Midnight Season 2 Mythic+ Consumables Guide
A full Mythic+ setup in Midnight Season 2 is one flask, one food buff, a weapon oil, a combat potion and a health potion per key, plus the right enchants and gems on your gear. Patch 12.1 added a new health potion, the Liquid Luster combat potion, the Enchant Weapon - Rite of the Hash'ey weapon enchant, new feasts and a new socket item, and some popular lists still show the Season 1 versions. Midnight also dropped phials, drums, and cloak and bracer enchants. Below you'll find the checklist for every key, the best flask, potion, food, enchant and gem for each role, and the mistakes that cost players gold this season.
Mythic+ Consumable Checklist
Bring these to every key. Flasks and Hearty food survive a death, while regular food and the augment rune don't, which matters when a pull goes wrong at a high key.
| Slot | Default pick | Survives death |
|---|---|---|
| Flask | The flask for your best secondary stat, for example Flask of the Blood Knights | Yes, lasts 1 hour |
| Food | Silvermoon Parade feast or Impossibly Royal Roast | Only the Hearty versions |
| Weapon oil | Thalassian Phoenix Oil | Lasts 2 hours on the weapon |
| Augment rune | Void-Touched Augment Rune, optional | No |
| Combat potion | Potion of Recklessness, Light's Potential or Liquid Luster | 30-second effect |
| Health potion | Concentrated Silvermoon Health Potion | Single use |
Quality 2 versions give more than Quality 1, for example +165 instead of +152 on a flask and +695 instead of +593 on Light's Potential. They're worth it for pushing, while Quality 1 is fine for weekly Great Vault keys.
Best Flasks for Mythic+
Midnight uses flasks instead of the phials of the last two expansions. All four give +165 of one secondary stat for an hour, last through death, and a second identical flask adds another hour. They're close in value, so pick the stat your spec wants most or sim your character.
| Flask | Stat | Typical users |
|---|---|---|
| Flask of the Blood Knights | Haste | Guardian Druid, Arcane Mage, Blood Death Knight; the safest default |
| Flask of the Shattered Sun | Critical Strike | Blood Death Knight, Holy Priest |
| Flask of the Magisters | Mastery | Holy Paladin, Balance Druid, Subtlety Rogue |
| Flask of Thalassian Resistance | Versatility | Tanks and healers who need the extra damage reduction |
In tracked Season 2 runs, Flask of the Blood Knights is the most used with about a third of players, followed by Flask of the Shattered Sun, Flask of the Magisters and Flask of Thalassian Resistance. A Cauldron of Sin'dorei Flasks gives the whole group the flasks your Warband knows.
Best Potions for Mythic+
Every key needs one combat potion per big pull window and a stack of health potions. Combat potions share a cooldown with each other, and the invisibility potion shares it with Potion of Recklessness, so plan which one you drink before a skip.
Combat Potions
The main combat potions are close, and guides disagree on which one wins, so check what your spec's guide or sim says.
| Potion | Effect for 30 seconds | Best for |
|---|---|---|
| Potion of Recklessness | +1,725 of your highest secondary stat, −232 of your lowest | Most tanks, healers and many DPS |
| Light's Potential | +695 primary stat with no drawback | Specs without a strong secondary, raid nights |
| Liquid Luster | Stacking Versatility, up to +2,100 at 5 stacks | Specs that ramp into long damage windows, such as Beast Mastery Hunter |
| Draught of Rampant Abandon | +774 primary stat, but may open a void zone at your feet | Guardian Druid and others who can move out of it |
Liquid Luster is new in Patch 12.1 and builds up over 30 seconds, so many players drink it just before the tank pulls. Alluring Nostrum, the other new combat potion, slows you by up to 75% and isn't worth it in Mythic+.
Health and Utility Potions
- Concentrated Silvermoon Health Potion is the new Season 2 health potion and restores 421,200 health. It doesn't share a cooldown with your Healthstone.
- Light's Preservation absorbs 121,433 damage for 30 seconds; a situational defensive for big hits.
- Void-Shrouded Tincture turns you invisible for 12 to 18 seconds for trash skips, but shares a cooldown with Potion of Recklessness.
- Lightfused Mana Potion restores 26,200 mana for healers who run dry.
Food, Augment Runes and Weapon Oils
Regular food lasts an hour but is lost on death; Hearty versions survive death and cost five of the base food to craft. In Mythic+, regular food is usually enough, since you rarely need to eat more than once per key.
Feasts and Personal Food
A feast feeds the whole group with Stamina plus a stat, so one player can cover everyone.
| Food | Type | Buff |
|---|---|---|
| Silvermoon Parade | Feast | +98 Stamina, +50 primary stat; the most used food this season |
| Harandar Celebration | Feast | +98 Stamina, +50 primary stat |
| Amani Cornucopia | Feast, new in 12.1 | Stamina and your highest secondary stat |
| Loa's Gathering | Feast, new in 12.1 | Stamina and your highest secondary stat |
| Impossibly Royal Roast | Personal | +50 primary stat |
| Champion's Bento | Personal | +64 highest secondary stat |
| Venom-Spiced Cutlets | Personal, new in 12.1 | +65 highest secondary stat |
Healers can top off mana between pulls with Sanguithorn Tea, the strongest mana drink in Midnight.
Augment Rune and Weapon Oils
The Void-Touched Augment Rune gives +25 primary stat for an hour but is lost on death; it's a small bonus worth using only if gold isn't a concern. Weapon oils moved to Enchanting in Midnight:
- Thalassian Phoenix Oil: +16 Critical Strike and Haste for 2 hours, used by over 80% of players.
- Oil of Dawn: a healing absorb proc for healers.
- Refulgent Whetstone and Refulgent Weightstone: Blacksmithing stones for bladed and blunt weapons.
- Hunters use Weighted Boomshots instead of an oil.
Best Enchants for Mythic+ by Role
Midnight enchants go on your helm, shoulders, chest, rings, boots and weapon; cloaks and bracers can't be enchanted anymore, and legs take a spellthread or an armor kit. Helm and shoulder enchants returned this expansion, and the Empowered versions only add a bonus outdoors, so in dungeons just the stat counts.
Enchant Weapon - Rite of the Hash'ey is new in 12.1 and now tops many DPS and healer guides, but some guides still list the Season 1 picks, and tank guides often keep Enchant Weapon - Berserker's Rage. Its formula comes from Zul'jarra's Forces at Renown 5. On a budget, every enchant has a cheaper Rank 1 version, and Enchant Helm - Hex of Leeching, Enchant Chest - Mark of the Magister and Sunfire Silk Spellthread are solid cheaper picks.
Gems and Sockets in Season 2
Midnight gems come in two tiers: one unique Eversong Diamond per character and two-stat Flawless gems for every other socket. To add sockets in Season 2, you need the Miasmic Jewelbinder, not the Season 1 Radiant Jewelbinder that many lists still show.
Eversong Diamonds and Flawless Gems
You can equip only one Eversong Diamond. For most specs it's Indecipherable Eversong Diamond with +32 primary stat:
- Indecipherable Eversong Diamond: the default for every role.
- Powerful Eversong Diamond: only for DPS with five or more sockets, since it scales with gem colors.
- Telluric Eversong Diamond: a small mana gain for healers, nearly equal to Indecipherable.
Fill the other sockets with Flawless gems whose main stat matches your best secondary. Popular picks are Flawless Quick Amethyst for Mastery and Haste, Flawless Versatile Peridot for Haste and Versatility, and Flawless Quick Garnet for Critical Strike and Haste.
How to Add a Socket With the Miasmic Jewelbinder
The Miasmic Jewelbinder adds a socket to a Season 2 helm, bracer or belt that doesn't have one, and it doesn't work on PvP gear. Buy it from Vaultkeeper Elysa next to the Great Vault in Silvermoon City for 6 Thalassian Token of Merit. Players who bought the Season 1 version with their tokens couldn't use it on Season 2 gear, so check the name before you spend them.
More on what the Great Vault gives you is in our Mythic+ Great Vault guide.
More Guides to Prepare for Season 2 Keys
Build the right group with the best Mythic+ comps, plan your upgrades with the gearing guide, and push your rating with the Keystone Myth guide.
Mythic+ Consumables FAQ
These are the questions players ask most about consumables for Season 2 keys.
Yes. All four Midnight flasks last an hour and stay through death. Regular food doesn't; only the Hearty versions do.
You probably have the Season 1 Radiant Jewelbinder. Season 2 helms, bracers and belts need the Miasmic Jewelbinder from Vaultkeeper Elysa.
It depends on your spec. Liquid Luster stacks up over 30 seconds and suits specs that ramp into long windows, while Potion of Recklessness hits harder right away. Check your spec's guide or sim both.
No. Midnight removed cloak and bracer enchants and added helm and shoulder enchants instead.
No. Phials were replaced by flasks, and Midnight has no drums.
Only if gold isn't a concern. It adds +25 primary stat for an hour and drops on death, which is a small gain for its price.
Update history 1
- Release