The Tenebrous Harrower is a terrifying, shadow-infused predator that emerges from the darkest rifts of Voidstorm. Its sleek, pitch-black body is woven with crackling void energies, and its glowing, malicious eyes promise a swift end to any foe. Unlike simple dungeon or world drops, this mount represents the pinnacle of raiding dedication in the Midnight expansion’s first season. It is the final reward for completing the massive meta-achievement Glory of the Midnight Raider, a true testament to a guild’s coordination and mastery over every boss encounter in all three introductory raids.
For mount collectors, the Tenebrous Harrower is more than just another flying creature — it’s a badge of honor. The journey forces you and your raid group to tackle unique mechanics, from playing tic-tac-toe with an imperial voidlord to feeding hungry hatchlings and kneeling before a fallen king. Each achievement requires precise execution, and the whole process will test your group’s patience and communication. But those who persevere will be rewarded with one of the most intimidating mounts of the Midnight era.
- Added in patch: 12.0.0 “Midnight”
- Mount type: Flying
- Source: Meta-achievement – Glory of the Midnight Raider
- Requirements: Level 90, complete 11 specific raid achievements
- Difficulty: High (full raid coordination required)
How to Get Tenebrous Harrower
To obtain the Tenebrous Harrower, you and your raid team must complete the meta-achievement Glory of the Midnight Raider. This overarching achievement requires you to finish a series of unique encounter-specific tasks across the three raids of Midnight Season 1: The Voidspire, The Dreamrift, and March on Quel’Danas. Unlike simple boss kills, these challenges often involve unusual mechanics, optional interactions, or special timings that go beyond the normal fight strategy.
In total, there are eleven individual achievements to check off. Most of them must be completed in a raid group (flexible size, but coordination is key). The good news is that you don’t have to do them all on the same difficulty — Normal or Heroic works for all Glory achievements. However, some tasks require extra adds to stay alive or specific player actions, so communication and planning are essential. Once all eleven achievements are completed, the Glory of the Midnight Raider meta-achievement will be awarded, and the Tenebrous Harrower mount will be sent to your collection (account-wide).
Struggling to coordinate your raid for these complex achievements? Our Tenebrous Harrower service can help you and your group tackle every Glory requirement efficiently, ensuring you earn this prestigious mount without the headache.
The Voidspire Glory Achievements
The first raid of the Midnight season, The Voidspire, contains seven unique Glory achievements. Below we break down each one with step‑by‑step tactics, important notes, and visual references to help your raid succeed.
The Only Winning Move Is Not To Play
Imperator Averzian challenges you to a game of tic‑tac‑toe. To earn The Only Winning Move Is Not To Play, your raid must defeat Averzian after placing three banners in a row on his 3×3 arena grid.
Strategy:
- Before the fight, clear the trash leading to Averzian. You will find three glowing banners on the ground. Assign three players to pick them up (they will carry the banners visually).
- The boss arena is a 3×3 grid. During the encounter, Averzian summons three Abyssal Voidshapers in different grid cells.
- Your raid must kill the adds, but pay attention to the Umbral Collapse soak that appears after the second add dies. Only then can one of the banner carriers plant their banner in that cell.
- This process repeats for three waves of adds, allowing all three banners to be placed. Do not kill the boss early — wait until all three banners are down.
- Once the three banners form a straight line (horizontally, vertically, or diagonally), Averzian will destroy them, and you can safely kill him.
NOTE: Use raid markers (e.g., star, circle, diamond) to designate the exact grid cells where you intend to place the banners. This prevents confusion and speeds up coordination.
Hungry Hungry Hatchlings
During the fight against Vorasius, your entire raid must tend to baby creatures. Hungry Hungry Hatchlings requires every player to feed their own Hungry Hatchling eight pieces of meat before Vorasius dies.
How to do it:
- Before engaging Vorasius, have each raid member click on the barrel located in the corner of the room. This spawns a personal Hungry Hatchling that follows you.
- Throughout the fight, Blistercreep adds will periodically spawn. When killed, they drop a chunk of meat on the ground.
- Each player must lead their hatchling to a meat pile. The hatchling will automatically start eating when close enough. Repeat until it has consumed eight pieces.
- Once a hatchling is full, it falls asleep. The achievement is awarded when all raid members have fed their hatchlings to slumber.
- Only then can you finish off Vorasius. Note that the hatchlings do not despawn if you wipe — you can continue on the next attempt.
NOTE: Assign a few players to kill Blistercreeps consistently while others focus on feeding. Healers should keep an eye on hatchling owners, as they may take extra damage while running to meat piles.
It's Treason Then
Show your loyalty to Fallen-King Salhadaar — by kneeling. For It's Treason Then, every raid member must perform the /kneel emote before engaging the boss, and then defeat him.
Details:
- Gather in front of Salhadaar and have everyone type /kneel (or use a macro). This applies a debuff called Oath of Fealty.
- During the fight, void ghosts of each player will periodically spawn. If you do not turn your camera toward your ghost within a few seconds, you will be instantly killed. This mimics the Mythic mechanic from Manaforge Omega.
- Deaths do not fail the achievement — only the initial kneeling matters. However, resurrecting players might be tricky, so try to stay alive by facing your ghost as soon as it appears.
- The ghosts spawn roughly every 30 seconds and are telegraphed by a large void beam. Simply rotate your character to look at the ghost to avoid death.
NOTE: The achievement only requires that everyone kneels before the pull. You do not need to keep the debuff for the whole fight; the extra ghost mechanic is just an added challenge.
Ready, Set, Snap!
Test your reflexes against Vaelgor. Ready, Set, Snap! requires all players to break every Nullzone tether within three seconds of its appearance.
Strategy:
- Vaelgor periodically casts Nullbeam on the current tank. Once the cast ends, a purple Nullzone circle spawns that tethers all players inside it.
- Every player must move away from the center of the circle to break the tether. You have only three seconds; if anyone remains tethered, the achievement fails.
- Use movement speed buffs like Wind Rush Totem (Shaman) or Stampeding Roar (Druid) to help slower classes.
- The size of the Nullzone depends on how many stacks of Nullbeam the tank has. For a smaller circle, multiple players can share the Nullbeam soak. This makes it easier for everyone to break the tether.
NOTE: Assign one dedicated caller to announce “break” as soon as the Nullzone appears. This drastically improves reaction time.
Aura Farming
For Aura Farming, your entire raid must defeat War Chaplain Senn while everyone has the Maximum Aura buff.
How to get the aura:
- Before approaching Senn, look for the Tome of Divinity on the right side of the stairs leading to the boss. Click it to receive the initial Aura Farming buff.
- During the fight, Senn rotates through three paladin auras: Aura of Devotion orange, Aura of Wrath yellow, and Aura of Peace blue. Standing in each aura upgrades your buff: first to +1000 Aura (small orange circle), then +10000 Aura (larger yellow circle), and finally Maximum Aura (blue circle).
- All players must achieve Maximum Aura before Senn is defeated. Be careful: if two players with different aura stages touch each other, the one with the weaker aura is stunned for 3 seconds. Spread out slightly to avoid accidental contact.
Tome of Divinity
Aura
Important: Keep the boss alive until everyone confirms they have the blue Maximum Aura circle. Then proceed to kill War Chaplain Senn.
We Will, In Fact, See It Again
This achievement is a callback to the We'll Never See That Again, Surely from Aberrus. For We Will, In Fact, See It Again, you must throw fleshy lumps into the Emptiness during the Crown of Cosmos encounter.
Steps:
- After defeating the Lightblind Vanguard, you’ll see a small void puddle just before the Charged Umbral Core that leads to the top of the Voidspire. All players must stand in this puddle until they receive a Lump of Flesh extra-action button. This debuff reduces health by 30% and lasts 10 minutes.
- During the first intermission of the Crown of Cosmos fight, get close to Alleria, target her, and use the extra-action button to throw the Lump of Flesh into the Emptiness. Every player must do this.
- If successful, a Fleshy Monstrosity will spawn in Phase 2. Kill it, and your extra-action button upgrades to Flesh Burst.
- In the second intermission, repeat the process — all players must throw the Flesh Burst into the Emptiness. Once everyone has done so, you can kill the boss.
Nothing to See Here
This is the simplest of all. Nothing to See Here requires you to walk out of bounds and die — anywhere in either The Voidspire or March on Quel’Danas raids.
Easiest spot: In The Voidspire, go to Vorasius’s arena (the circular platform with the huge beast). Simply walk off the edge and fall to your death. The achievement will pop immediately. You can do this alone or with your group; no boss kill needed.
The Dreamrift Glory Achievement
The Dreamrift offers only one Glory achievement, but it involves everyone’s favorite feathered friend: Sergeant Quackers.
Falling Between The Quacks
For Falling Between The Quacks, all players must interact with Sergeant Quackers while inside the Aln realm during the Chimaerus fight.
How to do it:
- Before pulling Chimaerus, place a raid marker on Sergeant Quackers (he stands somewhere in the arena). Split your raid into two groups.
- When Chimaerus casts Alndust Upheaval, players are pulled into the Aln. Inside, Sergeant Quackers runs around quickly.
- Each player must chase him and interact with him. This gives a Corrupted Feather that orbits your character for the rest of the encounter.
- You have only one Alndust Upheaval phase per boss attempt, so it’s best to split into two groups: the first group goes during the first upheaval, the second group during the next one (if the fight lasts that long).
- Once every player has plucked a feather, Sergeant Quackers is freed from the Aln, and the achievement is awarded upon killing Chimaerus.
NOTE: Bind an “Interact with mouseover” key in your settings (e.g., `F` or `Ctrl+click`). Spam that key when you are near Sergeant Quackers — he moves erratically, but the interaction range is generous.
March on Quel'Danas Glory Achievements
The third raid of the season, the recaptured Isle of Quel'Danas, contains three Glory achievements.
Eggsistential Crisis
Before engaging Belo'ren, you need to find a Sunwell Egg. To earn Eggsistential Crisis, your raid must infuse that egg with both Light and Void magic before defeating Belo'ren.
Strategy:
- The Sunwell Egg is located to the left of Belo’ren’s arena, against a wall defended by trash mobs (coordinates /way 42.0 44.1). Clear the trash and assign one player to pick up the egg and carry it throughout the fight.
- To charge the egg with Light and Void, the egg carrier must stand in the elemental puddles that appear after Belo’ren’s Light Dive and Void Dive abilities. Two progress bars will appear above the carrier’s head — one for Light, one for Void.
- Healers must keep the egg carrier alive while they stand in the hazardous puddles. Once both bars reach 100%, the egg is fully infused, and you can kill Belo’ren.
NOTE: The egg carrier will take significant damage from the puddles. Assign a dedicated healer to that player and use cooldowns if needed.
All the Things She Said
For All the Things She Said, you need to activate a Void Torch before engaging L'ura, then interrupt twelve Memory of Alleria adds during the fight.
How to do it:
- The Void Torch is located to the right of L’ura’s platform. Click it to light it before pulling the boss.
- Proceed through the first two phases normally. In Phase Three, L’ura casts The Dark Archangel, which floods a quarter of the arena with void. As you move to safety, three Memories of Alleria will spawn — each must be interrupted.
- You need to interrupt four separate Dark Archangel casts total 12 interrupts. Do not kill the boss prematurely; wait for all four casts to happen.
- Assign interrupt rotations to ensure every Memory is stopped. Mages, rogues, shamans, and other classes with short cooldowns are ideal.
NOTE: Use a boss mod timer to anticipate the Dark Archangel casts. Keep the boss’s health above 25% until you have seen all four waves.
Nothing to See Here 2
Just like its counterpart in The Voidspire, Nothing to See Here can be earned here as well. The easiest spot in March on Quel’Danas is the first bridge before Belo’ren’s arena. Walk off the edge and die — the achievement will unlock immediately. This counts for the same meta-achievement, so you don’t have to do it twice.
NOTE: You only need to complete the achievement in either raid — once is enough for Glory of the Midnight Raider.
Extra Tips & Tricks for the Meta‑Achievement
- Normal vs Heroic: All achievements can be completed on Normal difficulty. Heroic does not offer extra credit, but some mechanics are more forgiving on Normal (e.g., Nullzone size).
- One pull per lockout: If you fail an achievement (e.g., someone misses a tether or a hatchling isn’t fed), you can reset the boss and try again. Wipes do not lock you out.
- Communication is key: Use voice chat (Discord, TeamSpeak) to call out tether breaks, aura changes, and add waves. This reduces reaction time significantly.
- Assign roles: For “Eggsistential Crisis”, designate a dedicated egg carrier and two backup healers. For “Aura Farming”, assign a player to call out which aura is currently active.
- Use raid markers: Place world markers on the 3×3 grid spots for Averzian’s banners, on Sergeant Quackers, and on the safe zones during L’ura’s Dark Archangel.
Essential Addons for Glory of the Midnight Raider
These add‑ons will drastically simplify tracking and executing the eleven achievements, especially when coordinating with a full raid group.
- Deadly Boss Mods (DBM) or BigWigs: Critical for timing mechanics like Nullzone tethers, add spawns, and Dark Archangel casts. Both have built‑in modules for Midnight raids.
- Rarity: Tracks your personal progress toward the mount and shows you which achievements are still missing. Also gives a satisfying celebration when you finally loot the Tenebrous Harrower.
- Method Raid Tools (MRT): Essential for assigning interrupt rotations, managing cooldowns, and sharing notes with your raid. The “Raid Cooldowns” and “Interrupt Tracker” modules are invaluable for “All the Things She Said”.
- TomTom / Paste: Quickly set waypoints for the Sunwell Egg location and the void puddle for “We Will, In Fact, See It Again”.
- SavedInstances: Helps you keep track of which characters have already attempted the achievements on which difficulty, especially useful if you run multiple alts for extra mount chances (though the mount is account‑wide, you may want to re‑clear for friends).
- GTFO: Alerts you with a loud sound if you’re standing in harmful ground effects — handy for egg carriers in the Belo’ren fight.
Pro tip: Before each achievement pull, have one player (usually the raid leader) use MRT’s note system to write down the exact steps. This ensures everyone stays on the same page, especially for multi‑stage achievements like “We Will, In Fact, See It Again”.
Any Mount With ConquestCapped
While our expertise spans countless gaming achievements, our true passion lies in hunting down World of Warcraft's most elusive mounts. We specialize in transforming what many consider endless grinds — full raid Glory meta‑achievements included — into streamlined, guaranteed acquisitions. Our team masters the delicate balance of strategic preparation, mechanic execution, and raid coordination required to claim Azeroth's most coveted treasures.
You define the goal, and we deploy our refined methodology to make it reality. From tic‑tac‑toe with Imperator Averzian to chasing Sergeant Quackers through the Aln, we eliminate frustration and deliver your desired mounts with professional precision. Ready to add the Tenebrous Harrower to your collection?