Midnight Season 1 hits like a weekly endurance run: three raids on the calendar, an eight-dungeon Mythic+ pool to master, and a seasonal loop that keeps your schedule packed from reset to reset. If you log in without a plan, you’ll feel it immediately — wasted lockouts, dead keys, and that familiar sense of running hard while standing still.
This overview is the clean starting point: what Season 1 includes, how the raid and Mythic+ slate is structured, and what kind of content cadence you should expect in the first wave of Midnight endgame. No fluff and no promises — just the seasonal content laid out so you know exactly what you’re stepping into.
Midnight: Season 1 officially kicks off on March 17, 2026, but the full lineup doesn’t unlock all at once. Key features roll out across multiple weekly resets, with raids, dungeon difficulty tiers, Mythic+, PvP, and Delves updates landing on different dates.
Below is a quick timeline of every confirmed release date for Midnight Season 1:
Week of March 2:
Week of March 17:
Week of March 24:
Week of March 31:
Week of April 7:
Midnight: Season 1 kicks off a brand-new Mythic+ season with a refreshed seasonal dungeon rotation that mixes new Midnight expansion dungeons with returning dungeons from older expansions. The Season 1 pool includes eight dungeons total — four new Midnight dungeons and four legacy picks — so expect a split focus: learning fresh routes and re-optimizing familiar instances for the current season!
| Level-up Dungeons | Max-level Dungeons | Season 1 Heroic and Mythic Dungeons | |
|---|---|---|---|
| Den of Nalorakk | Maisara Caverns | Magister's Terrace | Algeth'ar Academy |
| Magister's Terrace | Nexus Point Xenas | Maisara Caverns | Pit of Saron |
| Murder Row | The Blinding Vale | Nexus Point Xenas | Seat of the Triumvirate |
| Windrunner Spire | Voidscar Arena | Windrunner Spire | Skyreach |
Following the dungeon rotation system from The War Within, not all of Midnight’s new dungeons are available on Heroic and Mythic at all times. Instead, Heroic, Mythic 0, and Mythic+ pull from a Seasonal rotation, while Normal dungeons remain separate.
This means only the dungeons included in the current Seasonal rotation can be completed on Heroic or higher difficulty.
Midnight doesn’t drop its raids like a single curtain call. It paces them like a season should: one raid to set the tone, another to widen the battlefield, and a final opening that lands later. That staggered structure changes the rhythm of progression. The story doesn’t “finish” in week one, and the raid race isn’t one straight sprint — it’s a sequence of resets where the pressure keeps shifting, and the next door keeps unlocking.
The Voidspire is the first of those doors on March 17th, 2026 — the opening shot of Midnight Season 1. It’s where the fight becomes direct contact: you push into the spire to bring the war to Xal’atath herself, trying to jam a blade into the gears of her plan before it spins into something irreversible. The raid’s role is simple and brutal: establish the season’s stakes, force answers out of the dark, and prove whether your group can execute when the content is still sharp and unfamiliar.
| Bosses | Bosses |
|---|---|
| Imperator Averzian | Vaelgor & Ezzorak |
| Vorasius | Lightblinded Vanguard |
| Fallen-King Salhadaar | Crown of the Cosmos |
Releasing alongside the Voidspire, the Dreamrift is the second of three raids in Midnight: Season 1 — a plunge into the thin seam where dreams scrape against reality. This isn’t a traditional warfront with banners and battle lines; it’s a place where the rules blur, and every step forward feels like crossing a threshold you can’t fully explain.
the Dreamrift opens on March 17th, 2026 and centers on a single encounter: Chimaerus, the Undreamt God. A creature forged from pain and madness, it’s the kind of threat that doesn’t need an army — it just needs time. Players enter the rift to end it at the source, before what made it spreads, and the world starts dreaming the same nightmare back.
Releasing later than the other two raids, March on Quel'Danas is the final raid of Midnight: Season 1. It picks up after the events of the Voidspire and pulls players back toward the Sunwell — a return that feels less like nostalgia and more like a last chance to stop the light of the blood elves from slipping away for good.
March on Quel'Danas releases on March 31st, 2026 and features two bosses: Belo'ren, Child of Al'ar and Midnight Falls.
Starting March 17, 2026, the new Delve season kicks off in Midnight. This first wave brings a full set of 12 brand-new Delves to run, farm, and learn — plus a new Delve companion to back you up as you push higher tiers and tighter clears.
Below is the complete Delves lineup for Midnight: Season 1. One standout to note upfront: Torment's Rise is the Nemesis Delve for the season, built to be the sharpest check on execution and consistency.
Brann has hung up his hat — and in Midnight, Delves get a new kind of edge. As you dig into their secrets, you won’t be going alone: a brand-new Delve companion joins the rotation for Season 1, built to turn solo runs into something sharper and more deliberate.
That companion is Valeera Sanguinar, an iconic Blood Elf Rogue with a history that already speaks for itself. She once served as a Champion in the Rogue Class Hall during the Legion expansion, and she carries that same cold efficiency into Midnight’s Delves — the kind of presence that makes people say there’s no finer assassin anywhere in Azeroth.