 additional times and increases your critical strike chance by 10% after it explodes for 8 sec.
Rider of the Apocalypse
- 2 Pieces:
Unholy: Apocalypse now summons Whitemane for 10 sec. Whitemane's Undeath deals 10% increased damage and infects 1 additional target when it spreads, and her Death Coil deals 35% increased damage.
Frost: Pillar of Frost now summons Trollbane for 10 sec. Trollbane's Icy Fury deals 10% increased damage and his Obliterate deals 35% increased damage.
- 4 Pieces:
Unholy: Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness. Your Death Coil deals 40% increased damage to targets affected by Whitemane's Undeath.
Frost: Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness. Your Obliterate deals 20% increased damage to targets affected by Trollbane's Icy Fury.
San'layn
- 2 Pieces: Infliction of Sorrow extends the duration of your disease by an additional 3.0 sec on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack.
- 4 Pieces: Blood Beast lasts for an additional 4.0 sec, and Vampiric Strike increases the melee attack power of your ghoul (Unholy) or Dancing Rune Weapon (Blood) by 10% for 6 sec. Multiple applications may overlap.
Demon Hunter
This armor set presents the Demon Hunter not just as a fel-infused soldier, but as a primal, ritualistic hunter of demons. The design is a masterful blend of organic materials like bone, horns, and fur with raw, crackling magical energy, creating a truly savage and intimidating look:
Aldrachi Reaver
- 2 Pieces: Reaver's Glaive damage is increased by 60% and other Physical-only damage is increased by 30%.
- 4 Pieces: Reaver's Mark now stacks up to 2 times. Fury of the Aldrachi further empowers Blade Dance (Havoc) or Soul Cleave (Vengeance) when cast after Chaos Strike or Shear/Fracture respectively, increasing slashes to 12. Likewise, Chaos Strike (Havoc) or Shear/Fracture (Vengeance) are empowered by Reaver's Mark when cast after Blade Dance or Soul Cleave respectively, applying an additional stack for 100% of normal duration.
Fel Scarred
- 2 Pieces: Immolation Aura deals 30% increased damage and, while active, increases the damage of Chaos Strike (Havoc) or Soul Cleave (Vengeance) by 30%.
- 4 Pieces: Entering demon form now immediately induces a Demonsurge and shatters a demon soul fragment that grants 20% increased damage, lasting 10 sec for Havoc and 15 sec for Vengeance.
Druid
This new Druid armor set presents a powerful and primal aesthetic, moving away from traditional themes of leaves and nature toward a more savage, spirit-focused design. It heavily incorporates bone, pelts, carved wood, and celestial symbols, creating a look fit for a fierce guardian of the wilds or a devotee of ancient Wild Gods:
Druid of the Claw
- 2 Pieces: Ravage increases your haste by 10%, chance to critically strike by 10%, and the damage your bleeds deal by 30% for 5 sec.
- 4 Pieces: Ravage has a 40% chance to make you Ravage your target again 4 sec later at 100% of its initial power for Feral and 60% effectiveness for Guardian.
Elune`s Chosen
- 2 Pieces: Balance: Starfire damage increased by 25%. Gaining Astral Power with Starfire has a 50% chance to launch a Starsurge at a victim at 50% effectiveness.
Guardian: Thrash damage increased by 20%. Thrash has a 40% chance to launch a Starsurge at a victim at 65% effectiveness. - 4 Pieces: Balance: On impact, Starsurge launched by Starfire split to up to 3 additional targets at 80% effectiveness and grant a stack of Gathering Moonlight. Casting Fury of Elune or Full Moon consumes Gathering Moonlight to increase your damage by 4% per stack for 12 sec.
Guardian: On impact, Starsurge launched by Thrash split to up to 3 additional targets at 20% effectiveness and grant a stack of Gathering Moonlight. Casting Lunar Beam consumes Gathering Moonlight to increase your damage by 4% per stack for 12 sec.
Keeper of the Grove
- 2 Pieces: Restoration: Casting Incarnation: Tree of Life or Convoke the Spirits calls upon the assistance of a dryad for 5 sec that casts Tranquility at 50% effectiveness and instantly Regrowth your lowest health ally at 200% effectiveness.
Balance: Casting Celestial Alignment calls upon the assistance of a dryad for 10 sec that casts Starsurge at 70% effectiveness and Starfall at 100% effectiveness. - 4 Pieces: Restoration: When your Dryad fades, your next 2 Swiftmends heal for an additional amount equal to 5% of your healing done while it was active and splash 25% of their healing onto nearby allies, reduced beyond 5 targets.
Balance: When your Dryad fades, your next 2 Starsurge damage for an additional amount equal to 5% of your damage done while it was active and splash 20% of their damage onto nearby enemies, reduced beyond 5 targets.
Wildstalker
- 2 Pieces: Feral: The rate at which Bloodseeker Vines grow is increased by 40%. Tiger's FuryBloodseeker Vines to grow on up to 3 valid nearby enemies.
Restoration: The rate at which Symbiotic Blooms grow is increased by 40%. Casting Regrowth with Clearcasting causes Symbiotic Blooms to grow on up to 2 valid nearby allies. - 4 Pieces: Feral: Bloodseeker Vines have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Each stack of Bloodseeker Vines on an enemy increases Bursting Growth damage taken by 30%.
Restoration: Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Each stack of Symbiotic Blooms on an ally increases Bursting Growth healing taken by 30%.
Evoker
This new Evoker armor set embodies the regal and arcane power of the Dragonflights, featuring a sleek, draconic design that is both elegant and formidable:
Chronowarden
- 2 Pieces: Tip the Scales cooldown is reduced by 60 sec.
- 4 Pieces: Temporal Burst causes Chrono Flames to strike 1 additional target and repeat 10% additional damage or healing, up to a maximum of [(Spell power * 4) * (1 + Versatility)].
Flameshaper
- 2 Pieces: Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% and increasing your chance to gain Essence Burst by 50% for 12 sec. Stacks up to 2 times. Multiple applications may overlap.
- 4 Pieces: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, which damages nearby enemies for (400% of Spell power) (Devastation) or heals nearby allies for (500% of Spell power) (Preservation). The effect is reduced beyond 5 targets.
Scalecommander
- 2 Pieces: While flying during Breath of Eons / Deep Breath and for 10 seconds after, you command a squadron of 2 Dracthyr who will attack your targets with Disintegrate and Pyre.
- 4 Pieces: While your squadron is active, your Mass Disintegrate (Devastation) or Mass Eruption (Augmentation) strikes up to 2 additional targets. Additionally, your squadron assists you for 5 additional sec.
Hunter
This new Hunter armor set deviates from traditional ranger themes for a more mystical "arcane sentinel" aesthetic, combining sharp, elegant plate armor with a mysterious hooded design and glowing magical accents:
Dark Ranger
- 2 Pieces: Increases Black Arrow damage by 10% and Bleak Powder damage by 20%. Firing a Black Arrow reduces the cooldown of Call of the Wild by 2.0 sec (Beast Mastery) or Trueshot by 1.0 sec (Marksmanship).
- 4 Pieces: Withering Fire's Black Arrow damage increased by 25%. Consuming Deathblow has a 50% chance to cause all Black Arrow Barrages during your next Withering Fire to fire 1 additional Black Arrow.
Pack Leader
- 2 Pieces: Increases Beast damage by 15%. Summoning a Beast grants 8% haste, mastery, or critical strike chance for 8 sec, based on the beast summoned. Additionally, increases Pet damage by 5% for Beast Mastery and 15% for Survival.
- 4 Pieces: Summoning a Beast has a 25% chance to rouse the nearby wildlife into a Stampede, charging your target and dealing [(600% of Attack power) * 3] Physical damage to your enemies over 7 sec. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front.
Sentinel
- 2 Pieces: When Lunar Storm fades, gain the Boon of Elune. For Marksmanship, this causes your next 2 Aimed Shot to deal 20% increased Arcane damage. For Survival, it causes your next 2 Wildfire Bombs to deal 60% increased Arcane damage.
- 4 Pieces: Sentinel damage is increased by 25%. Abilities that consume the Boon of Elune are guaranteed to apply 2 stack of Sentinel.
Mage
This new Mage armor set embodies the grandeur of a celestial archmage, featuring ornate, plumed regalia, floating arcane orbs, and a magnificent crested wizard hat:
Frostfire
- 2 Pieces: Fire: Comet Storm, Ice Nova, and Frostfire Burst deal 10% increased damage and now apply Ignite at 150% effectiveness.
Frost: Meteor, Frostfire Burst, and Frostfire Bolt deal 10% more damage and now apply Ignite, dealing an additional 30% damage over 9 sec. - 4 Pieces: Fire: Casting Pyroblast has a 20% chance to also cast a Glacial Spike at 100% effectiveness that doesn't root. Additionally, Glacial Spike now benefits from Ignite.
Frost: Casting Glacial Spike has a 100% chance to also cast a Pyroblast at 100% effectiveness. Additionally, Pyroblast now benefits from Ignite.
Spellslinger
- 2 Pieces: Arcane: Arcane Blast damage increased by 20%. Direct Splinter damage has a 50% chance to grant a stack of Arcane Harmony.
Frost: Ice Lance and Icicle damage increased by 20%. Direct Splinter damage has a 25% chance to grant a stack of Cold Front. - 4 Pieces: For Arcane, Arcane Orb grants a stack of Arcane Harmony (100% chance, max 5); also gains Intuition at 5 stacks. For Frost, when Cold Front summons a Frozen Orb, you gain 10% increased spell damage for 10 sec and can generate Cold Front stacks from Frozen Orb damage (15% chance).
Sunfury
- 2 Pieces: Spellfire Sphere spell damage bonus increased by 1.0%. Your Arcane Phoenix has a 25% chance to cast an exceptional spell without consuming a Spellfire Sphere.
- 4 Pieces: When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 10 sec.
Monk
This new Monk armor set evokes the image of a spiritual guardian, featuring heavy, ornate armor plates that house large, glowing orbs of chi:
Conduit of the Celestials
- 2 Pieces: Casting Slicing Winds (Windwalker) or Thunder Focus Tea (Mistweaver) will also trigger Heart of the Jade Serpent for 8 sec at 100% effectiveness.
- 4 Pieces: Heart of the Jade Serpent increases your haste by 15% while active and for 4 sec afterwards.
Master of Harmony
- 2 Pieces: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Charge. This deals [X * (400% of Spell power) / 100] Nature damage and [Y * (500% of Spell power) / 100] healing. For Mistweaver, the multipliers (X/Y) are 20/80, while for Brewmaster they are 80/20.
- 4 Pieces: Casting Thunder Focus Tea guarantees that your next 2 casts of Tiger Palm will trigger a Harmonic Charge.
Shado-Pan
- 2 Pieces: Flurry Strikes deal 30% more damage, and activating Weapons of Order (Brewmaster) or Storm, Earth, and Fire (Windwalker) instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness.
- 4 Pieces: Flurry charge generation is increased by 100%, and Flurry Strikes triggers for every 120 energy spent during Storm, Earth, and Fire (Windwalker) or Weapons of Order (Brewmaster).
Paladin
This new Paladin armor set presents a regal and commanding "holy legionnaire" theme, featuring a distinctive crested helmet, intricately detailed plate armor, and a flowing, decorative tabard:
Herald of the Sun
- 2 Pieces: Dawnlight healing and damage is increased by 30% and you gain Solar Wrath after Avenging Wrath fades causing Sun's Avatar effect to linger for an additional 10 sec.
- 4 Pieces: Solar Wrath increases the effectiveness of your Holy Power spenders by 15% and grants you 2 Dawnlight.
Lightsmith
- 2 Pieces: Hammer and Anvil effect is increased by 15% (damage for Protection, healing for Holy), and it can also be activated at 100% effectiveness.
- 4 Pieces: Hammer and Anvil also grants a stack of Masterwork, causing your next Holy Armament to cast one Lesser version of itself on a nearby ally for each stack.
Templar
- 2 Pieces: Your Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance.
- 4 Pieces: Hammer of Light deals 35% increased damage to its primary target, strikes 3 additional secondary targets, and can be cast one additional time after Wake of Ashes (Retribution) or Eye of Tyr (Protection).
Priest
This new Priest armor set creates a formidable image of a battle-cleric or high inquisitor, characterized by its ornate armored robes, a menacing spiked hood, and celestial orbs of power floating above the shoulders:
Archon
- 2 Pieces: Shadow: Halos generate an additional 10 Insanity over 5 sec and Resonant Energy additionally increases the damage of your Devouring Plague by 5%.
Holy: Halos reduce the cooldown of your Holy Word: Serenity and Holy Word: Sanctify by 5 sec and Resonant Energy additionally increases the healing of your Holy Words by 5%. - 4 Pieces: While Power Surge is active, every 2 casts of Holy Word: Serenity or Holy Word: Sanctify (Holy) or Devouring Plague (Shadow) adds another Halo to the effect at 100% effectiveness, up to 2 times.
Oracle
- 2 Pieces: Discipline: The first bolt of each Penance cast damages or heals for 200% more.
Holy: Casting Prayer of Mending heals your target for (1400% of Spell power). - 4 Pieces: Casting Premonition of Piety or Premonition of Solace grants 2 stack of Premonition of Insight at 100% effectiveness. Consuming a stack of Premonition of Insight increases your Haste by 1.0% for 10 sec. Multiple applications may overlap.
Voidweaver
- 2 Pieces: Void Blast damage is increased by 40% and its cast time is reduced by 20%. Additionally, Penance damage is increased by 40% for Discipline, and Void Blast cooldown is reduced by 50% for Shadow.
- 4 Pieces: Void Blast causes Entropic Rift to grow. When it collapses, it empowers your next ability and Collapsing Void. For Discipline, this means +10% to Collapsing Void damage and up to +200% damage on your next Mind Blast. For Shadow, the bonuses are +20% to Collapsing Void damage and up to +200% damage on your next Void Torrent.
Rogue
This new Rogue armor set embodies the fantasy of a master assassin, featuring an intimidating masked hood, iconic daggers crossed over the chest, and a mysterious smoke effect emanating from the shoulders:
Deathstalker
- 2 Pieces: Shiv increases the effectiveness of all Deathstalker damage effects by 50% for Assassination, while Symbols of Death increases it by 30% for Subtlety.
- 4 Pieces: The duration of Shiv (Assassination) and Symbols of Death (Subtlety) is increased by 2 sec, and they now consume an application of your active Deathstalker's Mark when activated.
Fatebound
- 2 Pieces: Increases the duration of Ghostly Strike (Outlaw) and Kingsbane (Assassination) by 4 sec. Ghostly Strike damage is increased by 50%, while Kingsbane is increased by 10%. Additionally, for both specs Edge Case now flips an additional Fatebound Coin and is triggered by activating your respective ability.
- 4 Pieces: Having a lucky Fatebound Coin reduces ability cooldowns: the cooldown of Adrenaline Rush (Outlaw) and Deathmark (Assassination) is reduced by 30 sec, while Ghostly Strike (Outlaw) and Kingsbane (Assassination) have their cooldowns reduced by 15 sec.
Trickster
- 2 Pieces: Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown.
- 4 Pieces: Coup de Grace may now be activated a second time within 5 sec, dealing 100% of normal damage.
Shaman
This new Shaman armor set embodies the savage spirit of a Farseer, distinguished by its iconic wolf-head helm and a crest of flowing elemental power:
Farseer
- 2 Pieces: Ancestral Swiftness summons an empowered Ancestor for 15 sec that deals 10% increased damage and healing.
- 4 Pieces: Ancestral Swiftness reduces spell cast time and mana cost by 25% and increases the recharge rate of Lava Burst by 50% for 8 sec. For Restoration, it also increases the recharge rate of Riptide.
Stormbringer
- 2 Pieces: Ascendance has a 100% chance to grant a charge of Tempest and now activates for 6.0 sec after every 6 Awakening Storms for Elemental, or every 3 for Enhancement.
- 4 Pieces: Increases Nature damage by 5.0% for Enhancement and 3.0% for Elemental. Additionally, Ascendance empowers your next 2 Tempest to gather a storm that deals Nature damage after 1.5 sec. The storm deals (400% of Attack power) for Enhancement, and (960% of Spell power) for Elemental.
Totemic
- 2 Pieces: After consuming all Whirling Element Motes, your Surging Totem casts Primordial Storm (Enhancement) or you cast Downpour (Elemental), with the effect occurring at the totem's location at 200% effectiveness.
- 4 Pieces: Your next spell will cast again at 150% effectiveness after using a specific ability. For Enhancement, casting Primordial Storm Lava Lash or Fire Nova. For Restoration, casting Downpour empowers Chain Heal, Healing Wave, or Healing Surge.
Warlock
This new Warlock armor set embodies the sinister power of a demonologist, defined by its menacing horned helm and the all-seeing, glowing eye of a demonic entity:
Diabolist
- 2 Pieces: Summon a Demonic Oculus (up to 3) by casting a full power Hand of Gul'dan (Demonology) or Chaos Bolt/Rain of Fire (Destruction). Consuming Demonic Art then flings your Oculi at the target, causing them to explode for (457% of Spell power) Fire damage to the primary target and (304% of Spell power) Fire damage to enemies within 10 yds.
- 4 Pieces: Demonic Oculi analyze the battle while active and deliver information to you as they explode, increasing your Intellect by 2% for 10 sec.
Hellcaller
- 2 Pieces: Malevolence increases the stack count of Wither by an additional 2 stacks, and Mark of Xavius increases Blackened Soul damage by an additional 6% per stack for Affliction and 3% for Destruction.
- 4 Pieces: Casting Malevolence prevents Blackened Soul from consuming stacks for 8 sec. For Affliction, it grants 2 stacks of Tormented Crescendo and makes Blackened Soul deal damage 25% faster. For Destruction, it grants 2 stacks of Backdraft and makes Blackened Soul deal damage 15% faster.
Soul Harvester
- 2 Pieces: Shadow of Death unleashes your demonic soul to assault your current target for 12 sec, dealing (232% of Spell power) Shadow damage and (155% of Spell power) Shadow damage to enemies within 10 yds with each swipe.
- 4 Pieces: Demonic Soul damage increased by 45% and Wicked Reaping damage increased by 45%. Your demonic soul generates 1 Soul Shard every 3 sec while assaulting enemies.
Warrior
This new Warrior armor set embodies the unstoppable might of a juggernaut, clad in thick, spiked plate armor and crowned with a crest of glowing crystals:
Colossus
- 2 Pieces: Demolish damage increased by 20% and critical strike damage of your abilities is increased by up to 20% on targets affected by your Demolish for 10 sec based on the number of stacks of Colossal Might consumed.
- 4 Pieces: Demolish increases the critical strike chance of your next 2 Mortal Strike (Arms) or 2 Shield Slam (Protection) by 100%. Critical strikes with these abilities increase your Rend and Deep Wounds damage by 100% for 8 sec.
Mountain Thane
- 2 Pieces: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals (20% of Attack power) Nature damage.
- 4 Pieces: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.
Slayer
- 2 Pieces: Execute damage increased by 20% and Execute from Sudden Death have a 10% chance per stack of Overwhelmed on the target to trigger a Slayer's Strike at 100% effectiveness.
- 4 Pieces: The damage of Overpower (Arms) and Raging Blow (Fury) is increased by 20%, and they now have a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness.
Update history 1
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