Leveling uniques in Path of Exile 2 do a specific job: carry you through the campaign window where crafted rares are weak and vendor gear is worse. The picks in this guide cover that window across acts 1-6 of patch 0.5 Return of the Ancients, organised by the problem each unique fixes — mana sustain, movement, attribute gates, defensive layers, weapon-archetype scaling. Every item below beats what you can realistically craft at that level bracket, and most stay equipped well into early maps before an endgame upgrade pushes them out.
Pricing assumes the trade economy past the first 48 hours of Runes of Aldur: most items here sit under 1 Exalted Orb, which means a full four-or-five-piece leveling setup costs less than a Divine total for a player who waits two or three days into the league. 0.5 reshuffled rankings in a few places — Glowswarm no longer solves mana on fresh drops, Levinstone trades its level-16 power spike for an extra chain, Plaguefinger picked up a "Cannot inflict Elemental Ailments" line, Radiant Grief doubled its ignite damage, and two brand-new items (Facebreaker and Ironbound) joined the leveling pool. The list reflects that.
What Are Leveling Uniques?
Leveling uniques in Path of Exile 2 are unique items with low level and attribute requirements (typically level 1-30) designed to carry a fresh character through the campaign window. They sit in a narrow niche between endgame uniques (which are build-defining but require maps progress to drop) and crafted rares (which are weak at low levels because the affix pool hasn't unlocked yet). A good leveling unique either delivers a power spike no rare at that level can match, solves a specific friction point like mana or attribute gates, or both.
Across the full PoE 2 unique pool, only a small fraction qualify. Most uniques either define an endgame build or sit as collectible filler that never sees a slot. The narrow band in between — items that genuinely accelerate campaign progression — comes down to a handful of properties. Picks in this guide hit at least one of these, and the strongest entries cover most of the list at once:
- Power spike beyond what you can craft as a rare at that level
- Solves a specific problem — mana sustain, flask uptime, attribute requirements, missing resistances
- Movement and clear speed compressing time-to-act-6
- Survivability layer — extra life, evasion, energy shield, block, or block-while-moving
- Low level and attribute requirement — usable from level 1 to 15 without juggling passives
- Doesn't need to be swapped out for ten levels
- Adds a mechanical twist — Onslaught, Pin on hit, ignite proliferation, charge generation
A quick caveat on the pricing language used throughout: anything labelled "cheap" or "1 Exalted on trade" here assumes a settled economy roughly a week into the league. The first 48 hours of Runes of Aldur are pure chaos — popular leveling uniques routinely swing up to 10 Exalted during the launch buy-out and crash back to 1 Exalted by day 5 once supply catches up to demand. The rankings below reflect long-term value, not week-one panic prices. Wait two days if you can.
Best Movement Speed Uniques
Wanderlust, Wrapped Sandals
- 20% increased movement speed at level 11 — beats anything craftable until level 30
- "Your Speed is Unaffected by Slows" covers chilled ground, hindering, projectile slows
- Well under 1 Exalted outside league launch — park a pair for every alt
Surefooted Sigil, Jade Amulet
- +1 metre dodge roll distance stretches the invincibility window
- Level 8, Life and Dex bases, plus 50% increased Evasion Rating for 4s after dodging
- Reshapes every Trial of the Sekhemas trap room and boss telegraphed slam
Bushwhack, Lizardscale Boots
- 15-25% increased Movement Speed at level 33 — natural 25% MS doesn't roll until 50
- Physical hits get Pinning for 4 seconds without a utility skill
- 60+ Dex gate self-solves via implicit "+(10-20) Dexterity" — equip a Jade Amulet, then unequip
Thrillsteel, Spired Greathelm
- Permanent Onslaught — 20% skill speed and 10% movement speed
- Level 27 + 50 Strength gate locks pure Int and Dex builds out
- Rarer and pricier than Wanderlust, but cleanest single-item upgrade for the helmet slot
Death Rush, Emerald Ring
- Onslaught on a ring slot — frees the helmet for Goldrim
- Best on attack builds where skill speed translates to attacks per second
- Onslaught doesn't stack — pick this OR Thrillsteel, not both
Foxshade, Quilted Vest
- Flips the hidden body-armour movement-speed penalty — conditional MS buff at full life
- High base Evasion, low Dex requirement, easy to maintain since Evasion mitigates chip damage
Best Mana Sustain Uniques
0.5 broke this category. Glowswarm's unique line now grants Guard on Mana Flask use instead of flat-mana scaling — defensive utility, useless for a mana-starved caster. Old Glowswarms from Standard or last league still work. Fresh drops don't. Midnight Braid is the new #1.
Midnight Braid, Rawhide Belt
- "50% of Damage Taken Recouped as Mana" — every hit becomes mana sustain over 8 seconds
- Recoup stacks — three hits in a row run three parallel tickers
- Boosted Life Recovery implicit, +5-10% all Elemental Resists, 30-50 flat mana at level 1
- Pairs with The Black Doubt for a damage → mana → life recovery loop
Glowswarm, Lazuli Ring (Pre-0.5 Drops Only)
- New drops in 0.5 grant Guard on Mana Flask use, not mana sustain
- Migrated Glowswarms from Standard or Fate of the Vaal still solve mana
- Buying fresh on Runes of Aldur? Go to Midnight Braid or Keelhaul instead
Keelhaul, Linen Belt
- Well-rolled: passive Flask Charge regen on both flasks plus flask effectiveness boost
- Badly rolled: slows recovery, grants nothing — worse than no belt
- Hover the affix lines on trade to check rolls before buying
Dustbloom, Studded Vest
- Level 26 Evasion chest with Life and Mana Regeneration alongside Spirit
- Niche: mid-campaign gate, 55 Dex locks out Str/Int builds, regen needs you not getting hit
Alkem Eira, Blazon Crest Shield
- Recoups blocked damage as Mana over 8 seconds, grants Raise Shield for active blocking
- Shield slot only — no 2H or Focus user can benefit
Best Damage Uniques for Any Build
Crown of the Victor, Iron Crown
- +1 to all Skills at level 5 — universal damage and utility scaling
- Life and mana on kill cover pack-clear sustain; Item Rarity affix pads your loot pile
Blackheart, Iron Ring
- 25% chance to Intimidate enemies on Hit — they deal 10% less, take 10% more
- Works on every build that lands hits, including minions and totems
Lochtonial Caress, Tempered Mitts
- 10-15% increased Skill Speed — attack and cast speed bundled
- Reduced Maximum Mana drawback — pair with Midnight Braid or a mana-regen ring
- 27 Strength gate clears with 1-2 attribute passives; aim for above 13% roll
Levinstone, Topaz Ring (Reworked in 0.5)
- Lost +1 to Lightning Skills in 0.5 — replaced with Lightning Skills Chain +1 times
- No more level-16 power spike, but adds clear coverage for Spark, Arc, Lightning Arrow beams
Cracklecreep, Ruby Ring
- 20-30% increased Fire Damage plus Ignite Proliferation on a level 1 ring
- Proliferation persists on burning corpses — passive area-denial on every kill
Best Defense Uniques for Any Build
Goldrim, Felt Cap
- +25-35% to all Elemental Resistances on a level 10 cap with only 20 Dex required
- Acts 1-2 become functionally trivial — cap ele resists without a single dedicated rare slot
Revered Resin, Amber Amulet
- Large flat life roll, Life Flask charge buff, recovery rate boost
- Common, cheap, underexciting — does the job without asking you to plan around it
The Black Doubt, Hexer's Robe
- "Sacrifice 10% of Mana per second to recover that much Life"
- Stack mana and regen — the robe out-heals most campaign damage automatically
- Best with Midnight Braid: damage recoups Mana, robe converts Mana to Life
Wandering Reliquary, Steel Plate
- Recovers half of physical damage you don't take as Life over 8 seconds, stacks with itself
- Steel Plate Armour base — pair with Armour stacking and shield PDR affix
- Recoup is physical-only — fireballed deaths still kill you in full
Feathered Fortress, Crescent Targe
- Hold Raise Shield while moving — the only shield in PoE 2 that does
- Combined with 0.3+ active block buffs, block-walks through telegraphed slams
Ezomyte Peak, Soldier Greathelm
- Level 12 helmet — (50-100)% increased Armour, +(50-80) maximum Life, (3-6) Life Regen per second
- (10-20)% increased Area of Effect universally useful for melee, slams, and AoE casters
- Grants Unwavering Stance keystone — immune to stun for the entire campaign window
Attribute and Flask Solvers
Birthright Buckle, Wide Belt
- Up to 60% increased Flask Charges gained, 15% reduced Flask Charges used
- Instant Life and Mana recovery whenever you drop to 35% or below
- More reliable than Keelhaul — no "bad Birthright Buckle" possible
Greymake, Brimmed Helm
- + to all Attributes at level 1 plus flat life and mana from the attribute boost
- Solves Dex-gated uniques on Strength builds until act 3
- Pairs with Treefingers for Giant's Blood and with Bushwhack for Dex-heavy Str setups
Best Energy Shield Leveling Uniques
0.5 gutted ES recharge. Multiple "faster start of ES recharge" sources nerfed at once. Caster builds reach maps with worse ES sustain than 0.4 unless you build around it specifically. These items mattered before; now they're load-bearing.
Luminous Pace, Straw Sandals
- Halved ES recharge delay turns ES from a dead number into a real defensive layer
- 10% movement speed at level 1 — slow boots but cheap and universal
Ghostwrithe, Tattered Robe
- Converts 50% of your Life to Energy Shield on top of high base ES
- Phenomenal with Luminous Pace, ES-on-block focus, or mana-to-ES from The Everlasting Gaze
- Dangerous alone — without ES recharge tools, half your defensive layer never refills
Deathrattle, Twig Focus
- Triggers ES recharge on kill — every pack clear refills your pool
- Pairs with Luminous Pace for both kill-side and no-kill-but-not-hit recovery
Bitterbloom, Feathered Robe
- Triggers ES recharge on Mana Flask use, plus +50% ES recovery rate
- Use mana flask defensively, not just for mana
Crown of Thorns, Twig Circlet
- Large base ES boost in exchange for 5 Life per skill use
- Without Life regen or Life on Kill, the per-skill cost burns you faster than enemies do
If running through acts 1-6 again on a new build isn't appealing, our PROs handle PoE 2 leveling across every class and ascendancy in 0.5 — pick a leveling uniques setup from this list, hand over the campaign, log back in at maps with a fresh ascend and a clean tree.
Best Bow Leveling Uniques
Spirit Walker's new Owl spirit stacks projectile-speed harder than anything 0.4 offered. Five bow uniques below sit on top of that.
Widowhail, Crude Bow
- Scales modifiers from your equipped quiver — outperforms most rare bows when paired correctly
- Use with a strong rare quiver (physical or elemental damage, attack speed, projectile damage)
Ironbound, Warden Bow (New in 0.5)
- Level 11 bow with +12% Block chance and +1 Phys per 1% Block chance on hits
- 5% increased Block chance per 100 Armour on equipped items — armour-stacking bow archetype
- 23% chance to Chain an additional time, +119 Armour, 9% Attack Speed
Quill Rain, Shortbow
- Massive attack speed and projectile speed in exchange for a heavy damage penalty
- Pinnacle pick for DoT skills (Poison, Bleed, Ignite via Snipe) and on-hit-effect builds
- 0.5 Runeforging note — Quill Rain is one of the strongest rune extraction candidates in Runes of Aldur
Asphyxia's Wrath, Broadhead Quiver
- Level 1 quiver — adds flat physical + (3-4) to (5-8) Cold Damage to Attacks, (5-10)% Attack Speed
- Enemies Chilled by your Hits increase damage taken by Chill Magnitude — scales every cold-bow shot
- Attacks Gain (5-10)% of Damage as Extra Cold Damage — works on Lightning Arrow chains too
- Pair with Grip of Winter for a freeze-shatter leveling experience
Plaguefinger, Gauze Wraps (Nerfed in 0.5)
- Patch 0.5 added "Cannot inflict Elemental Ailments" — full commitment to poison only
- Still the cleanest fix for the mixed-element-RNG problem on pure-poison archetypes
- For hybrid shock/freeze flexibility, swap to a rare attribute glove
Blackgleam, Fire Quiver
- Flat fire damage, chance to Ignite, Pierce against ignited enemies
- Budget fire-bow quiver for Burning Arrow or Herald-of-Ash Lightning Arrow setups
Best Crossbow Leveling Uniques
Crossbow leveling lives or dies on reload pacing. Arjun's Mettle's reload-on-kill got slashed 100% → 25% in 0.5, breaking the default solution most 0.4 builds leaned on. Three uniques fill the gap now. Pick one.
Radiant Grief, Lace Hood (Buffed in 0.5)
- Patch 0.5 doubled the ignite damage from 100 to 200 Base Fire Damage
- Ignites enemies in your Presence — triggers Gas Grenade explosions automatically
- Best leveling helmet for Witchhunter Grenades, Tactician Grenades, and Immolate setups
- Existing items can be Divine Orbed to the new value; starts working at level 16
Mist Whisper, Makeshift Crossbow
- Chains Permafrost Bolts projectiles, pairs with Fragmentation Rounds for AoE
- Single-shot freezes become pack-clearing freezes through campaign
- Replace once you have a rare crossbow with high physical or elemental rolls
Rampart Raptor, Tense Crossbow
- Slower reload, but 4 seconds of infinite ammo and massive attack speed after
- Single-target skills become machinegun rotations — pre-reload before phase transitions
Best Spear Huntress Leveling Uniques
Spear Huntress got a push in 0.5 via the Spirit Walker ascendancy. Spear-specific uniques are thin. Most of the kit overlaps the generic block above (Wanderlust, Goldrim, Midnight Braid, Blackheart, Crown of the Victor). One entry below earns a dedicated slot. Spirit Walker: allocate the Owl notable early; projectile-speed stacks on top of spear thrust hard.
Jarngreipr, Ringmail Gauntlets
- Flat physical damage, attack speed, and life on a level 6 base
- Solves "Strength scaling but Dexterity gate" for spear and quarterstaff users
- For Poison Spear archetypes, also slot Plaguefinger (see Bow section)
Best Spellcaster Leveling Uniques
0.5 ES nerfs land squarely on caster baselines. Pair offensive picks below with ES uniques from earlier — defense matters more than offense this patch.
Lifesprig, Attuned Wand
- +3 to spell gem levels, cast speed, life leech on spell cast
- Required level scales with item level — a level 70 drop can require character level 72
Threaded Light, Woven Focus
- (8-12)% increased Spell Damage per 10 Spirit — scales hard once Spirit gear stacks
- Level 6 focus with 50-70% increased ES and 30-40% increased Mana Regen Rate
- Pair with Enfolding Dawn for a Spirit-based spell damage stack from act 1
The Everlasting Gaze, Azure Amulet
- Level 1 amulet with +(40-60) maximum Mana and (40-60)% increased Mana Regen Rate
- Gain (4-6)% of maximum Mana as Extra maximum Energy Shield — converts mana pool into ES layer
- Natural mana-stacking caster amulet, pairs with Ghostwrithe for a Mana → ES sustain loop
Earthbound, Voltaic Staff
- Level 2 staff granting Spark and Lightning Bolt skills baked into the weapon
- (80-120)% increased Spell Damage, 10-20% Cast Speed, 20-30% Mana Regen
- Trigger Spark on killing a Shocked enemy — chains clear naturally through campaign packs
Dusk Vigil, Ashen Staff
- Level 1 staff granting Firebolt and Ember Fusillade as innate skills
- Gain (30-50)% of Damage as Extra Fire Damage, (80-120)% increased Spell Damage
- Trigger Ember Fusillade on casting a Spell — burst clear on every cast
- Replace around level 30-40 with a rare +levels-to-fire staff
Best Mace Warrior Leveling Uniques
Horns of Bynden and Wings of Caelyn, Rusted Greathelm
- +1 Rage on melee Hit — 30 stacks add up to 30% more attack damage
- Horns adds Strength (flat Life); Wings has a different secondary effect
- Empowers Rage-payoff skills like Berserk, Enraged Warcry, Rageforged
Frostbreath, Slim Mace
- Level 10 mace — all damage from hits contributes to Freeze Buildup regardless of type
- Culling Strike against frozen enemies, weaponises the full damage pool toward Freeze
- Strong on Warrior Slam setups — Shatter clear that the archetype normally can't access
Hrimnor's Hymn, Oak Greathammer
- Level 4 two-hand mace — Slam Skills you use cause an additional Aftershock
- (80-120)% increased Physical Damage (buffed in 0.1.1 from 60-80%), +(10-15) Strength
- (20-40)% increased Stun Buildup plus (10-20) Life per enemy killed for sustain
Treefingers, Riveted Mitts
- Grants Giant's Blood — dual-wield 2H maces or pair a 2H with a shield
- Per-strike damage penalty exists (Earthquake loses 30% per weapon), but net is positive
Best Quarterstaff Monk Leveling Uniques
Quarterstaff Monk's new Martial Artist ascendancy reshapes the gearing. Picks cover attribute stacking, raw physical damage, and elemental cushion through the brutal act 1-2 window. Facebreaker is new — opens an unarmed monk archetype using 1H mace skills with both hand slots empty.
Facebreaker, Stocky Mitts (New in 0.5)
- Level 1 gloves with 188-252 Physical Damage as a weapon-substitute — direct synergy with Martial Artist Monk
- Can Attack as though using a One Handed Mace while both hand slots are empty — unarmed monk archetype
- 1% more Unarmed Damage per 5 Strength, +3 Melee Strike Range while Unarmed, +1 Armour per Strength
- Scales with Strength-stacking — pair with Greymake and Astramentis for outer-space damage
Pillar of the Caged God, Long Quarterstaff
- No base damage — scales entirely with flat added damage and attribute totals
- Stack Str/Dex/Int on rares, socket with Iron Runes or Lesser Desert Runes
- Carries from level 1 into early maps if you commit to stat-stacking
- Layer with Greymake and Astramentis if budget allows
The Blood Thorn, Wrapped Quarterstaff
- Large flat physical damage at level 1, guaranteed Bleed on hit
- Socket with two Iron Runes and Quality up for a noticeable damage bump
Matsya, Crescent Quarterstaff
- Level 20 with strong elemental damage, critical strike chance, mana regen
- 50% reduced Spirit Reservation doubles your effective Spirit budget
- Socket with Glacial or Storm Runes; pursue a 3-socket Corrupted version
Painter's Servant, Torn Gloves
- Level 1 gloves — Gain (5-10)% Elemental Damage as Extra Fire, Cold, and Lightning
- Tri-elemental scaling on every elemental hit — pairs with Tempest Bell monk setups for hits applying all three elements
Grip of Winter, Firm Bracers
- Cold damage and strong ailment scaling for cold-quarterstaff setups
- Cold Damage plus Cold Resistance doubles as offence and defence
Best Shapeshift Druid Leveling Uniques
Amor Mandragora, Changeling Talisman
- Level 1 Talisman weapon — (25-29) to (38-42) Phys, adds (16-20)–(23-27), +(8-15) Int, (10-15)% Skill Effect Duration
- Enemies in your Presence are Hindered — built-in pack-slow as you walk through
- Gain 1 Druidic Prowess per 20 Rage spent — generate with Maul + Horns of Bynden, dump with Furious Slam
- 0.5 Verisium Runeforging upgrades to Runeforged Changeling Talisman (level 38, 111-175 Phys) mid-campaign
Horns of Bynden, Rusted Greathelm
- Generates Rage that fuels Furious Slam and Druidic Prowess stacking
- Common Vaal Orb target — 20-30 Spirit corruption is the headline pull
Goregirdle, Plate Belt
- "Defend with 200% of Armour" from level 25 — applies to Elemental damage too
- 50% mitigation cap on the tooltip only applies to Physical, not Elemental
Werewolf Druid borrows two picks: Grip of Winter (Quarterstaff section) lets Lunar Assault freeze instantly via Freeze Buildup. Death Rush on a ring frees the helmet slot for Horns of Bynden, with Onslaught smoothing shapeshift transitions.
Best Summoner Witch Leveling Uniques
Gravebind got reworked: old sustain gone, pure rarity now. Summoner picks here cover Spirit-heavy gear without committing to a specific minion skill at level 1.
Enfolding Dawn, Pilgrim Vestments
- Level 1 body armour with +100 to Spirit and +(5-15)% all Elemental Resistances
- 50-100% increased Armour and Energy Shield baked in — defensive layer plus Spirit pool
- Drawback: Gain no inherent bonus from Intelligence — pair with Midnight Braid or mana-regen sources
- Spam Skeletal Warriors and Skeletal Snipers from act 1
Bones of Ullr, Lattice Sandals
- 0.3 buff added 5-15% Movement Speed — low rolls slow, high rolls and corrupted feel decent
- Reservation efficiency for minion skills — run more minions than Spirit normally allows
Gravebind, Rope Cuffs (Reworked in 0.5)
- Old life/mana per minion kill gone — replaced with 15-20% IIR
- "Your other Modifiers to Rarity of Items Found do not apply" disables all other rarity sources
Idol of Uldurn, Crimson Amulet (Buffed in 0.5)
- Level 24 amulet with "Skills have +1 to Limit" — one extra totem, minion cap, or turret per slot
- +(60-80) maximum Life, +(10-20) Dex, (2-4) Life Regen per second
- 0.5 added 10-15% increased Spirit and (20-40)% reduced Presence Area of Effect
Looking at this list and thinking the whole "level a fresh character every league" loop has worn thin? Our PROs run PoE 2 boosting across the full 0.5 campaign and endgame — pick your build, pick your starting uniques setup, log back in at maps with the ascend done and the Atlas tree progress already started.
Premium Leveling Uniques for High Currency Budgets
Endgame-priced uniques. Skip on league start. Second or third alt territory once your main built a stash — they accelerate leveling past anything in the standard picks.
Astramentis, Stellar Amulet
- +100 to all three attributes at level 25 — Str, Dex, Int simultaneously
- Covers any attribute requirement on any leveling unique you slot alongside it
- Usually 10+ Divine Orbs at fresh-league launch, dropping as economy stabilises
Tabula Rasa, Garment
- No stats, no defensive layer — just six Jewel sockets at level 1
- Six endgame-quality Jewels turn it into a tailored chest no rare can match
- Cost is Tabula plus six Jewels — not a league-start option, only viable a few weeks in
Thief's Torment, Emerald Ring
- Level 26 ring with "Can't use other Rings" — single slot trade for huge bundled stats
- Gain 25 Life and 15 Mana per Enemy Hit with Attacks — strong sustain on every swing
- (30-40)% increased Rarity of Items Found, +(10-15)% all Elemental Resistances, +(120-160) Accuracy
- 50% reduced Duration of Curses on you — built-in curse mitigation
How to Get Leveling Uniques
Drop rates on any specific unique are thin. Trade beats farming. Stack Item Rarity (Gold Rings/Amulets, Golden Charms) if you do farm. Set max required level to character-level + 5 on trade or you'll buy a perfect Lifesprig that requires level 72 on your level 14 alt.
Trading for Leveling Uniques
Open pathofexile.com/trade2, set league dropdown (Runes of Aldur / Standard / Hardcore), search by unique name. Then:
- Set max required level to character level + 5 to filter out expensive endgame drops
- Filter by item stats — uncheck irrelevant affixes so corrupted variants don't break results
- Set max buyout in Exalted Orbs under Trade Filters — otherwise Divine listings crowd results
- Use Initiate Trade for instant-buyouts; if no response in 30 seconds, move to the next listing
Best PoE 2 Leveling Uniques Summary Table
| Role |
Top Pick |
Notes |
| Movement Speed |
Wanderlust |
Level 11, 20% MS + slow immunity |
| Mana Sustain |
Midnight Braid |
Glowswarm reworked in 0.5 — Midnight Braid is the new #1 |
| Flask Uptime |
Birthright Buckle |
Level 14, instant heal at 35% threshold |
| Generic Damage |
Crown of the Victor |
+1 all Skills, works on every archetype |
| Generic Defense |
Goldrim |
+25-35% all elemental resists |
| Energy Shield |
Luminous Pace |
Halved ES recharge delay at level 1 |
| Bow Builds |
Widowhail |
Doubles quiver scaling, pairs with rare quivers only |
| Crossbow Builds |
Radiant Grief |
Buffed in 0.5 — 200 ignite damage in Presence |
| Spear Huntress |
Jarngreipr |
Universal attribute fix for spear gating |
| Spellcaster |
Threaded Light + Enfolding Dawn |
Spirit-stacking spell damage combo |
| Mace Warrior |
Horns of Bynden |
+1 Rage on Melee Hit, +Strength |
| Quarterstaff Monk |
Pillar of the Caged God |
Stat-stacking weapon, scales into maps |
| Shapeshift Druid |
Amor Mandragora |
30% Skill Speed via Druidic Prowess |
| Summoner Witch |
Enfolding Dawn |
Massive Spirit bonus from level 1 |
| Premium Pick |
Astramentis |
+100 all attributes at level 25 |