MW4 Stranded Collectibles Guide
Stranded is the open-world mission of the Modern Warfare 4 campaign and the one players spend the most time in. Mission 10 drops Park into a snowbound corner of North Korea with a pistol, a Base Camp to upgrade and three objectives to finish in any order, and it hides 26 yellow supply crates, 58 notes and eight locked containers with keypad codes. The crates hold some of the best weapons and tools in the mission, from a scoped Mosin-Nagant on a moving train to a thermal Hyeon Burst in a booby-trapped store, and opening all of them unlocks the Time to Crate trophy. Below you'll find every keypad code and how to solve it, all 26 crate locations with coordinates and rewards, where the notes are and the tips that save the most time.
How Stranded Works
Stranded is mission 10, between Survivors and Defection. You play as Park, with Kal, Dunn and Ko on the radio, and you have three objectives that can be done in any order. Each gives a reward that helps with the others:
| Objective | Where | Reward |
|---|---|---|
| Secure explosives in the bunker | Abandoned Bunker in the south | Silenced shotgun |
| Disable the jamming station | Clifftop in the north-east | Bomb drones |
| Destroy the SAM site | Lake island in the west | Thermal sniper rifle |
Base Camp is your hub. Weapons and attachments you pick up go on its Gun Wall, and you spend Supplies there to craft grenades, Molotovs and Semtex and to repair gear such as an armor vest, a snow ghillie suit, a silenced sniper rifle, a grenade launcher and tactical boots and gloves. You can fast travel between Base Camp, the three objectives and any of the 11 outposts once you have cleared them.
Before you finish, the game asks whether it's time to go. Your Stranded progress is saved, and you can return to the mission from Mission Select to collect what you missed. Don't use Restart Mission, though: it resets your progress.
After your first objective, a cutscene asks Ko to place two armored patrols on the map. Put them away from the objectives you still have to do, because Park has to avoid that armor later. Every choice in this scene is covered in our MW4 campaign choices guide.
All Stranded Keypad and Bunker Codes
Eight locked containers and bunkers in Stranded open with a four-digit code. Most have a note nearby with three numbers in a sequence, and the code is the next number in it. The two hidden bunkers use outpost numbers from the map instead. The Base Camp container also holds a wall map that marks the other locked containers. Enter all four digits, including leading zeros.
| Location | Coordinates | Hint | Code | Inside |
|---|---|---|---|---|
| Base Camp container by the radio tower | 644,158 | Note with the sequence 0006, 0012, 0018 | 0024 | Supplies and the map of locked containers |
| Cliff north of Base Camp | 646,150 | Note with the sequence 9300, 6400, 3500 | 0600 | Yellow crate |
| South of the Jamming Station, by a silo | 667,125 | Note with the sequence 5903, 6805, 7707 | 8609 | Yellow crate |
| South-east village by the broken bridge | 652,187 | Note with the sequence 0012, 0034, 0056 | 0078 | Yellow crate |
| Big Sign at the shoreline crossroads | 634,136 | Note with the sequence 1000, 1200, 1230 | 1234 | Yellow crate |
| Small river island, reached by boat | 618,132 | Note with the sequence 3456, 4567, 5678 | 6789 | Yellow crate |
| Farm Field hidden bunker | 631,127 | The four Logistics Station numbers added up (10 + 20 + 100 + 200) | 0330 | Supplies and a note |
| Hidden bunker in a cliff by the river, south-west | 616,168 | The Infantry Checkpoint numbers along the river | 0008 | Yellow crate |
The river island code is 6789. Some lists say 6788, which doesn't work. Outpost numbers only appear on the map after you clear each outpost, so clear them before you try the last two codes.
All 26 Yellow Supply Crate Locations
Yellow supply crates hold weapons, attachments, tools and Supplies. The HUD counts each one you open. Coordinates are as shown on the in-game map; different guides list them a few units apart, so use the description as well. The rewards below are what most players found, but some players report different contents, so treat them as a guide.
| # | Location | Coordinates | How to reach it | Reward |
|---|---|---|---|---|
| 1 | Top of the Base Camp radio tower | 644,158 | Climb the ladder, cross the broken ramp and use the red-and-white ledges and the copper pipe | Rezi 12 Enforcer |
| 2 | Sewer under the water treatment building | 639,165 | Two crawl tunnels with arrow signs; follow the arrows or you trigger traps | Armor plates and 5 Supplies |
| 3 | Garage at a southern outpost | 636,189 | Teal building, under the notice board on the right | Kastov 762 |
| 4 | Railway water tank | 648,199 | Climb the copper pipe up the tank | Tracking Device and 2 Thermite |
| 5 | The train | Moving on the southern rail line | Walk the tracks toward the train and jump on | Mosin-Nagant with a scope |
| 6 | South-east village container | 652,187 | Keypad code 0078 | X-58 Nyx with subsonic rounds |
| 7 | South-east outpost | 668,183 | Grey booth with a green roof | Kastov 762 with a suppressor |
| 8 | Cliff container north of Base Camp | 646,150 | Climb the broken ladder and scaffold; code 0600 | Armor plates and 5 Supplies |
| 9 | Outpost east of Base Camp | 664,167 | Clear the outpost | 10 Supplies |
| 10 | Artillery battery south of Base Camp | 646,170 | Clear the outpost | Backpack upgrade |
| 11 | Bunker objective entrance | 657,205 | To the left of the entrance | WZ.55 Striga Rampage |
| 12 | Big Sign container | 634,136 | Keypad code 1234 | Armor plates and 10 Supplies |
| 13 | Artillery battery storage container | 640,131 | Blow up the wooden crates blocking it with an explosive, drone, vehicle or RPG | Armor plates and 5 Supplies |
| 14 | Bombed house | 651,134 | Yellow building with a plane in it; climb the roof and drop through the hole | Kastov 762 with an underbarrel shotgun |
| 15 | North-east outpost | 657,118 | Clear the outpost | Sang 9mm |
| 16 | Container south of the Jamming Station | 667,125 | By the silo; code 8609 | 3 Drill Charges |
| 17 | Convoy truck | Moving, usually near Infantry Checkpoint 3 | Shoot the crew; don't blow up the truck | Scout Drone |
| 18 | Eastern outpost | 672,141 | By the cabinet | Armor plates and a Type 73 with an ACOG |
| 19 | Jamming Station tower | 671,121 | Icy platform up the ladder from the comms building | 10 Supplies |
| 20 | Hidden bunker by the river | 616,168 | Hatch with a keypad; code 0008 | 10 Supplies |
| 21 | Elevator outpost | 616,141 | Lower the elevator with the generator, then climb back up the broken stairs | 10 Supplies |
| 22 | Small river island | 618,132 | Boat over; enemies in the watchtower; code 6789 | 10 Supplies |
| 23 | North-west outpost | 622,121 | Clear the outpost | 10 Supplies |
| 24 | Booby-trapped store | 605,115 | Red building with green doors; set off the traps with grenades first | Hyeon Burst with a thermal scope and suppressor |
| 25 | SAM site statue | 609,125 | At the foot of the statue | 10 Supplies |
| 26 | Infantry Checkpoint 1 by the river bridge | 631,169 | Grey booth, by the desk | Warlord with explosive rounds |
The Two Moving Crates
The train and the convoy truck are the crates most players miss. The train loops along the southern rail line; walk along the tracks toward it and jump onto the flatcar. The truck usually spawns near Infantry Checkpoint 3 in the north-east, sometimes only after you clear the enemies nearby. The Tracking Device from the water tank crate helps you find it. If it doesn't show up, fast travel away and back.
The Sewer Crate
The sewer crate is the hardest to reach. Go down the ladder at the blue-and-white water treatment building south-west of Base Camp, where you can see the crate behind a locked gate. Two crawl tunnels with arrow signs lead around it. In the first, go forward, right, forward, forward, left, left. In the second, go forward, right, forward, left, forward, left, left, down. A wrong turn sets off a trap, and there is a checkpoint at the ladder between the two tunnels.
All Notes in Stranded
Stranded has 58 of the campaign's 64 notes; the rest are in Following Orders (4) and Escape (2). Most notes sit on desks, bodies and containers near the places above, and the ones next to keypads hold the code hints. Areas with the most notes are worth a full sweep:
- Base Camp: five notes on the desk left of the entrance about gear you can repair (some appear only after you have made progress), plus three on the radio tower.
- Jamming Station: notes in the entry room, locker room, main room, helipad and quarters, plus one on the dead soldier on the cliff path.
- The bunker objective: four notes underground. Two of them are only reachable while the objective is active, by pushing the yellow cart to the broken stairs, so grab them the first time.
- The SAM site and the far west: notes at the helipad and bunkers of the SAM site, in the blue garage, at the farm and in the booby-trapped store.
- Crates: two notes come from yellow crates, the Supply Crates Weapon Inventory after your third crate and the Equipment Inventory after your fifth.
Stranded Trophies and Achievements
Four of the campaign's 18 trophies are tied to Stranded:
| Trophy | Requirement |
|---|---|
| Time to Crate | Open all 26 yellow supply crates |
| Scavenger | Repair everything at Base Camp, which takes 195 Supplies in total |
| Incoming! | Destroy every vehicle reinforcement at the SAM site before it unloads |
| Noteworthy | Read 50 different notes across the campaign |
For Incoming!, set up bomb drones and mines before you trigger the SAM site defense. For Scavenger, you also have to craft the grenades, Molotovs and Semtex at Base Camp.
Tips for Stranded
These tips from players who finished Stranded on higher difficulties save the most time:
- Silence first. A suppressed Sang 9mm and the snow ghillie suit make early outposts much easier on Hardened and above.
- Repair the mortar early. You can call it in while flying the Scout Drone.
- Carry an RPG for the troop trucks that bring reinforcements.
- Defuse tripwires by following the wire to the grenade and pressing interact.
- Use night vision in the bunker and the sewer; the bunker prompts you to switch it on.
- Clear outposts to unlock fast travel and reveal the outpost numbers you need for the bunker codes.
- Do the jamming station before the SAM site. Its bomb drones carry over and make the SAM site defense much easier.
If you'd rather skip the hunt, our MW4 campaign boost completes the campaign for you.
More MW4 Guides
These guides cover the rest of the campaign.
MW4 Stranded FAQ
These are the questions players ask most about Stranded.
How many yellow crates are in Stranded?
26. Opening all of them unlocks the Time to Crate trophy.
I'm at 25/26 crates. Where is the last one?
Usually the convoy truck near Infantry Checkpoint 3 or the crate on the train. Both move, so they are easy to miss.
What is the code for the river bunker?
0008, the sum of the Infantry Checkpoint numbers along the river.
What is the code for the small island container?
6789. Lists that say 6788 are wrong.
Can you destroy the crates blocking the container at the artillery battery?
Yes, with an explosive, a drone, a vehicle or an RPG.
Does Stranded progress save?
Yes. You can return from Mission Select to find what you missed, but Restart Mission resets your progress.
Is there co-op in Stranded?
No, the MW4 campaign is single-player only.
Update history 1
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